[ToME 2.1.1(CVS) Character Dump] Name : Kroddag Age 12 Str: 18/88 18/153 Sex : Female Height 60 Int: 18 18/73 Race : Kobold Weight 140 Wis: 4 13 Class : Assassin Social Class 8 DEX: 18/79 Body : Player Con: 11 18/10 God : Tulkas CHR: 18/86 + To Melee Hit 44 Level 31 Max Hit Points 281 + To Melee Damage 28 Experience 222017 Cur Hit Points -2 + To Ranged Hit 42 Max Exp 222017 Max SP (Mana) 37 + To Ranged Damage 16 Exp to Adv. 225000 Cur SP (Mana) 0 AC 16+69 Gold 110291 Piety 9184 (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Excellent Blows/Round: 6 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 6d4+168 Stealth : Heroic Magic Device: Superb Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Kobold. You have tiny black eyes, no hair at all, and white leprous skin. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 40 (2000') Orc Cave: Level 15 (750') The Old Forest: Level 13 (650') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Quelle of the 2890th year of the third age. It now is 17 days that you are adventuring. Your Attributes: You are dead, killed by an Energy hound. You can throw poisoned darts. You feel heroic. Your eyes are sensitive to infrared light. You have free action. You regenerate quickly. You are unlucky. You have a firm hold on your life force. You are surrounded with electricity. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your dexterity is sustained. Your charisma is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your attack speed is affected by your equipment. Your weapon drains life from your foes. Your weapon strikes at evil with extra force. Corruption list: Skills (points left: 0) - Combat 27.448 [0.800] - Weaponmastery 15.400 [0.800] - Sword-mastery 04.440 [0.400] . Critical-hits 09.200 [0.600] - Sneakiness 16.730 [2.200] . Stealth 14.500 [0.900] . Disarming 06.000 [1.000] . Trapping 01.000 [1.000] . Backstab 12.200 [1.400] . Stealing 01.000 [0.800] . Dodging 01.000 [1.000] - Magic 03.488 [0.400] . Magic-Device 17.800 [1.050] . Conveyance 01.200 [0.300] . Divination 05.100 [0.300] . Temporal 01.200 [0.300] - Spirituality 07.020 [0.700] . Prayer 03.000 [0.500] - Monster-lore 00.100 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 02.000 [0.500] You saved 21 princesses. You have defeated 5109 enemies. [Fates] You are fated to meet a Giant white tick on level 39. You are fated to die on level 1. [Character Equipment] a) The Dagger of Elkarin (1d4) (+7,+9) (+2 attacks) {cursed} It increases your strength, charisma and attack speed by 2. It drains life from your foes. It fights against evil with holy fury. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven lord on level 29 of Mirkwood. d) a Long Bow of Power (x3) (+9,+16) {cursed} e) a Ring of Slaying (+12,+4) {cursed} It is cursed. You bought it from the Black Market. f) a Ring of Nether Resistance {cursed} k) an Amulet of Charisma (+5) It increases your charisma by 5. You bought it from the Magic shop. m) a Feanorian Lamp n) The Robe of Dalegyth [2,+7] It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to life draining, light, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 15 of Orc Cave. o) a Cloak of Mimicry [Dragon] of Electricity [1,+19] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You bought it from the Black Market. p) a Demonshield of Resistance [5,+14] It provides resistance to acid, electricity, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. s) a Metal Cap [3,+6] u) a Set of Gauntlets of Power (+2,+3) [2,+8] (+1) It increases your strength by 1. It provides resistance to chaos. It was given to you as a reward. x) a Pair of Hard Leather Boots of Stealth [3,+12] (+2 to stealth) It increases your stealth by 2. You bought it from the Footwear Shop. z) (nothing) {) 22 Arrows (1d4) (+4,+6) |) a Gnomish Shovel of Digging (1d2) (+5,+7) (+5) [Character Inventory] a) a Fireproof Book of Beginner Cantrips {@m0} It cannot be harmed by fire. You bought it from the Book Store. b) a Spellbook of Stone Skin c) Gruumsh's Bottle of Death {tport} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 32 of Mirkwood. d) 24 Rations of Food e) 10 Potions of Water Curing f) 4 Potions of Speed {!*} g) 4 Potions of Heroism h) 3 Potions of Healing {!*} i) 4 Potions of Restore Life Levels {!*} j) a Potion of Restore Strength k) a Potion of Restore Intelligence l) 6 Scrolls of Teleportation {!*} m) 5 Scrolls of Word of Recall {!*} n) 15 Scrolls of Identify o) a Wooden Rod of Illumination (10/10) {@z9} p) a Wand of Manathrust[9|17] (16 charges) q) 5 Wands of Noxious Cloud[1|25] (26 charges) r) a Wand of Teleport Away[5|24] of Plenty (1 charge) s) a Wand of Confuse[2|26] (7 charges) t) 42 Arrows (1d4) (+0,+0) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Teleportation b) a Spellbook of Divine Aim c) 7 Scrolls of *Identify* {!*} d) a Wooden Rod of Trap Location (10/10) {25% off} e) a Moonstone Rod of Lightning Bolts (75/75) f) a Rod Tip of Lightning Balls (50 Mana to cast) g) a Rod Tip of Cold Balls (55 Mana to cast) h) a Staff of Globe of Light[1|10] (10 charges) i) a Staff of Globe of Light[5|10] (13 charges) j) a Staff of Reveal Ways[2|25] (8 charges) k) a Staff of Reveal Ways[2|25] (7 charges) l) a Ring of Invisibility m) a Ring of Spell [Stone Skin] n) an Amulet of Anti-Teleportation o) an Amulet of Spell p) The Hard Leather Armour 'Wetin' (-1) [6,+6] It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to life draining, poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Orc Cave. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Cloak of Mimicry [Ghost] of Protection [1,+15] s) The Large Leather Shield of Naedrot [4,+7] It provides resistance to electricity and poison. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 13 of Orc Cave. t) a Set of Gauntlets of Agility [2,+1] (+1) It increases your dexterity by 1. It was given to you as a reward. u) a Pair of Metal Shod Boots of Levitation [6,+10] It allows you to levitate. You bought it from the Footwear Shop. v) a Spectral Broken Dagger (1d1) (+0,+0) w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Parchment titled ``Demigods and their Uses'' {curing} It can be activated for curing. You found it in the remains of a Headless ghost on level 30 of Mirkwood. b) The Toenail of Vecna {cure insanity} It can be activated for cure insanity. You found it in the remains of a Dark elven warlock on level 23 of Mirkwood. c) 89 Potions of Water Curing d) 2 Potions of Cure Critical Wounds e) 2 Potions of *Healing* {!*} f) 6 Scrolls of *Identify* {!*} g) a Copper Rod of Light (20/20) {@z1} h) a Silver Rod of the Istari of Nothing (200/200) i) a Golden Rod of Nothing (125/125) j) a Rod Tip of Illumination (8 Mana to cast) k) a Rod Tip of Lightning Bolts (30 Mana to cast) l) a Ring of Sustain Strength m) a Ring of Protection [+13] You bought it from the Magic shop. n) a Ring of Damage (+15) You bought it from the Black Market. o) a Ring of Damage (+7) p) a Ring of Nexus Resistance q) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. r) Elven Ring Mail (-2) [12,+15] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 30 of Mirkwood. s) a Cloak of Mimicry [Ghost] of Immolation [1,+9] t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) a Shadow Blade (4d4) (-2,+2) (+1 to stealth) It increases your stealth by 1. It provides resistance to dark. It cannot be harmed by acid. v) a War Hammer (*Defender*) (3d3) (-7,-7) [+3] (+3 to stealth) It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Priest on level 23 of Mirkwood. w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 26 of Mirkwood. [The Mathom-house Inventory - Bree ] a) Heward's Excellent Experimental Earmuffs (charging) {damn hard to activate} It can be activated for cure fear. You found it lying on the ground on level 1 of Barrow-Downs. b) The Awl-Pike 'Epheren' (1d8) (-5,+4) (-5) {cursed} It can be wielded two-handed. It decreases your intelligence by 5. It does extra damage from electricity. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified troll on level 31 of Mirkwood. c) a Parchment - Artifact Lore Vol. III d) a Parchment - Adventurer's Guide to Middle-earth