[Unangband 0.6.4 Character Dump] Name Carvak, the Warrior Self SB EB TB Best Curr Sex Female Age 15 STR: 18/56 +0 +1 +0 18/66 Race Half-Orc Height 5' 2 INT: 10 +0 +0 +0 10 Class Warrior Status 1 WIS: 13 +0 +0 +0 13 Style None DEX: 18/39 +0 +0 +0 18/39 Title Myrmidon CON: 18/56 +0 +0 +0 18/56 Home at the Prancing Pony in Bree CHR: 8 +0 +1 +0 9 Target the tower of Weathertop AGI: 18/39 +0 +0 +0 18/39 SIZ: 17 +0 +1 +0 18 Level 27 HP -24/363 Fight (+5,+8) Fighting Heroic Curr Exp 34739 SP 0/0 WShld (+17,+18) Shooting Superb Max Exp 38714 Hit die 15 Bash [4,+5] Throwing Superb Adv Exp 42000 Armor [47,+43] Blows 3/turn(x1) Stealth Bad Curr Danger 1150' Infravis 20 ft XBow (+16,+6) Save Throw Good Max Dungeon 1350' Gold 19882 Shots 1/turn(x2) Disarming Excellent Game Turn 795718 Burden 286 lbs Throw (+5,+0) Devices Iffy Plr Turn 54771 % Burden 95% Hurls 2/turn(x1) Searching Iffy Act Turn 53091 Speed -8 Weight 88 lbs Digging Very Good Your father was an Orc, breed with Mannish blood by Saruman. You were left behind in battle. You have slime-green eyes, mangy dark purple hair, and black leprous skin. This is 8th Tuile of the 2890th year of the third age. You are 300 ft high above the tower of Weathertop. [Last Messages] > The Young Ogre mage grunts with pain. > You have 20 Steel Bolts (2d7) {very good} (p). > The Young Orc chieftain is nearly awake. > The Young Ogre mage stares deeply into your muscles. > You are unaffected! > The Lesser Gnomish wizard casts a storm of powerful confusion at you. > The Lesser Gnomish wizard looks confused. > You are more confused! > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Lesser Gnomish wizard casts a storm of powerful confusion at you. > The Lesser Gnomish wizard looks more confused. > You are more confused! > You die. > You were killed by a Lesser Gnomish wizard. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) + + |}=="~[()]]] |}=="~[()]]] abcdefghijkl@ abcdefghijkl@ Str:..........1.. sStr:..s.......... Int:............. sInt:............. Wis:............. sWis:............. Dex:............. sDex:............. Con:............. sCon:..s.......... Chr:1............ sChr:..s.......... Agi:............. sAgi:............. Siz:..........1.. sSiz:..s.......... Acid:.......1..... Disea:............. Elec:............. Blind:........+.... Fire:.......1..... Confu:............. Cold:.......1..... Sound:............. Pois:............. Shard:............. Fear:............. Nexus:......+...... Lite:............. Nethr:............. Dark:............+ Chaos:.......+..... Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:............. Steal:.......1..... Regen:............. Sear:...........1. Telep:............. Infra:............. Invis:............. Tunn:............. FrAct:...+......... Speed:.....2....... HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:s...........+ Exper:............. Troll:....s........ Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............+ abcdefghijkl@ Dwarf:............. |}=="~[()]]] Elf:.......+..... Natur:............. abcdefghijkl@ |}=="~[()]]] [Character Equipment] a) a Sabre 'Flametongue' (1d8) (+12,+10) [3,+0] (+1) <5 Flames> b) a Hand Crossbow (x2) (+11,+6) c) a Lead-Plated Ring of Sustain Body d) a Turquoise Ring of Free Action <2 Doors> e) a Crystal Amulet of Sense Trolls f) a Brass Lantern of Speed (with 10024 turns of light left) (+2) g) Laminated Plate Armour of Resist Nexus (-3) [23,+11] h) a Leather Coat of the Quendi (-1) [5,+6] (+1) <5 Elvens> i) a Round Shield of Resist Blindness [4,+5] j) a Metal Cap [3,+8] k) a Set of Gauntlets of Power (+3,+4) [3,+2] (+1) l) a Pair of Steel Shod Boots of Searching [6,+8] (+1) [Character Equipment -- Quiver] n) 11 Bolts (Theft proof) (1d7) (+5,+5) o) 19 Bolts of Slay Dwarf (1d7) (+5,+5) p) 20 Steel Bolts (2d7) (+5,+11) q) 24 Flasks of Oil r) a Flask of Oil s) 2 large Slimy mushroom patch Spores [Character inventory] a) a Magic Bag of Poisons with c) 7 Puce Potions of Blindness j) 2 Ivory White Potions t) a Dark Red Potion b) 16 Pieces of Elvish Waybread c) 7 Grey Speckled Potions of Resist Heat & Cold d) a Map titled 'There and Back Again' e) 5 Scrolls titled "snikban fugan" of Door/Stair Location f) 7 Scrolls titled "rokturs joblaa" of Legend Lore g) 3 Scrolls titled "garing ivsna" of Door Creation h) an Aluminum Rod of Detect Life i) 2 Aluminum Rods of Detect Life j) 3 Dogwood Wands of Disarming (9 charges) k) 2 Gold Amulets of Sense Giants l) an Ivory Amulet of Spell Resistance (+3) m) a Brass Lantern of See Invisible (with 3497 turns of light) n) Rusty Chain Mail of Resistance (-5) [14,+8] o) a Riveted Leather Coat of Resist Shards (-2) [8,+9] p) a Harpoon of Bloodlust (1d8) (+5,+6) q) a Halberd (Enchanted) (5d5) (+14,+4) [8,+9] (+1) r) a Gnomish Shovel of Sustain Wisdom (1d2) (+4,+1) (+2) s) a Light Crossbow of Extra Might (x3) (+5,+6) (+1) t) 27 Grappling Arrows of Light (1d6) (+6,+3) (+1) u) 260 feet of Rope [Home inventory] a) an Agate Ring of Feather Falling b) an Azurite Ring of Sustain Strength and Size c) Chain Mail of Sustain Dexterity and Agility (-2) [14,+8] d) a Cloak of Shadows [1,+5] (+1) e) a Set of Gauntlets of Execute Dragon [3,+5] f) a Harpoon of Extra Shots (1d8) (+3,+4) (+1) g) a Sling (x2) (+4,+4) h) a set of Elven Dueling Pistols (x3) (+6,+3) (2 charges) (+1) i) 24 Arrows of Execute Demon (1d6) (+4,+3) j) 31 Arrows of Slay Dwarf (1d6) (+2,+3) k) 18 Rounded Pebbles (Acid proof) (1d2) (+4,+4) l) 26 Rounded Pebbles of Slay Dragon (1d2) (+5,+2) m) 26 Lead Shots of Execute Undead (1d5) (+10,+6) n) 19 Adamantite Shots (2d5) (+3,+2) [Dungeons Explored] You emerged victorious from Barrow-downs (200-850'). You emerged victorious from the dump outside Bree (0-200'). You emerged victorious from the Midgewater Marshes (500-850'). You have visited the town of Hobbiton. You have visited the East Road. You have visited a hill in Trollshaws Forest (200-300'). You reached 1350 foot depth in the tower of Weathertop (850-1500'). You have visited the Ford to Rivendell. You have visited the stronghold of Rivendell. You have visited Dunland. You reached 900 foot depth in west Moria entrance (300-1200'). [Self-Knowledge] You are confused. You are terrified. You are carrying equipment that you have not fully identified. It provides resistance to electricity. [Game Statistics] Total monsters killed: 1737 Total uniques killed: 3 Deepest unique killed: Nar, the Dwarf (normally at 18) Total uniques left alive: 133 Top 5 monsters killed (by depth, excluding uniques and townsfolk): a Glabrezu a Gorgimaera a Haunt a 3-headed hydra 3 Wood elf trackers Top 5 monsters killed (by number, excluding uniques): 44 Fruit bats 42 Bilge rats 34 Huge brown bats 34 Wooden figurines 33 Rotting corpses [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)