[ToME 2.3.5(CVS) Character Sheet] Name : Iron Sauce II Age 75 STR: 14 Sex : Male Height 42 INT: 30 Race : Gnome Weight 92 WIS: 19 Class : Sorceror Social Class 13 DEX: 19 Body : Player CON: 29 God : Melkor Bauglir CHR: 26 + To Melee Hit -65 Level 36 Hit Points -23/ 324 + To Melee Damage -61 Experience 775692 Spell Points 50/ 573 + To Ranged Hit -31 Max Exp 775692 Sanity 257/ 257 + To Ranged Damage 7 Exp to Adv. 907500 Piety 39237 AC 25+76 Gold 824061 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 1d4-61 Stealth : Bad Magic Device: Superb Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) I am IRON MAN, do do do do doo doo vote for me. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') The Small Water Cave: Level 34 (1700') Your body was a Player. You have defeated 5760 enemies. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventure lasted 16 days. Your Attributes: You are dead, killed by the strain of casting Genocide on level 34 of The Small Water Cave. You can teleport yourself short distances. You can cause mold to grow near you. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of dragons. You are unlucky. You have a firm hold on your life force. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Str : ...............+ Add Int : .....1...3.....+ Add Wis : .....1.........+ Add Con : .2........4....+ Add Chr : .....1.........+ Mul Mana : +............... Mul SPower: .........+...... Add Tun.. : ..............7. Kill Drag.: .+.............. Sust Str : ...........+.... Sust Int : .......+.+...... Sust Wis : ................ Sust Dex : ......+......... Sust Con : ..........+..... Sust Chr : ......+....+.... Invisible : .....+.......... Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : ...............+ Hold Life : ..+.....+....... Imm Acid : .+......*+...... Res Elec : .........+...... Res Fire : ......+..+.....+ Imm Cold : ......+.*++..... Res Pois : ........++...... Res Fear : .+...++.+..+.... Res Light : ......+......... Res Dark : ........+..+.... Res Blind : .....+.......... Res Conf : .......+........ Res Sound : .......+........ Res Shard : .......+........ Res Neth : ..+............. Res Nexus : ................ Res Chaos : .......+........ Res Disen : ...........+.... Levitate : .........+...... Regen : ..........+..... Activate : ..........+..... Cursed : ..+.+.+....+.... Fly : ...+............ Dragon.ESP: .+.............. Skills (points left: 58) . Archery 01.200 [0.000] - Sneakiness 01.600 [0.900] . Stealth 03.000 [0.400] . Disarming 01.000 [0.000] - Magic 38.560 [1.000] . Magic-Device 20.200 [1.000] . Spell-power 39.600 [0.600] . Sorcery 39.500 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 07.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Mana [Noxious Cloud] (1d4) (-18,-21)(60%) It can be wielded two-handed. It has a spell stored inside. It increases your mana capacity by 60%. You found it lying in a vault on level 13 of Orc Cave. d) a Metal Boomerang of *Slay Dragon* (4d5) (+7,+7) (+2) It increases your constitution by 2. It is a great bane of dragons. It makes you completely fearless. It provides resistance to acid. It allows you to sense the presence of dragons. You found it lying in a vault on level 15 of Orc Cave. e) a Ring of Nether Resistance {cursed} It provides resistance to life draining and nether. It is cursed. You bought it from the Jewelry Shop. f) a Ring of Flying It allows you to fly. You found it in the remains of a Mature green dragon on level 14 of Orc Cave. k) an Amulet of Spell [Identify] {cursed} It has a spell stored inside. It is cursed. You found it in the remains of a Master thief on level 10 of Barrow-Downs. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It makes you completely fearless. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat 'Falien' (-24,-11) [9,+10](40%) {cursed} It increases your hit points by 40%. It sustains your dexterity and charisma. It makes you completely fearless. It provides resistance to fire, cold and light. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 7 of Barrow-Downs. o) The Fur Cloak 'Tureiglim' [3,+10] It sustains your intelligence. It provides resistance to sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of The Old Forest. p) The Large Metal Shield of Angildal [5,+8] It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to life draining, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) a Golden Crown of the Magi [Disarm] [0,+9] (+3) It has a spell stored inside. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and poison. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Old Forest. u) The Set of Gauntlets 'Paurnimmen' [Dig] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of Orc Cave. x) The Pair of Metal Shod Boots of Elpion [6,+7] {cursed} It sustains your strength and charisma. It makes you completely fearless. It provides resistance to dark and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 7 of Barrow-Downs. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+7) {cursed} [Character Inventory] a) a Tome of the Time {!k!d!v!s!y} b) a Fireproof Tome of the Mind {!k!d!y!s!y} It cannot be harmed by fire. You found it lying in a vault on level 10 of Barrow-Downs. c) a Holy Tome of Manwe Sulimo d) a Fireproof Book of Beginner Cantrips {!k!d!v!s!y} It cannot be harmed by fire. You bought it from the Book Store. e) a Spellbook of Greater Identify {!k!d!v!s!y} f) a Spellbook of Probability Travel {!k!d!v!s!y} g) a Spellbook of Vision {!k!d!v!s!y} h) a Parchment titled ``Demigods and their Uses'' {@A1 Heal700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Novice mage on level 22 of Orc Cave. i) The Jester's Cap of Insanity {Destruction} It can be activated for Destruction every 100 turns. You found it in the remains of a Half-orc on level 21 of Orc Cave. j) Boccob's Magical Mish-mash (charging) {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Gnome mage on level 34 of The Small Water Cave. k) Tenser's Torch of Spontaneous Combustion (charging) {@A2 Restore} It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 3 of Barrow-Downs. l) 2 Potions of Cure Insanity m) 8 Potions of Speed {@q9 !k!d!v!s!y} n) 11 Potions of Cure Critical Wounds {@q1 !k!d!v!s!y} o) 3 Potions of Healing p) 3 Potions of Restore Mana {@q2 !k!d!v!s!y} q) 11 Scrolls of Teleportation {@r9 !k!d!v!s!y} r) a Silver Rod of the Istari of Recall (200/200) {@z0 !*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 10 of Barrow-Downs. s) a Wand of Tidal Wave[2|21] (8 charges) t) 2 Rings of See Invisible u) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of The Small Water Cave. v) The Chain Mail of Arvedui (-2) [14,+15] (+2) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Recovery b) a Spellbook of Identify c) a Spellbook of Disarm {!k!d!v!s!y} d) a Potion of Cure Insanity e) a Potion of Healing {@q3 !k!d!v!s!y} f) The Cord Armour of Ilindi [6,+8] It sustains your wisdom. It provides immunity to paralysis. It provides resistance to fire, poison, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. g) The Cloak of Valma [1,+4] It sustains your constitution and charisma. It provides resistance to life draining, fire and poison. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 15 of Orc Cave. h) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of The Old Forest. i) a Mouse Fur of Aman [1,+26] (+1 to stealth) It increases your stealth by 1. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 7 of Barrow-Downs. j) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of Orc Cave. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 10 of Barrow-Downs. l) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Orc Cave. m) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 15 of Orc Cave. [Home Inventory - Gondolin ] a) a Tome of Meta Spells It cannot be harmed by fire. b) a Spellbook of Dig {!k!d!v!s!y} c) a Spellbook of Stone Skin d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.