[Unangband 0.6.4 Character Dump] Name Dipel, the Ringbearer Self SB EB TB Best Curr Sex Female Age 48 STR: 18/28 +0 +0 +0 18/28 Race Dwarf Height 4' 0 INT: 14 +0 +0 +0 14 Class Warrior Status 32 Wis: 10 +0 +0 +0 10 6 Style Rings Dex: 13 +0 +0 +0 13 12 Title Soldier CON: 18/15 +0 +0 +0 18/15 Home 'Bag End' in Hobbiton CHR: 10 +0 +0 +0 10 Target Maggot's farm Agi: 12 +0 +0 +0 12 11 SIZ: 17 +0 +0 +0 17 Level 9 Hit Points 88/88 Fight (+0,+3) Fighting Excellent Curr Exp 392 SP 0/0 WShld (+0,+3) Shooting Good Max Exp 392 Hit die 14 Bash [6,+0] Throwing Good Adv Exp 494 Armor [16,+9] Blows 2/turn(x2) Stealth Bad Curr Danger Lev 6 Infravis 50 ft Shoot (+0,+0) Save Throw Good Max Dungeon Lev 6 Gold 2440 Shots 0/turn(x0) Disarming Very Good Game Turn 369230 Burden 123 lbs Throw (+0,+0) Devices Fair Plr Turn 24832 % Burden 51% Hurls 1/turn(x1) Searching Poor Act Turn 13892 Speed Normal Weight 87 lbs Digging Fair You are one of two children of a Dwarven Miner. You are a credit to the famil You have dark brown eyes, straight black hair, a two foot beard, and a dark com exion. This is 4th Tuile of the 2890th year of the third age. You are on level 6 of cellars' back exit in the Maggot's farm. [Last Messages] > You feel temporarily more clumsy! > You see a Slushy Potion of Clumsiness. > You see a broken Skull. > There is a granite wall in the way. > You see a Giant field mouse Skull. > You see a broken Skull. > You see a broken Skull. > You see a Salamander Skull. > You see a Giant silver mouse Skull. > There is a granite wall in the way. > There is web-covered granite wall blocking your way. > There is a web-covered granite wall in the way. > There is earth wall blocking your way. > You feel less fumble fingered. > You feel less clumsy. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) | ==~~(()]]] | ==~~(()]]] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:............. Int:............. sInt:............. Wis:............. sWis:............. Dex:............. sDex:............. Con:............. sCon:............. Chr:............. sChr:............. Agi:............. sAgi:............. Siz:............. sSiz:............. Acid:............. Disea:............. Elec:............. Blind:............+ Fire:............. Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:............. Steal:............. Regen:............. Sear:............. Telep:............. Infra:............. Invis:............. Tunn:............. FrAct:............. Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............+ | ==~~(()]]] Elf:............. Natur:............. abcdefghijkl@ | ==~~(()]]] [Character Equipment] a) a Broad Sword (2d5) (+0,+0) b) (nothing) c) an Obsidian Ring d) a Fluorite Ring e) intricate Woading f) a Brass Lantern (with 2862 turns of light left) g) a Robe [2,+6] h) a Tabard [3,+7] i) a Knight's Shield [6,+0] j) a Hard Leather Cap [2,+0] k) a Set of Leather Gloves [1,+0] l) a Pair of Leather Boots [2,+0] [Character Equipment -- Quiver] n) 8 large Silver mushroom patch Spores o) 3 large Noxious mold Spores p) 7 large White mushroom patch Spores q) 2 large Spotted mushroom patch Spores r) 3 large Green mushroom patch Spores s) 2 large Brown mushroom patch Spores t) 6 large Blue mushroom patch Spores u) 2 large Red mushroom patch Spores [Character inventory] a) 11 Slime Molds b) a Pint of Orcish Spirits c) 5 Spotted Mushrooms of Poison d) a Copper Mushroom of Paralysis e) 3 White Spotted Mushrooms of Cure Paranoia f) 4 Fleshy Mushrooms of Bloating g) 11 Dark Green Mushrooms of Haste h) 43 Flasks of Oil i) a Syrupy Potion of Berserk Strength j) 29 Scrolls titled "ankhood derbat" of Phase Door {40% off} k) a Scroll titled "erkeep sol" of Blessing l) 3 Scrolls titled "doeur yptrol" of Sense Magic m) a Stubby Wand of Lightning Beams (14 charges) n) a Cloak [1,+6] o) a Tabard [3] {good} p) a Set of Leather Gloves [1] {unusual} q) 50 feet of Elven Rope r) 2 large Copper mushroom patch Spores [Dungeons Explored] You opened the passage through the East Road. You emerged victorious from cellars' back exit in the Maggot's farm (2-6). You have visited the town of Hobbiton. [Self-Knowledge] You suffer from no afflictions. You are carrying equipment that you have not fully identified. It provides resistance to cold. [Game Statistics] Total monsters killed: 140 Total uniques killed: 2 Deepest unique killed: the Dunlending Agent of the Nazgul (normally at 8) Total uniques left alive: 134 Top 5 monsters killed (by depth, excluding uniques and townsfolk): a Rabid jackal an Orange icky thing a Copper mushroom patch a Green mushroom patch a Raven Top 5 monsters killed (by number, excluding uniques): 21 Jackals 16 Fruit bats 8 Insect swarms 8 Giant brown mice 7 Silver mushroom patches [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : yes (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)