[ToME 2.3.9 (ah, git) Character Sheet] Name : Keatram Age 28 STR: 25 Sex : Male Height 111 INT: 3 Race : Troll Barbarian Weight 222 WIS: 7 Class : Swordmaster Social Class 1 DEX: 15 Body : Player CON: 21 God : Nobody CHR: 3 + To Melee Hit 41 Level 27 Hit Points -7/ 371 + To Melee Damage 40 Experience 50948 Spell Points 2/ 2 + To Ranged Hit 29 Max Exp 53458 Sanity 140/ 140 + To Ranged Damage 0 Exp to Adv. 56700 AC 26+48 Gold 72285 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Very Bad Blows/Round: 4 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 2 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 12d7+160 Stealth : Bad Magic Device: Bad Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Forest-Troll Worker. You have slime green eyes, oily sea-weed green hair, and white leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Mirkwood: Level 15 (750') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 24 (1200') a lost temple: Level 1 (50') Your body was a Player. You have defeated 2709 enemies. You have completed four princess quests. You have completed six lost sword quests. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. Your adventure lasted 8 days. Your Attributes: You are dead, killed by a Dread on level 24 of The Old Forest. You can emit bright light. You can drive yourself into a berserk frenzy. Your eyes are sensitive to infrared light. You have free action. You regenerate quickly. Your appetite is small. You are unlucky. You are surrounded by an anti-magic field. You cannot teleport. You are carrying a permanent light. You are resistant to acid. You are resistant to bright light. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your constitution is sustained. Your dexterity is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Stea. : .......3........ Add Tun.. : ..............1. Sust Str : ...............+ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : ........+....... Res Elec : ................ Res Fire : ................ Res Cold : ................ Res Pois : ................ Res Fear : ...............+ Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Digestion : ....+........... Regen : .........+.....+ Skills (points left: 1) - Combat 30.422 [0.900] - Weaponmastery 30.793 [0.950] . Sword-mastery 31.800 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 20.900 [0.600] . Barehand-combat 01.000 [0.300] . Antimagic 31.900 [0.550] - Sneakiness 00.900 [0.900] . Stealth -03.600 [0.500] . Disarming 00.300 [0.900] - Magic 01.000 [0.300] . Magic-Device 00.000 [1.150] - Spirituality -02.800 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Dark Sword (3d7) (+1,+3) It generates an antimagic field. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} e) a Ring of Protection [+13] f) a Ring of Invisibility k) an Amulet of Slow Digestion m) a Brass Lantern of Illumination (with 0 turns of light) It grants you the power of illuminate if it is being worn. It provides light (radius 2) when fueled. It cannot be harmed by fire. You bought it from the General Store. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) o) a Cloak of Stealth [1,+4] (+3 to stealth) {cursed} p) a Large Metal Shield of Resist Acid [5,+7] s) a Hard Leather Cap of Regeneration [2,+7] u) The Set of Leather Gloves 'Cammithrim' [1,+10] x) a Pair of Metal Shod Boots [6,+6] z) (nothing) {) 20 Rounded Pebbles (1d2) (+4,+2) {90% off} |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Mushroom of Cure Poison b) 8 Rations of Food c) 3 Flasks of oil d) a Potion of Neutralise Poison e) 2 Potions of Speed f) 13 Potions of Cure Critical Wounds g) a Potion of Clumsiness h) 9 Scrolls of Word of Recall i) 25 Scrolls of Identify j) a Guisarme of Life (2d5) (+8,+5)(20%) k) 26 Rounded Pebbles of Flame (1d2) (+6,+5) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. l) 29 Rounded Pebbles (exploding) (1d2) (+8,+3) {90% off} m) 21 Rounded Pebbles (exploding) (1d2) (+5,+5) {90% off} n) 30 Iron Shots of Venom (1d4) (+8,+9) {90% off} It poisons your foes. You made it yourself. o) 25 Iron Shots of Slay Animal (1d4) (+6,+7) {90% off} It is especially deadly against natural creatures. You made it yourself. p) 21 Iron Shots of Wounding (1d4) (+13,+13) {90% off} You made it yourself. q) 17 Iron Shots of Wounding (1d4) (+10,+8) {90% off} You made it yourself. r) 26 Mithril Shots (3d4) (+5,+5) s) 5 King cobra raw meats t) 8 Blink dog raw meats u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Scroll of Satisfy Hunger b) a Ring of Slow Digestion c) a Ring of Levitation d) a Ring of Flames [+7] e) a Frozen Rapier of *Slay Troll* (1d6) (+1,+7) (+2) f) 9 Baby white dragon raw meats g) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Lothlorien ] a) 4 Lembases b) 2 Scrolls of *Identify* c) 9 Scrolls of Remove Curse d) a Ring of Fear Resistance It makes you completely fearless. e) a Dwarven Lantern It provides light (radius 2) forever. It cannot be harmed by fire. f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) [The Mathom-house Inventory - Bree ] a) Balrilbon's Soulgem It can be activated for cure confusion every 500 turns. You found it lying on the ground on level 12 of Mirkwood. b) The Eye of Vecna It can be activated for decreasing Wisdom. You found it in the remains of a Dark elven priest on level 19 of Orc Cave. c) The Toenail of Vecna It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 15 of Mirkwood. d) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave.