[Angband 3.1.2 (r8d5f723f3e) Character Dump] Name Lumo Self RB CB EB Best Sex Male Age 102 STR! 18/100 -1 -5 +9 18/130 Race Elf Height 58 INT! 18/100 +2 +3 +11 18/*** Class Mage Weight 99 WIS! 18/100 -1 +0 +4 18/130 Title ***WINNER*** Social Lordly DEX! 18/100 +1 +1 +6 18/180 HP 770/890 Maximize Y CON! 18/100 -2 -2 +15 18/210 SP 193/288 CHR! 18/100 +1 +1 +15 18/*** Level 50 Armor [67,+124] Saving Throw 91% Cur Exp 7297544 Fight (+71,+44) Stealth Excellent Max Exp 7297544 Melee (+88,+73) Fighting Excellent Adv Exp ******** Shoot (+86,+10) Shooting Superb MaxDepth 5000' (L100) Blows 6.0/turn Disarming 93% Game Turns 819178 Shots 1/turn Magic Device 122 Standard Turns 148490 Infra 30 ft Perception 1 in 1 Resting Turns 49885 Speed 25 Searching 54% Gold 895685 Burden 187.0 lbs You are the only child of an Avarin Mage. You have light green eyes, straight black hair, and a fair complexion. rAcid:...+..+.+.... rConf:..........+.. rElec:+.+.*++.+.... Sound:.....+++..... rFire:..*...+++.... Shard:...+..+...... rCold:+.....+...... Nexus:.+........... rPois:......+.+.... Nethr:.+.+......... rFear:....+........ Chaos:......+...... rLite:.+......+...+ Disen:..++..+...... rDark:..........+.. S.Dig:..++......... rBlnd:.........+... Feath:..+.......+.. Light:+.+......+... Aggrv:............. Regen:.+........... Stea.:.........+... ESP:..+.......... Sear.:...+......+.. Invis:+......+..... Infra:............+ FrAct:.......+..... Tunn.:.+......+.... HLife:......+...... Speed:..+.+..++..+. ImpHP:............. Blows:..........+.. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Great Axe of Duinarmin (7d4) (+17,+29) [+8] (+1) +1 intelligence. Slays animals, trolls. *Slays* demons. Provides resistance to lightning, cold. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. Combat info: 6.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 121.2 vs. animals, 121.2 vs. evil creatures, 142.2 vs. trolls, 184.2 vs. dragons, 184.2 vs. demons, and 100.2 vs. others. Radius 1 light. b) The Heavy Crossbow of Ereth (x4) (+15,+10) (+3) +3 intelligence, tunneling. Provides resistance to light, nexus, nether. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Speeds regeneration. c) The Ring 'Telorn' (+5) +5 strength, intelligence, constitution, charisma, speed. Provides immunity to fire. Provides resistance to lightning, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Feather Falling. Grants telepathy. When aimed, it drains up to 150 hit points of life from a target c reature. Takes 360 to 440 turns to recharge at your current speed. Your chance of success is 92.6% Radius 1 light. d) The Ring of Orlande (+15,+15) (+4) +4 wisdom, constitution, charisma. +20% to searching. Provides resistance to acid, shards, nether, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it inscribes a glyph of warding beneath you, which monsters cannot move onto. Takes 656 to 960 turns to recharge at your current speed. Your chance of success is 93.9% e) The Amulet 'Celorisil' (+8,+4) (+4) +4 speed. Provides immunity to lightning. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. f) The Palantir of Nenteloth (+7,+8) (+3) (charging) +3 constitution. It causes your melee attacks to *slay* dragons. Provides resistance to lightning, sound. Cannot be harmed by acid, electricity, fire, cold. When activated, it maps the entire level and detects nearby object s, traps, doors, and stairs. Takes 204 to 400 turns to recharge at your current speed. Your chance of success is 93.3% Radius 3 light. g) Balance Dragon Scale Mail of Permanence [50,+30] Provides resistance to acid, lightning, fire, cold, poison, sound, shards, chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Sustains your life force. h) The Cloak of Tanth [1,+19] (+3) +3 constitution, speed. Provides resistance to fire, sound. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. i) The Small Metal Shield of Silur (+8,+8) [5,+19] (+4) +4 strength, dexterity, charisma, tunneling, speed. Provides resistance to acid, lightning, fire, poison, light. Cannot be harmed by acid, electricity, fire, cold. j) The Iron Helm 'Rhunia' [7,+7] (+2) +2 intelligence, dexterity, charisma, stealth. It causes your melee attacks to slay evil creatures. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Radius 1 light. k) The Set of Gauntlets of Oimlatand [3,+16] (+2) +2 attack speed. +10% to searching. Provides resistance to dark, confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Feather Falling. l) a Pair of Leather Sandals of Speed [1,+12] (+10) +10 speed. [Character Quiver] n) 6 Mithril Bolts of Venom (3d5) (+11,+12) Branded with venom. Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/hit: 234.4 vs. creatures not resistant to poison, and 133.9 vs. others. 25% chance of breaking upon contact. o) 11 Bolts of Wounding (1d5) (+12,+15) Combat info: Hits targets up to 140 feet away. Average damage/hit: 121. 25% chance of breaking upon contact. p) 31 Seeker Bolts of Wounding (4d5) (+14,+22) Combat info: Hits targets up to 140 feet away. Average damage/hit: 190.1. 25% chance of breaking upon contact. q) 22 Mithril Bolts of Wounding (3d5) (+16,+16) Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/hit: 152.6. 25% chance of breaking upon contact. r) 23 Seeker Bolts of Holy Might (4d5) (+21,+16) Slays evil creatures, undead, demons. Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/hit: 248.5 vs. evil creatures, 289.9 vs. undead, 289.9 vs. demons, and 165.7 vs. others. 25% chance of breaking upon contact. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Incantations and Illusions] c) 2 Books of Magic Spells [Sorcery and Evocations] d) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. e) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. g) a Book of Magic Spells [Kelek's Grimoire of Power] Cannot be harmed by acid, electricity, fire, cold. h) 4 Potions of Healing i) 7 Potions of *Healing* It can be thrown at creatures with damaging effect. j) 3 Potions of Life It can be thrown at creatures with damaging effect. k) 8 Potions of Restore Mana l) 2 Scrolls of Banishment m) 6 Scrolls of Mass Banishment n) a Scroll of *Destruction* o) 4 Rods of Detection (2 charging) Cannot be harmed by electricity. p) a Rod of Healing Cannot be harmed by electricity. q) The Necklace 'Onaeth' (+2,+5) [+9] (+4) +4 constitution, charisma. Provides resistance to acid, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Prevents paralysis. When aimed, it polymorphs a monster into another kind of creature. Takes 228 to 252 turns to recharge at your current speed. Your chance of success is 95.9% Radius 1 light. r) The Studded Leather Armour of Brien (-1) [12,+14] (+5) +5 speed. +25% to searching. Provides resistance to lightning, fear, light, dark, blindness, confusion, nexus, chaos. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. s) The Elven Cloak 'Aniendor' (+1,+7) [6,+13] (+4) (charging) +4 intelligence, stealth, speed. Provides resistance to acid, light, dark. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Sustains your life force. When activated, it puts you in a berserker rage for d50+50 turns. Takes 328 to 400 turns to recharge at your current speed. Your chance of success is 95.9% [Home Inventory] a) a Ring of Speed (+13) +13 speed. b) a Ring of Accuracy (+28,+0) c) Bronze Dragon Scale Mail of Speed [18,+25] (+9) +9 speed. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. d) The Cloak 'Eltaukar' [1,+23] (+3) +3 strength, wisdom, stealth, speed. Provides resistance to acid, lightning, fire, dark, nether. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it grants temporary resistance to fire and cold, c ures 200HP, but also makes you hallucinate wildly. Takes 228 to 252 turns to recharge at your current speed. Your chance of success is 97.4% e) The Wicker Shield of Eltaldor [2,+21] (+3) +3 strength, intelligence, wisdom, dexterity. Provides resistance to acid, lightning, fire, dark. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Radius 1 light. f) The Golden Crown 'Dirindo' [0,+15] (+2) +2 strength. Provides resistance to blindness, nether. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants telepathy. Grants the ability to see invisible things. When activated, it deals 60 damage to all evil creatures that you can see. Takes 292 to 324 turns to recharge at your current speed. Your chance of success is 98.4% Radius 1 light. g) The Jewel Encrusted Crown of Ragas (+14,+8) [0,+19] (+2) +2 dexterity. Provides resistance to cold, fear, blindness, shards. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence, wisdom. When activated, it grants temporary resistance to electricity for 1d10+10 turns. Takes 132 to 144 turns to recharge at your current speed. Your chance of success is 98.1% Radius 1 light. h) The Metal Cap 'Ciriandi' [3,+24] (+3) +3 intelligence, wisdom, dexterity, constitution. Provides resistance to acid, lightning, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. i) The Steel Helm 'Tellenya' (+8,+14) [9,+8] (+3) +3 intelligence, wisdom. Provides resistance to cold, blindness, nether. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. Grants the ability to see invisible things. When aimed, it drains up to 150 hit points of life from a target c reature. Takes 360 to 440 turns to recharge at your current speed. Your chance of success is 94.9% j) The Set of Leather Gloves of Retil [1,+11] (+2) +2 stealth. Provides resistance to lightning, dark, chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Sustains your life force. When activated, it grants temporary resistance to fire and cold, c ures 200HP, but also makes you hallucinate wildly. Takes 228 to 252 turns to recharge at your current speed. Your chance of success is 98.1% k) The Set of Gauntlets 'Curuntar' [3,+8] (+4) +4 strength, charisma, speed. Provides resistance to acid, fire, dark, blindness. Cannot be harmed by acid, electricity, fire, cold. l) The Set of Alchemist's Gloves of Rufin [0,+25] (+4) +4 strength, intelligence, stealth. Provides resistance to acid, fire, cold, light, confusion. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. m) The Cutlass of Hungwe (1d8) (+8,+10) (+4) +4 constitution. Provides resistance to acid, confusion. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Combat info: 6.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 65.9 vs. evil creatures, 81.3 vs. dragons, and 60.8 vs. others. n) The Long Sword of Silth (2d5) (+18,+18) [+6] (+3) +3 strength, attack speed. *Slays* undead. Branded with lightning. Provides resistance to acid, fire, fear, nexus. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Aggravates creatures nearby. Combat info: 9.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 82.1 vs. evil creatures, 89 vs. creatures not resistant to electricity, 103 vs. dragons, 103 vs. undead, and 75.1 vs. others. o) The Broad Sword of Gaelim (2d5) (+11,+11) (+8) +8 speed. Branded with lightning. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Combat info: 6.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 71 vs. evil creatures, 77.9 vs. creatures not resistant to electricity, 91.8 vs. dragons, and 64 vs. others. p) The Blade of Chaos of Gornim (6d5) (+7,+11) (+2) +2 constitution. Provides resistance to acid, chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Combat info: 6.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 99.3 vs. evil creatures, 162.5 vs. dragons, and 78.2 vs. others. q) The Awl-Pike 'Finion' (1d8) (+11,+7) [+24] Slays evil creatures. Provides resistance to poison, sound. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Combat info: 6.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 62.8 vs. evil creatures, 78.5 vs. dragons, and 57.6 vs. others. r) The Trident of Egythor (3d10) (+13,+26) (+4) +4 dexterity. Slays trolls. *Slays* dragons. Provides resistance to dark, confusion, nether. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, dexterity. Speeds regeneration. Combat info: 6.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 110.9 vs. evil creatures, 129.5 vs. trolls, 166.8 vs. dragons, and 92.2 vs. others. s) The Great Axe of Nalarand (4d4) (+5,+10) (+3) +3 wisdom, constitution, stealth, tunneling. Slays evil creatures, undead, demons, giants, dragons. Branded with lightning. Provides resistance to lightning, confusion, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. Blessed by the gods. Combat info: 6.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 80 vs. evil creatures, 91.9 vs. undead, 91.9 vs. demons, 91.9 vs. giants, 91.9 vs. creatures not resistant to electricity, 115.7 vs. dragons, and 68.1 vs. others. Radius 1 light. t) The Lance 'Cirdorm' (2d8) (+11,+11) [+4] (+4) +4 strength, speed. Slays undead, trolls, giants, dragons. Branded with acid. Provides resistance to fire, cold, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Slows your metabolism. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. Combat info: 6.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 83.8 vs. evil creatures, 94.8 vs. undead, 94.8 vs. trolls, 94.8 vs. giants, 94.8 vs. creatures not resistant to acid, 116.7 vs. dragons, and 72.8 vs. others. Radius 1 light. u) The Two-Handed Great Flail 'Mithri' (3d6) (+14,+13) [+6] (+3) +3 dexterity, attack speed. Cannot be harmed by acid, electricity, fire, cold. Combat info: 9.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 86.3 vs. evil creatures, 125 vs. dragons, and 73.4 vs. others. v) The Lead-Filled Mace of Maellad (4d3) (+12,+13) [+6] (+4) +4 wisdom, dexterity, constitution. Branded with acid, flames. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Combat info: 6.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 78.5 vs. evil creatures, 88 vs. creatures not resistant to acid, 88 vs. creatures not resistant to fire, 106.9 vs. dragons, and 69.1 vs. others. w) The Short Bow 'Riantir' (x2) (+5,+10) [+31] (+5) +5 speed. Cannot be harmed by acid, electricity, fire, cold. x) a Short Bow of Lothlorien (x3) (+21,+12) (+1) +1 dexterity, shooting power. Cannot be harmed by acid, fire. Prevents paralysis. Sustains your life force. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)