[DaJAngband v1.3.0 Character Dump] Name Andena Self RB CB EB Best Sex Male Age 79 Str: 15 +3 +3 +0 18/30 18 Race Golem Height 75 INT: 8 +0 -2 +0 6 Class Paladin Weight 4100 WIS: 17 +0 +1 +0 18 Title Protector Status 29 DEX: 16 -2 +0 +0 14 HP -1/225 Score 1354 CON: --- +0 +1 +0 --- SP 26/28 Chr: 12 -2 +2 +0 12 11 Level 18 Armor [15,+19] Saving Throw 61 Cur Exp 5950 Fight (+2,+18) Fighting 139 Max Exp 5950 Melee (+4,+24) Shooting 94 Adv Exp 6840 Shoot (+5,+12) Throwing 113 MaxDepth Lev 14 Blows 1/turn Disarming 44 Day 7, 5:43:01 Shots 1/turn Magic Device 30 Gold 22093 Stealth 1 Alertness 36 Burden 177.7 lbs Energy 80% Searching 12 You are made of grey clay. You have painted brown eyes and the holy words in your head are a hodgepodge mix of quotes from random cult sayings. abcdefghijkl@ abcdefghijkl@ Acid:+............ Blind:............. Elec:+.....+...... Confu:............. Fire:............+ Sound:............. Cold:............. Shard:............+ Pois:............+ Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...........+. Feath:............. Alert:...+......... PLite:............. Tunn.:+............ Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............+ HLife:............. :............. [Last Messages] > The uruk flees in terror! > The uruk cries out in pain. > You have 33 charges remaining. > The uruk misses you. > The uruk hits you. > *** LOW HITPOINT WARNING! *** > The uruk hits you. > *** LOW HITPOINT WARNING! *** > The uruk hits you. > *** LOW HITPOINT WARNING! *** > You hit the uruk. > The uruk hits you. > *** LOW HITPOINT WARNING! *** > The uruk hits you. > You die. [Character Equipment] a) The walking staff of Antelen (1d5) (+2,+6) [+7] (+1) {@w0} It increases your tunneling by 1. It slays demons and undead. It is branded with lightning. It provides resistance to acid and electricity. It cannot be harmed by the elements. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 38.9 against demons, 38.9 against undead, 38.9 against electricity-vulnerable creatures, +1.5 when both a slay and brand apply, and 26.3 against other monsters (add +1.5 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 29. b) a sling of Power (ML2) (+3,+12) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. c) a Star Ruby Ring of Damage (+11) d) a Kryptonite Ring of Alertness (+2) It increases your alertness by 10. e) (nothing) f) a brass lantern (41:08) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) hard studded leather of Resist Lightning (-1) [7,+3] It provides resistance to electricity. It cannot be harmed by lightning. h) a cloak [1,+0] i) a main gauche (1d3) (+0,+0) [2,+0] It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. You can wield this weapon in your off hand for defence. Each blow will do an average damage of 15. This weapon can be thrown for an average damage of 2.8. Your chance of scoring a critical hit with this weapon is 1 in 56 (less when thrown). j) a metal cap [3,+0] k) a set of leather gloves [1,+0] l) a pair of leather sandals of Stealth [1,+7] (+1) It increases your stealth by 1. [Character Equipment -- Quiver] n) 50 iron shots (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 25.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 40. o) 33 rounded pebbles (1d2) (+0,+0) {@f2=g} Fired from your current missile launcher, this missile will inflict an average damage of 23.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 44. p) 5 rounded pebbles of Slay Undead (1d2) (+5,+4) {@f3=g} It slays undead. Fired from your current missile launcher, this missile will inflict an average damage of 91.8 against undead, and 30.6 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 37. q) 3 throwing daggers (1d4) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 4.3. Your chance of scoring a critical hit when throwing this weapon is 1 in 29. r) 15 iron spikes {@v2=g} s) a spear (1d6) (+6,+5) {@v5=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 25.5. This weapon can be thrown for an average damage of 11.9. Your chance of scoring a critical hit with this weapon is 1 in 34 (less when thrown). [Character Inventory] a) 3 Holy Books of Prayers [Beginner's Handbook] {@p1@b1@G1} b) a Holy Book of Prayers [Godly Insights] {@p2@b2@G2} c) a Holy Book of Prayers [Defences of Light] {@p3@b3@G3} d) 10 Pungent Potions of Cure Light Wounds e) 5 Clotted Red Potions of Cure Serious Wounds {@q2} f) 7 Coagulated Crimson Potions of Cure Critical Wounds {@q1} g) 7 Scrolls titled "quo bilva ra" of Phase Door {@r1} h) 5 Scrolls titled "lommir or adon" of Word of Recall {@r3} i) 10 Scrolls titled "idri teleb" of Identify {@r2} j) a Scroll titled "mar menedh" of Deep Descent {@r7 !*} k) 3 Lead Rods of Trap Location {@z3} l) a Catoblepas Hair Wand of Heal Monster (12 charges) m) 2 Hydra Tongue Wands of Light (19 charges) n) a Roc Talon Wand of Slow Monster (10 charges) o) 2 Druj Bone Wands of Stinking Cloud (21 charges) p) 2 Hippogriff Hoof Wands of Wonder (33 charges) It cannot be harmed by the elements. q) 2 Hazel Staffs of Treasure & Object Location (1d5) (+0,+0) (37 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 20. Your chance of scoring a critical hit with this weapon is 1 in 42. r) an Oak Staff of Cure Light Wounds (1d5) (+0,+0) (10 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 20. Your chance of scoring a critical hit with this weapon is 1 in 42. s) soft leather armour [4,-1] {cursed} It is cursed. t) a natace (1d4/1d4) (+6,+3) It is a double weapon (easier to get multiple attacks, especially if you are not using a shield). With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 21.1 (19.8 on the 2nd hit). Your chance of scoring a critical hit with this weapon is 1 in 32. u) a morning star (2d6) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 28. Your chance of scoring a critical hit with this weapon is 1 in 23. [Home Inventory] a) 2 Oily Yellow Potions of Speed {@q7} b) 2 Cerulean Potions of Resist Heat c) 5 Dark Blue Potions of Heroism {@q4} d) 3 Catoblepas Hair Wands of Heal Monster (42 charges) e) a Hydra Tongue Wand of Light (10 charges) f) 2 Roc Talon Wands of Slow Monster (23 charges) g) 2 Hippogriff Hoof Wands of Wonder (30 charges) It cannot be harmed by the elements. h) a Hazel Staff of Treasure & Object Location (1d5) (+0,+0) (16 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 20. Your chance of scoring a critical hit with this weapon is 1 in 43. i) soft studded leather [5,+0] j) hard leather armour (-1) [6,+2] k) a cloak [1,+0] l) a pair of metal shod boots of Stability [6,+5] It provides resistance to nexus. It makes you fall like a feather. (but feather falling has no effect for golems.) It cannot be harmed by fire. m) a short sword (1d7) (+0,+0) {@w0} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 23. Your chance of scoring a critical hit with this weapon is 1 in 34. n) a hand crossbow (ML2) (+4,+7) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. o) 20 bolts (1d5) (+3,+2) p) 18 bolts (1d5) (+4,+3) q) 17 arrows (1d4) (+5,+4) r) 26 rounded pebbles of Slay Undead (1d2) (+5,+4) It slays undead. Fired from your current missile launcher, this missile will inflict an average damage of 91.8 against undead, and 30.6 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 40. s) 25 iron shots (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 25.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 47. t) 15 iron spikes {@v2=g} Andena the Golem Paladin Began the quest to kill Morgoth on 11/10/2010 at 06:23 AM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 16:55:07 | 2 | 4 | Killed Grip, Farmer Maggot's dog | 1, 18:53:37 | 2 | 5 | Reached level 5 | 1, 20:48:29 | 2 | 5 | Killed Wolf, Farmer Maggot's dog | 2, 21:00:48 | Town | 8 | Killed Harry Goatleaf | 3, 05:46:30 | 1 | 8 | Found The walking staff of Antelen | 3, 15:12:58 | 5 | 9 | Killed Bill Ferny, agent of Saruman | 3, 18:59:39 | 5 | 10 | Reached level 10 | 4, 09:58:28 | 7 | 12 | Killed Fang, Farmer Maggot's dog | 5, 17:26:29 | 8 | 15 | Reached level 15 | 5, 17:32:29 | 8 | 15 | Killed The Great Goblin ============================================================ | 7, 05:43:01 | 14 | 18 | Killed by an uruk. | 7, 05:43:01 | 14 | 18 | Killed on 11/12/2010 at 07:31 AM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)