[Steamband 0.2.1 Character Dump] Name Sporty II Self RB CB EB Best Sex Female Age 114 STR! 18/100 +3 +2 +1 18/160 Race Rakshasa Height 86 INT! 18/100 +1 -2 +7 18/160 Class Sportsman Weight 152 WIS: 18/99 -1 -1 +7 18/149 Title ***WINNER*** Status 9 DEX! 18/100 +5 +5 +3 18/230 HP 1084/1084 Maximize Y CON! 18/100 +1 +4 +4 18/190 SP 0/0 Preserve Y CHR: 18/88 +0 +2 +7 18/178 Level 46 Armor [34,+113] Saving Throw Legendary Cur Exp 6857033 Fight (+23,+12) Stealth Legendary Max Exp 6857033 Melee (+35,+28) Fighting Legendary Adv Exp 7350000 Shoot (+50,+37) Shooting Legendary Blows 8/turn Disarming Superb Gold 1008166 Shots 4/turn Magic Device Superb Perception Superb Burden 195.6 lbs Infra 40 ft Searching Superb You come from across the veil. You are unknown. You have brown eyes, and an average complexion. [Character Equipment] a) The Cavalry Saber of Tesla (3d6) (+12,+16) (+2 attacks) {!*} It can be activated for... lightning bolt (4d8) ...if it is being worn. It affects your constitution. It affects your charisma. It affects your attack speed. It fights against evil with holy fury. It is especially deadly against Automatas. It does extra damage from electricity. b) a 10 Gague Shotgun of Extra Shots (x4) (+27,+37) (+1) {!*} c) a Bloodstone Ring of See Invisible {!*} d) The Ring of Tesla (+1) {!*} It might have hidden powers. e) The Mystical Amulet of John Dee (+6) {!*} It can be activated for... identify ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your searching. It affects your speed. It sustains your intelligence. It sustains your wisdom. It sustains your charisma. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It gives telepathic powers. It provides immunity to paralysis. f) The Photic Illuminator of Tesla {!*} It provides light (radius 3) forever. It might have hidden powers. g) The Professional Suit of Edison (-3) [18,+15] (+6) {!*} It can be activated for... teleport ...if it is being worn. It affects your speed. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to light. It provides resistance to dark. It provides resistance to nexus. It provides resistance to nether. It provides resistance to chaos. It provides resistance to disenchantment. h) The Cloak of Edison [1,+14] (+7 to speed) {!*} It can be activated for... teleport ...if it is being worn. It affects your speed. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to light. It provides resistance to dark. It provides resistance to nexus. It provides resistance to nether. It provides resistance to chaos. It provides resistance to disenchantment. i) a Small Leather Shield (Martian) [2,+26] (+1 to speed) {!*} It might have hidden powers. j) The Top Hat of Edison [6,+14] (+5 to speed) It might have hidden powers. k) The Set of Gloves of Tesla [1,+10] (+2) {!*} It can be activated for... teleport away ...if it is being worn. It affects your dexterity. It sustains your dexterity. It provides resistance to acid. It provides immunity to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It speeds your regenerative powers. It provides immunity to paralysis. l) a Pair of Metal Shod Boots of Stealth [6,+14] (+2 to stealth) {!*} [Character Inventory] a) a Brown Speckled Tonic of Healing {!*} b) a Viscous Pink Tonic of Life {!*} c) 10 Metallic Purple Tonics of Restore Life Levels {!*} d) 15 "Zirconium Stereopan" Mechanisms of Phase Door {!*} e) 10 "Zirconium Hydrograph" Mechanisms of Teleportation {!*} f) 6 "Electric Radiopan" Mechanisms of Satisfy Hunger {!*} g) a Tin-Plated Apparatus of Trap Location {@z1 !k!d!v} h) 2 Cast Iron Apparatuses of Perception {@z2} i) a Magnesium Apparatus of Recall {!*} j) an Ironwood Tool of Healing (0 charges) {!*} k) a Runed Tool of Speed (0 charges) {!*} l) a Balsa Tool of Genocide (0 charges) {!*} m) 19 Shotgun buckshot of Frost (4d11) (+12,+18) n) 22 Shotgun buckshot of Hurt Animal (4d11) (+12,+15) o) 25 Shotgun buckshot of Hurt Giant (4d11) (+14,+9) p) 11 Shotgun buckshot (4d11) (+8,+5) q) 24 Shotgun buckshot (4d11) (+6,+7) r) 28 Shotgun buckshot (4d11) (+6,+6) s) 27 Shotgun buckshot (4d11) (+4,+6) t) 12 Shotgun buckshot (4d11) (+4,+4) [Home Inventory] a) a Pearl Ring of Poison Resistance b) The Amulet of Arbaces (+3) It can be activated for... protection from evil ...if it is being worn. It affects your intelligence. It affects your wisdom. It sustains your intelligence. It sustains your wisdom. It provides immunity to fire. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It gives telepathic powers. It provides immunity to paralysis. c) The Pocket Lantern of Sherlock Holmes (+2) It can be activated for... probing ...if it is being worn. It provides light (radius 3) forever. It affects your intelligence. d) The Electric Lamp of Edison It can be activated for... illumination ...if it is being worn. It provides light (radius 3) forever. It allows you to see invisible monsters. e) The Fancy Silk Vest of Fantomas (-10,-15) [3,+60] (+5) It might have hidden powers. f) The Heavy Jacket 'Les Habits Noirs' (-1) [6,+23] (+2) It affects your dexterity. It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to shards. It provides resistance to nexus. g) a Small Metal Shield of Inviolability to the Elements [3,+13] h) The Hard Leather Cap of Tesla [2,+10] (+2) It can be activated for... detection ...if it is being worn. It affects your intelligence. It affects your wisdom. It sustains your intelligence. It sustains your wisdom. It provides resistance to acid. It provides immunity to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It speeds your regenerative powers. It provides immunity to paralysis. i) The Hard Leather Cap of Sherlock Holmes [8,+10] (+2) It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It gives telepathic powers. j) The Hard Leather Cap of Inspector Bucket [2,+10] (+2) It can be activated for... teleport away ...if it is being worn. It affects your searching. It provides resistance to light. It provides resistance to dark. k) The Bowler of Sexton Blake [2,+10] (+2) It might have hidden powers. l) The Set of Gloves of Edison (+8,+8) [1,+15] (+2 to speed) {!*} It can be activated for... teleport ...if it is being worn. It affects your speed. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to light. It provides resistance to dark. It provides resistance to nexus. It provides resistance to nether. It provides resistance to chaos. It provides resistance to disenchantment. m) The Dagger of Baltimore Bess (8d3) (+5,+18) (+2) It might have hidden powers. n) The Walking Stick of Sexton Blake (1d3) (+4,+6) (+3 to speed) It can be activated for... phase door ...if it is being worn. It affects your speed. It sustains your dexterity. It slows your metabolism. It provides immunity to paralysis. o) The Cane of Edward Hyde (1d3) (+14,+30) (+5) It might have hidden powers. p) The Broad Sword of Axel (3d5) (+20,+12) (+4) It might have hidden powers. q) The Long Sword of Tesla (2d5) (+10,+15) (+2 attacks) It might have hidden powers. r) a Pneumatic Sword (8d5) (+9,+10) (+2 attacks) s) an Awl-Pike (Martian) (1d8) (+12,+14) (+2 to speed) {!*} It might have hidden powers. t) The Pneumatic Axe of 'Viridigen' (5d8) (+18,+43) (+6 attacks) {!*} It affects your attack speed. u) The Great Axe of Tesla (4d4) (+10,+15) (+2 attacks) It might have hidden powers. v) The .38 Revolver of Nick Carter (x2) (+10,+12) (+6) It affects your stealth. It affects your searching. It provides resistance to disenchantment. w) The .45 Revolver of Allan Quatermain (x2) (+17,+19) (+2) It affects your dexterity. It affects your shooting power. It is especially deadly against aliens. It does extra damage from fire. It provides immunity to paralysis. x) an Elephant gun of Accuracy (x3) (+34,+45) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)