[ToME 2.3.5(CVS) Character Sheet] Name : THE Gnome Mage Age 81 Str: 34 35 Sex : Male Height 46 INT: 33 Race : Gnome Weight 87 WIS: 29 Class : Mage Social Class 59 Dex: 29 31 Body : Player CON! 39 God : Manwe Sulimo Chr: 23 28 + To Melee Hit 20 Level 44 Hit Points -14/ 765 + To Melee Damage 8 Experience 3935178 Spell Points 28/ 667 + To Ranged Hit 24 Max Exp 4059347 Sanity 467/ 467 + To Ranged Damage 12 Exp to Adv. 3960000 Piety 40305 AC 36+177 Gold 1617598 Speed Fast (+35) (Miscellaneous Abilities) Fighting : Good Perception : Very Bad Blows/Round: 4 Bows/Throw : Very Good Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 4d4+32 Stealth : Bad Magic Device: Superb Infra-Vision: 80 feet Tactic: coward Explor: running (Character Background) Many an ancestor of yours has met their demise at the hands of a beastie summonned by a Gnome Mage. So if you can't beat 'em, join 'em. You are THE gnome mage. Time for those suckers to meat their end at your hands. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 51 (2550') Barrow-Downs: Level 2 (100') Cirith Ungol: Level 50 (2500') Orc Cave: Level 22 (1100') Moria: Level 50 (2500') The Sandworm lair: Level 30 (1500') A lost temple: Level 29 (1450') Your body was a Player. You have defeated 13058 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You have completed 48 princess quests. You have completed three lost sword quests. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 6th Quelle of the 2890th year of the third age. Your adventure lasted 20 days. Your Attributes: You are dead, killed by an Ancient bronze dragon in the town of Gondolin. You can teleport yourself short distances. You can switch locations with another being. You can feel the danger of evil magic. You can destroy walls. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ...3..2.4.23.... Add Int : .......2........ Add Wis : .......2........ Add Dex : .4....2......... Add Con : ...3....4.23.... Add Chr : ...3............ Mul Mana : +............... Mul SPower: +............... Add Stea. : .......2........ Add Sear. : ...3............ Add Infra : ....4........... Add Tun.. : ..............5. Add Speed : .49..122...3.... Sust Str : ................ Sust Int : .........+...... Sust Wis : ................ Sust Dex : ....+....+...... Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ........+.+....+ Hold Life : .....+...+...... Imm Acid : .+....++*....... Res Elec : .+....+......... Imm Fire : .+.*..+......... Res Cold : .+....+......... Res Pois : ......+......... Res Fear : ......+....+.... Res Light : ....+........... Res Dark : ........+....... Res Blind : +............... Res Conf : +...+.+.++...... Res Sound : ......+.++...... Res Shard : ...........+.... Res Neth : .........+...... Res Nexus : ....+........... Res Chaos : ........++...... Res Disen : ....+........... Levitate : ...............+ Lite : +....+...+...... See Invis : +..+.+.......... Digestion : ....+........... Activate : ...+.+.+........ Fly : ...+............ Climb : ...........+.... Orc.ESP : ........+....... TLord.ESP : ...+............ Full ESP : ....+........... Skills (points left: 26) - Combat 01.000 [0.500] . Weaponmastery -00.100 [0.500] . Archery 01.200 [0.000] - Sneakiness 01.600 [0.900] . Stealth 03.000 [0.400] . Disarming 01.000 [0.000] - Magic 35.893 [0.900] . Magic-Device 19.000 [1.200] . Spell-power 48.600 [0.600] . Sorcery 00.000 [0.200] . Mana 05.500 [0.900] . Fire 48.600 [0.900] . Water 00.000 [0.900] . Air 00.000 [0.900] . Earth 27.000 [0.900] . Meta 00.000 [0.900] . Conveyance 00.000 [0.900] . Divination 35.100 [0.900] . Temporal 00.000 [0.900] . Mind 00.000 [0.900] . Nature 00.000 [0.900] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 07.550 [0.550] . Prayer 12.500 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Perfect casting 3 of your companions have been killed. [Fates] You may find a Potion of Cure Light Wounds on level 1. You may meet an Agent of the black market on level 1. You may find an Arrow on level 11. [Character Equipment] a) The Mage Staff of Bardain [Manathrust] (1d4) (+8,+0) [+7](60%) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of Mordor. e) a Ring of Speed (+9) It increases your speed by 9. You bought it from the Black Market. f) The Ring of Flare (+3) (charging) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. k) The Amulet 'Bardor' (+4 to infravision) It increases your infravision by 4. It sustains your dexterity. It provides resistance to light, confusion, nexus and disenchantment. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Cloak 'Holcolleth' [1,+5] (+2) (charging) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Moria. s) The Steel Helm 'Athim' [6,+9] It provides light (radius 1) forever. It sustains your intelligence and dexterity. It provides resistance to life draining, confusion, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Moria. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to shards. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. z) a Greater Mimic (163 hp) {) (nothing) |) a Magical Mattock of Digging (+5) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of the Eternal Flame {!k!d!v!s!y} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) 2 Tomes of the Impenetrable Earth {!k!d!v!s!y} It cannot be harmed by acid. c) a Fireproof Tome of Translocation {!k!d!v!s!y} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. d) a Fireproof Tome of Knowledge {!k!d!v!s!y} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. e) a Forest Tome of Yavanna f) a Fireproof Forest Tome of Yavanna g) a Spellbook of Noxious Cloud {!k!d!v!s!y} h) The Deck of Wild Magic {@A1 Food} It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 44 of Mordor. i) a Parchment titled ``Planar Travel Made Easy'' (charging) {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Nether wraith on level 50 of Moria. j) The Immortal Skull of Benetar (charging) {@A2 Restore !k!d!v!s!y} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of an Emperor wight on level 35 of Moria. k) 5 Potions of Speed {@q9 !k!d!v!s!y} l) 15 Scrolls of Teleportation {@r9 !k!d!v!s!y} m) a Moonstone Rod of Polymorph (65/75) {@z1 !k!d!v!s!y} n) a Silver Rod of Teleport Other (62/100) o) a Mithril Rod of Simplicity of Recall (160/160) {@z0 !*} You found it lying in a vault on level 30 of The Sandworm lair. p) a Ribbed Plate Armour (-3 to accuracy) [28,+4] q) a Katana (3d4) (+5,+6) r) a Small Metal Boomerang (3d4) (+0,+0) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonhorn of Seeing [2,+8] (+2 to searching) It provides light (radius 2) forever. It increases your searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Library. b) The Devil's Pentagram {Restore} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 18 of Mirkwood. c) 2 Sprigs of Athelas d) 2 Potions of Cure Critical Insanity e) 2 Potions of Cure Insanity f) 11 Potions of Healing {25% off} g) 2 Potions of *Healing* h) 9 Potions of Restore Mana {@q2 !k!d!v!s!y} i) 4 Scrolls of *Identify* {@r2} j) 3 Scrolls of *Remove Curse* k) a Golden Rod of Nothing (125/125) l) an Amulet of the Serpents [+4] (+2) m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It provides resistance to disenchantment. It cannot be harmed by fire. It was given to you as a reward. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) a Climbing Set It allows you to climb mountains. p) The Mage Staff of Umelein (1d4) (+1,-11)(60%) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Mage Staff of Power (1d4) (-7,-13) (+10) r) a Mage Staff of Wizardry [Manathrust] (1d4) (-16,-18)(80%) (+4) [Home Inventory - Gondolin ] a) The Ring of Vilima (+2 to stealth) It increases your wisdom, charisma and stealth by 2. It sustains your wisdom. It provides resistance to light. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. b) The Ring of Glirindil (+5) It increases your constitution by 5. It makes you invisible. It sustains your strength and intelligence. It provides resistance to sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 50 of Moria. c) The Ring 'Gisil' (+3) It increases your strength by 3. It provides resistance to electricity, cold, light, dark, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 43 of Moria. d) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 50 of Moria. e) The Augmented Chain Mail of Elluiath (-2 to accuracy) [16,+9] It sustains your constitution. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 44 of Mordor. f) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. g) The Robe 'Earagon' (-1,-20) [2,+14](20%) It increases your hit points by 20%. It sustains your strength and wisdom. It provides resistance to poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) The Robe of Denth (-38,-61) [2,+6](20%) It increases your hit points by 20%. It sustains your strength. It makes you completely fearless. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 42 of Mordor. i) The Hard Studded Leather of Firyath (-1 to accuracy) [7,+7] It sustains your wisdom and dexterity. It provides immunity to electricity. It provides resistance to acid, light, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 42 of Moria. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Thunderlord Coat 'Uinwe' (-35,-8) [9,+9](20%) It increases your hit points by 20%. It sustains your intelligence, wisdom, dexterity and constitution. It provides immunity to acid and electricity. It provides resistance to fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Shaman on level 33 of Cirith Ungol. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 31 of Moria. m) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of Mordor. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 38 of Moria. o) The Steel Helm of Lossaeg [6,+6] It provides light (radius 3) forever. It sustains your strength and constitution. It provides resistance to life draining, acid, fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 49 of Moria. p) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 50 of Moria. q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Sling of Nerin (x5) (+4,+12) (+3) It increases your strength, dexterity and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+2 to infravision) It increases your strength, intelligence and infravision by 2. It makes you invisible. It provides resistance to nether and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire.