[Angband 3.1.2 (r8ceb01d9ea) Character Dump] Name Wanderer Self RB CB EB Best Sex Male Age 62 STR! 18/100 +1 +5 +13 18/*** Race Dunadan Height 86 INT! 18/100 +2 -2 +1 18/110 Class Warrior Weight 170 WIS! 18/100 +2 -2 +3 18/130 Title Lord Social Role model DEX! 18/100 +2 +2 +8 18/*** HP 1109/1109 Maximize Y CON! 18/100 +3 +2 +5 18/200 SP 0/0 CHR! 18/100 +2 -1 +7 18/180 Level 50 Armor [90,+179] Saving Throw 83% Cur Exp 19778987 Fight (+64,+57) Stealth Excellent Max Exp 19778987 Melee (+87,+74) Fighting Legendary Adv Exp ******** Shoot (+74,+14) Shooting Legendary MaxDepth 4950' (L99) Blows 8.2/turn Disarming 94% Game Turns 1254701 Shots 1/turn Magic Device 65 Standard Turns 112354 Infra 0 ft Perception 1 in 35 Resting Turns 15054 Speed 24 Searching 17% Gold 737559 Burden 282.1 lbs You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. rAcid:..+...+..++.. rConf:.......+..... rElec:......+...... Sound:............. rFire:.+.*+.+...... Shard:............. rCold:......+..+... Nexus:.........+.+. rPois:....+...+.... Nethr:............. rFear:+..++...+...+ Chaos:............. rLite:.....+....... Disen:......+...... rDark:.....++..+... S.Dig:...+......... rBlnd:........+.... Feath:............. Light:............. Aggrv:+.......++... Regen:...+......... Stea.:.......+..... ESP:...+......... Sear.:............. Invis:...+.+....... Infra:............. FrAct:...+......+.. Tunn.:............. HLife:.....+....... Speed:.+.++......+. ImpHP:............. Blows:+.......+.... ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Mace of Disruption of Fury (5d8) (+23,+17) (+2) {!k!d} +2 strength, attack speed. Slays undead. Provides resistance to fear. Cannot be harmed by acid, fire. Aggravates creatures nearby. Combat info: 8.2 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 167.5 vs. undead, 167.5 vs. creatures not resistant to acid, and 109 vs. others. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) +10 speed. Branded with flames. Provides resistance to fire. c) a Quartz Ring of Acid [+16] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. d) The Ring of Power 'Narya' (+6,+6) (+1) +1 strength, intelligence, wisdom, dexterity, constitution, charisma, speed. Provides immunity to fire. Provides resistance to fire, fear. Sustains strength, constitution. Slows your metabolism. Speeds regeneration. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 693 to 1360 turns to recharge at your current speed. Your chance of success is 83.0% e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) +2 strength, wisdom, charisma, speed. Provides resistance to fire, poison, fear. When activated, it heals 500 hit points. Takes 680 turns to recharge at your current speed. Your chance of success is 85.8% f) The Arkenstone of Thrain {@A1} Provides resistance to light, dark. Sustains your life force. Grants the ability to see invisible things. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 105 to 204 turns to recharge at your current speed. Your chance of success is 88.1% Radius 3 light. g) The Mithril Plate Mail of Celeborn (-3) [65,+25] (+4) +4 strength, charisma. Provides resistance to acid, lightning, fire, cold, dark, disenchantment. Cannot be harmed by acid. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. Takes 1700 turns to recharge at your current speed. Your chance of success is 90.0% h) an Ethereal Cloak of Aman [0,+38] (+3 stealth) +3 stealth. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. i) The Leather Shield of the Haradrim (+5,+5) [9,+15] (+1) +1 strength, constitution, attack speed. Provides resistance to poison, fear, blindness. Sustains strength, constitution. Aggravates creatures nearby. When activated, it puts you in a berserker rage for d50+50 turns. Takes 170 turns to recharge at your current speed. Your chance of success is 90.9% j) The Steel Helm of Hammerhand (+9,+9) [9,+20] (+3) +3 strength, dexterity, constitution. Provides resistance to acid, cold, dark, nexus. Sustains strength, dexterity, constitution. Aggravates creatures nearby. k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4) +4 dexterity. Provides resistance to acid. Prevents paralysis. When aimed, it fires a magical arrow with damage 150. Takes 105 to 204 turns to recharge at your current speed. Your chance of success is 90.0% l) The Pair of Leather Boots of Feanor [2,+20] (+15) +15 speed. Provides resistance to nexus. When activated, it hastens you for d20+20 turns. Takes 680 turns to recharge at your current speed. Your chance of success is 90.0% [Character Quiver] n) 16 Bolts of Frost (1d5) (+17,+15) Branded with frost. Cannot be harmed by cold. Combat info: Hits targets up to 120 feet away. Average damage/hit: 207.4 vs. creatures not resistant to fire, 207.4 vs. creatures not resistant to cold, and 103.7 vs. others. 25% chance of breaking upon contact. o) 16 Seeker Bolts of Venom (4d5) (+11,+18) Branded with venom. Combat info: Hits targets up to 120 feet away. Average damage/hit: 285.1 vs. creatures not resistant to fire, 285.1 vs. creatures not resistant to poison, and 142.6 vs. others. 25% chance of breaking upon contact. p) 31 Mithril Bolts of Lightning (3d5) (+16,+18) Branded with lightning. Cannot be harmed by acid, electricity, fire. Combat info: Hits targets up to 120 feet away. Average damage/hit: 265.7 vs. creatures not resistant to electricity, 265.7 vs. creatures not resistant to fire, and 132.8 vs. others. 25% chance of breaking upon contact. q) 20 Bolts of Lightning (1d5) (+11,+11) Branded with lightning. Cannot be harmed by electricity. Combat info: Hits targets up to 120 feet away. Average damage/hit: 181.4 vs. creatures not resistant to electricity, 181.4 vs. creatures not resistant to fire, and 90.7 vs. others. 25% chance of breaking upon contact. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) 16 Seeker Bolts of Holy Might (4d5) (+24,+23) {@f9} Slays evil creatures, undead, demons. Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/hit: 267 vs. evil creatures, 320.5 vs. undead, 320.5 vs. demons, 320.5 vs. creatures not resistant to fire, and 160.2 vs. others. 25% chance of breaking upon contact. [Character Inventory] a) 19 Pieces of Elvish Waybread {@E1} b) 36 Red Speckled Potions of Cure Critical Wounds c) 16 Scrolls titled "vusy mo inquo" of Phase Door {@r2!k!d!v=g} d) 13 Scrolls titled "pro soraega" of Teleportation e) 7 Magnesium Rods of Detection (1 charging) {@z4!k!d!v=g} Cannot be harmed by electricity. f) 2 Tin Rods of Healing Cannot be harmed by electricity. g) 8 Titanium Rods of Teleport Other {@z6!k!d!v=g} h) 9 Ivory Rods of Illumination {@z8!k!d!v=g} i) 3 Copper-Plated Rods of Recall {!*!*!*} Cannot be harmed by electricity. j) 10 Lead-Plated Rods of Identify {@z7!k!d!v=g} Cannot be harmed by electricity. k) a Zinc-Plated Rod of Speed Cannot be harmed by electricity. l) a Mulberry Staff of *Destruction* (3 charges) m) 2 Oak Staves of Banishment (6 charges) n) a Jade Ring of Damage (+0,+14) o) The Palantir of Westernesse (+2) +2 intelligence, wisdom, infravision. +10% to searching. Provides resistance to blindness, chaos. Grants telepathy. Grants the ability to see invisible things. Aggravates creatures nearby. Drains experience. When activated, it maps the entire level and detects nearby object s, traps, doors, and stairs. Takes 173 to 340 turns to recharge at your current speed. Your chance of success is 81.3% Radius 3 light. p) The Cloak 'Colluin' [1,+15] Provides resistance to acid, lightning, fire, cold, poison. When activated, it grants temporary resistance to acid, electricit y, fire, cold and poison for 1d20+20 turns. Takes 377 turns to recharge at your current speed. Your chance of success is 94.7% q) The Small Metal Shield of Thorin [5,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Prevents paralysis. r) The Mace 'Taratol' (3d4) (+12,+12) *Slays* dragons. Branded with lightning. Provides immunity to lightning. When activated, it hastens you for d20+20 turns. Takes 343 to 680 turns to recharge at your current speed. Your chance of success is 93.0% Combat info: 6.8 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 97.7 vs. creatures not resistant to acid, 97.7 vs. creatures not resistant to electricity, 115.2 vs. dragons, and 80.1 vs. others. [Home Inventory] a) 38 Azure Potions of Healing b) 29 Dark Blue Potions of *Healing* It can be thrown at creatures with damaging effect. c) 3 Tangerine Potions of Life It can be thrown at creatures with damaging effect. d) 23 Black Potions of Speed e) 16 Scrolls titled "sue ononoces" of Banishment f) 14 Scrolls titled "jus letito" of Mass Banishment g) 7 Scrolls titled "scitatia lo" of Rune of Protection h) 19 Scrolls titled "audo phazam" of *Destruction* i) an Azure Amulet of Trickery (+4) +4 dexterity, stealth, infravision, speed. +20% to searching. Provides resistance to poison, nexus. Sustains dexterity. j) The Amulet of Ingwe (+3) +3 intelligence, wisdom, charisma, infravision. Provides resistance to acid, lightning, cold, confusion. Prevents paralysis. Grants the ability to see invisible things. When activated, it deals five times your level's damage to all evi l creatures that you can see. Takes 173 to 340 turns to recharge at your current speed. Your chance of success is 84.5% k) The Augmented Chain Mail of Caspanion (-2) [45,+20] (+3) +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. When activated, it destroys all traps and doors surrounding you. Takes 34 turns to recharge at your current speed. Your chance of success is 92.4% l) The Full Plate Armour of Isildur [75,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. m) The Adamantite Plate Mail 'Soulkeeper' (-4) [90,+20] (+2) +2 constitution. Provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos. Cannot be harmed by acid. Sustains constitution. Sustains your life force. When activated, it heals 1000 hit points. Takes 1509 turns to recharge at your current speed. Your chance of success is 81.3% n) an Elven Cloak of Protection [6,+14] (+2 stealth) +2 stealth. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. o) The Golden Crown of Gondor [0,+15] (+3) +3 strength, wisdom, constitution, speed. Provides resistance to fire, cold, light, blindness, confusion, sound, chaos. Cannot be harmed by acid. Speeds regeneration. Grants the ability to see invisible things. When activated, it heals 500 hit points. Takes 850 turns to recharge at your current speed. Your chance of success is 90.0% Radius 1 light. p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) +3 intelligence, dexterity, charisma, speed. +15% to searching. Provides resistance to cold, light, dark, blindness, sound, shards. Cannot be harmed by acid. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. q) The Iron Helm of Dor-Lomin [7,+20] (+4) +4 strength, dexterity, constitution. Provides resistance to acid, lightning, fire, cold, fear. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Prevents paralysis. s) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5) +5 dexterity, speed. Provides resistance to confusion, nether, chaos. Sustains constitution. Prevents paralysis. When activated, it cures you of fear and poison. Takes 17 turns to recharge at your current speed. Your chance of success is 94.2% t) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) +5 constitution. Slays evil creatures, demons, trolls. *Slays* dragons. Provides resistance to disenchantment. Aggravates creatures nearby. Combat info: 7.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 108.5 vs. evil creatures, 122.8 vs. demons, 122.8 vs. trolls, 122.8 vs. creatures not resistant to acid, 151.3 vs. dragons, and 94.3 vs. others. u) a Blade of Chaos (Holy Avenger) (6d5) (+14,+15) [+3] (+3) {!k!d} +3 wisdom. Slays evil creatures, undead, demons. Provides resistance to fear, chaos. Sustains charisma. Blessed by the gods. Grants the ability to see invisible things. Combat info: 6.8 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 117 vs. evil creatures, 138 vs. undead, 138 vs. demons, 138 vs. creatures not resistant to acid, and 95.9 vs. others. v) The Long Bow of Bard (x5) (+17,+19) (+2) +2 dexterity, speed, shooting power. Slays dragons. Prevents paralysis. w) The Heavy Crossbow of Umbar (x7) (+18,+18) (+3) +3 strength, constitution, shooting power. Provides resistance to lightning, light, dark, blindness. Aggravates creatures nearby. When aimed, it fires a magical arrow with damage 150. Takes 71 to 136 turns to recharge at your current speed. Your chance of success is 85.8% ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)