[ToME 2.3.5 Character Sheet] Name : Theon Age 123 STR! 40 Sex : Male Height 74 INT! 38 Race : Dark-Elf Weight 89 WIS! 37 Class : Ranger Social Class 44 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 40 + To Melee Hit 70 Level 50 Hit Points 770/ 772 + To Melee Damage 72 Experience 14320591 Spell Points 665/ 718 + To Ranged Hit 80 Max Exp 14320591 Sanity 653/ 805 + To Ranged Damage 14 Exp to Adv. ***** Piety 89078 AC 35+76 Gold 558827 Speed Fast (+39) (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Fair Blows/Round: 8 Bows/Throw : Legendary[57]Searching : Good Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 48d7+576 Stealth : Bad Magic Device: Heroic Infra-Vision: 90 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 31 (1550') Mordor: Level 65 (3250') Angband: Level 105 (5250') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Heart of the Earth: Level 26 (1300') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 69 (3450') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently on level 102 of Angband. You have defeated 8937 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. You have completed 71 princess quests. You have completed 71 lost sword quests. You became a new force of darkness and enslaved all free people. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 32nd Quelle of the 2890th year of the third age. You have been adventuring for 46 days. adefkmnopsuxz{|@ Add Str : .........3.....+ Add Int : ......4........+ Add Wis : ........5......+ Add Dex : .........34..... Add Con : ....3.4..3.....+ Add Chr : ........5....2.+ Add Stea. : ......43........ Add Sear. : ........5..4.... Add Infra : ...........4.... Add Tun.. : ...........4..4. Add Speed : 3*.8.343........ Add Blows : 3............... Chaotic : .............+.. Vampiric : .............+.. Slay Evil : +............... Slay Demon: +............... Slay Giant: .............+.. Slay Drag.: +............... Poison Brd: .............+.. Elec Brand: +............+.. Fire Brand: +............... Cold Brand: +............... Sust Str : .........+...... Sust Int : ....+........... Sust Wis : ....+...+....... Sust Dex : ........++...... Sust Con : ....+....+...... Sust Chr : ........+....... Invisible : +..............+ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..........+..... Hold Life : .+..++.......... Res Acid : ......+++++..... Res Elec : +.....+.+....... Imm Fire : *+....*........* Res Cold : +...+.+..+...... Res Pois : ................ Res Fear : +........+...... Res Light : .....+.......... Res Dark : ....++..++.....+ Res Blind : ................ Res Conf : +....+.......... Res Sound : ................ Res Shard : ................ Res Neth : ....+........... Res Nexus : ......++.+...... Res Chaos : +....+.......... Res Disen : +.......+....... Aura Fire : ......+......... Aura Elec : +............... EvilCurse : +............... Lite : ....+...+....+.. See Invis : .....+....+....+ Digestion : +........+...... Regen : ....+........... Activate : .+..++.++.+..... Drain Exp : +............... Teleport : +............... Aggravate : +............... Cursed : +.....+..+.+.... Hvy Curse : +............... B.Breath : ...............+ Fly : ......+......... Sentient : +............... Climb : ...........+.... Orc.ESP : .....+.......... TLord.ESP : ......+......... Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 20.000 [0.500] - Archery 50.000 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 00.000 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 04.650 [0.950] . Stealth 03.000 [0.400] . Disarming 01.500 [1.600] - Magic 36.568 [0.900] . Magic-Device 26.700 [1.100] . Conveyance 23.000 [0.500] . Divination 20.000 [0.500] . Nature 50.000 [0.500] . Udun 00.400 [0.400] . Necromancy 01.300 [0.400] . Thaumaturgy 01.000 [0.300] - Spirituality 11.000 [0.400] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] . Monster-lore 00.000 [0.700] Abilities * Ammo creation * Perfect casting [Fates] You are fated to meet a Clear icky thing on level 6. You may find a Ring of Cold Resistance on level 20. You are fated to meet a Crow on level 16. [Character Equipment] a) The Dark Sword 'Mormegil' (E:5466971, L:44) (6d7) (+0,+0) [-20] (+3 to speed) It generates an antimagic field. It increases your speed and attack speed by 3. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, cold, chaos and disenchantment. It slows your metabolism. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} f) an Indestructible Ring of Speed (+8) {cursed} k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 68 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 61 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {cursed} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 94 of Angband. s) The Steel Helm of Hammerhand [6,+20] (+3) {cursed} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {cursed} It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 18 Seeker Bolts of Pered (4d5) (+26,+7) (+2) {90% off} It provides light (radius 1) forever. It increases your charisma by 2 . It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Pick of Digging (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 15 of The Old Forest. [Character Inventory] a) a Fireproof Tome of Translocation {!d!d!d!k!k!k!} It cannot be harmed by fire. You bought it from the Forbidden Library. b) 6 Fireproof Tomes of the Tree {!d!d!d!k!k!k!} It cannot be harmed by fire. You stole it from the Forbidden Library. c) a Fireproof Tome of Knowledge {!d!d!d!k!k!k!} It cannot be harmed by fire. You stole it from the Forbidden Library. d) a Fireproof Unholy Tome of the Hellflame {!d!d!d!k!k!k!} It cannot be harmed by fire. You bought it from the Forbidden Library. e) The Ebon Cube of Darkness {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Monastic lich in the town of Minas Anor . f) a Potion of Cure Serious Insanity g) 4 Potions of Restore Mana h) 16 Scrolls of Teleportation i) 25 Scrolls of Satisfy Hunger j) a Golden Rod of the Istari of Healing (250/250) {100% off} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You stole it from the Black Market. k) a Mithril Rod of Simplicity of Healing (154/160) l) an Adamantite Rod of Simplicity of Recall (200/200) You found it in the remains of Saruman of Many Colours on level 58 of Mordor. m) The Wand of Digging of Thrain (395 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) The Ring of Power of Hoarmurath of Dir (+5% of critical hits) {cursed} o) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. p) The Ring of Berun (+1 to speed) It increases your intelligence, wisdom, searching and speed by 1. It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to electricity, blindness, confusion, sound and chaos. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Angband. q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 54 of Mordor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} t) The Mighty Hammer 'Grond' (E:2870, L:14) (9d9) (+31,+27) [+10] u) 9 Seeker Bolts 'Ulathovas' (4d5) (+24,+16) (+4) {90% off} It increases your wisdom and dexterity by 4. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 29 Seeker Bolts of Acid (4d5) (+16,+14) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water demon on level 50 of Moria. b) a Ring of Constitution (+4) It increases your constitution by 4. You found it in the remains of an Ancient red dragon on level 40 of Mordor. c) a Ring of Speed (+9) It increases your speed by 9. You found it in the remains of a Great Wyrm of Law on level 79 of Angband. d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Large Leather Shield 'Celman' [4,+9] It provides immunity to acid and fire. It provides resistance to poison, light, nexus and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. h) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} k) The Zweihander 'Linarth' (4d6) (+15,+13) (+4 to speed) It must be wielded two-handed. It increases your speed by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Short Bow of Amrod (x4) (+12,+15) (+2) p) a Heavy Crossbow of Extra Shots (x4) (+17,+14) It fires missiles excessively fast. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. q) The Bolt 'Noldant' (1d5) (+8,+3) (+1) It provides light (radius 1) forever. It increases your constitution by 1. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon in The Pits of Angband. r) 7 Arrows of Lightning (1d4) (+8,+8) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. s) 9 Arrows of Acid (1d4) (+6,+7) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. t) 18 Seeker Arrows (4d4) (+5,+8) {90% off} u) 41 Seeker Arrows (4d4) (+5,+7) {90% off} v) a Mage Staff of Power (1d4) (-22,+4) (+10) [Home Inventory - Gondolin ] a) a Potion of Life b) a Silver Rod of Capacity of Nothing (200/200) c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 60 of Mordor. d) a Ring of Extra Attacks (+1 attack) It increases your attack speed by 1. You found it lying on the ground on level 27 of Mirkwood. e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 54 of Mordor. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. g) The Necklace 'Nauglamir' (+3) h) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. i) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 21 of Mirkwood. k) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It makes you completely fearless. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak of Aman [1,+21] (+3 to stealth) It increases your stealth by 3. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Mordor. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) r) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . v) The Club 'Oiondis' (1d4) (+15,-6) (+2 attacks) It increases your dexterity and attack speed by 2. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. w) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 70 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) The Tome of Theon It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of Angband. c) a Golden Rod of Capacity of Nothing (250/250) It can hold more mana. You found it lying on the ground on level 60 of Mordor. d) a Rod Tip of Recall (80 Mana to cast) e) an Indestructible Ring of Speed (+8) It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. f) a Ring of Speed (+4) It increases your speed by 4. You found it in the remains of a Great Wyrm of Thunder on level 68 of Erebor. g) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 40 of Mordor. k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. l) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. m) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. n) The Long Bow of Arrimbor (x3) (+14,+8) (+3 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Angband. o) a Light Crossbow of the Haradrim (x4) (+11,+15) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. p) a Heavy Crossbow of Power (x4) (+16,+12) You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) It is a great bane of dragons. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. r) 23 Arrows of Lightning (1d4) (+13,+10) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. s) 22 Seeker Arrows of Slay Undead (4d4) (+9,+13) It strikes at undead with holy wrath. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Climbing Set v) a Mage Staff of Power (1d4) (-10,-2) (+11) w) a Mage Staff of Mana (1d4) (-1,-20)(60%) [The Mathom-house Inventory - Bree ] a) 18 Mushrooms of Cure Serious Wounds {100% off} b) The Ring 'Atarendor' (-2) It decreases your strength and constitution by 2. It sustains your strength and intelligence. It provides resistance to confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 30 of Mirkwood. c) The Ring of Aewenwe (-3) {cursed} It decreases your strength, intelligence and dexterity by 3. It makes you invisible. It sustains your charisma. It provides resistance to cold. It allows you to fly. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 51 of Mordor. d) The Ring of Power of Adunaphel the Quiet (+1% of critical hits) It increases your constitution and ability to score critical hits by 1 . It makes you invisible. It provides resistance to acid. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 95 of Angband. e) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 88 of Angband. f) a Leather Scale Mail of Vulnerability (-1 to accuracy) [11,-15] {cursed} It aggravates nearby creatures. It is cursed. You found it in the remains of a Mature gold dragon in The Pits of Angband. g) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . i) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . j) a Harp (+1) k) a Novice rogue corpse l) a Novice warrior corpse m) Eol, the Dark Elf's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) a Parchment - Adventurer's Guide to Middle-earth o) an Empty Bottle