[ToME 2.3.5 Character Sheet] Name : Oh Angeline! Age 186 STR: 18 Sex : Female Height 76 INT: 18/80 Race : Spectre High-Elf Weight 181 WIS: 18/20 Class : Sorceror Social Class 36 DEX: 18/60 Body : Player CON: 18/50 God : Eru Iluvatar CHR: 18/20 + To Melee Hit -12 Level 31 Hit Points -68/ 129 + To Melee Damage -15 Experience 324686 Spell Points 250/ 330 + To Ranged Hit -12 Max Exp 324686 Sanity 222/ 222 + To Ranged Damage 0 Exp to Adv. 465000 Piety 11062 AC 46+140 Gold 8906 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: nil! Stealth : Poor Magic Device: Legendary[2] Infra-Vision: 120 feet Tactic: coward Explor: running (Character Background) You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Cirith Ungol: Level 50 (2500') Maze: Level 37 (1850') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 9 (450') Your body was a Player. You have defeated 513 enemies. You saved Bree from a dreadful Nazgul. You have completed one princess quest. You haven't completed a single lost sword quest. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Quelle of the 2890th year of the third age. Your adventure lasted 19 days. Your Attributes: You are dead, killed by an Aranea on level 50 of Cirith Ungol. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of animals. You have normal luck. You have a firm hold on your life force. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Str : ......5..3...... Add Int : .....2.......... Add Wis : .....2.........+ Add Dex : .........3.5.... Add Con : .232.....3...... Add Chr : .....2.....5.... Mul Mana : ...............+ Add Stea. : ......5......... Add Infra : ......5......... Add Tun.. : ......5.......3. Sust Str : .........+...... Sust Int : ...+............ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........+.+.... Sust Chr : ...+.......+.... Invisible : ...+.+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...........+.... Hold Life : ...............+ Res Acid : ....+.+..+...... Res Elec : ......+......... Res Fire : ......+......... Res Cold : .........+.....+ Res Pois : ..++..+........+ Res Fear : ..+......+...... Res Light : ...+...........+ Res Dark : .........+...... Res Blind : ..++.+.......... Res Conf : ...........+.... Res Sound : ................ Res Shard : .+.....+........ Res Neth : ...........+...+ Res Nexus : ...+.....+...... Res Chaos : ...........+.... Res Disen : ................ See Invis : ..++...........+ Digestion : .........+.....+ Regen : ........+....... Activate : .+.........+.... Drain Exp : ...+............ Cursed : ...+............ Hvy Curse : ...+............ Animal.ESP: ......+......... Skills (points left: 31) . Archery 02.300 [0.000] - Sneakiness 01.500 [0.900] . Stealth 06.000 [0.400] . Disarming 00.600 [0.000] - Magic 36.630 [1.000] . Magic-Device 32.800 [1.000] . Spell-power 35.400 [0.600] . Sorcery 35.300 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 11.700 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find an Essence of Poison on level 19. You may find a Mushroom of Poison on level 11. You may meet a Pitiful-looking beggar on level 1. You are fated to meet a Blubbering idiot on level 17. You are fated to find a Wand of Noxious Cloud on level 4. [Character Equipment] a) (nothing) d) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Dirielbel (+3) It increases your constitution by 3. It makes you completely fearless. It provides resistance to poison and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith in the town of Minas Anor . f) The Ring of Power of Uvatha the Horseman (+2) It increases your constitution by 2. It makes you invisible. It sustains your intelligence and charisma. It provides resistance to poison, light, blindness and nexus. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) an Amulet of Acid Resistance {25% off} It provides resistance to acid. It cannot be harmed by acid. You bought it from the Magic shop. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) a Fur Cloak of Protection [3,+21] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Demonshield [5,+7] It speeds your regenerative powers. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) (nothing) x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Dwarven Shovel (+3) It increases your ability to tunnel by 3. [Character Inventory] a) a Book of Beginner Cantrips b) The Tome of Oh Angeline! c) a Spellbook of Tidal Wave d) a Spellbook of Vision e) a Spellbook of Fireflash f) a Spellbook of Confuse g) a Spellbook of Disarm h) 7 Lembases i) 6 Sprigs of Athelas j) 4 Potions of Speed k) 9 Potions of Cure Critical Wounds l) 5 Scrolls of Teleportation {25% off} m) 2 Scrolls of Word of Recall {25% off} n) 5 Scrolls of Trap Detection o) 4 Wands of Manathrust[1|15] (37 charges) p) a Fireproof Staff of Teleportation[8|25] (14 charges) q) a Staff of Wings of Winds[1|25] (12 charges) r) a Soft Studded Leather [5,-6] {cursed} s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Recall b) a Spellbook of Elemental Shield c) a Spellbook of Noxious Cloud d) a Potion of Cure Light Insanity e) 4 Potions of Corruption f) a Potion of Restore Mana g) a Scroll of Teleport Level h) a Scroll of Holy Prayer i) a Moonstone Rod of Trap Location (75/75) j) a Rod Tip of Trap Location (8 Mana to cast) k) 3 Wands of Dig[1|1] (55 charges) l) a Wand of Teleport Away[7|25] (6 charges) m) a Staff of Genocide[1|5] of Plenty (9 charges) {90% off} You bought it from the Black Market. n) a Ring of Shard Resistance o) a Shovel (+1) It increases your ability to tunnel by 1. [Home Inventory - Gondolin ] a) 2 Potions of Healing b) a Potion of Life c) The Ring 'Regona' (+2 to stealth) It increases your strength and stealth by 2. It provides resistance to poison, dark, blindness and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. d) a Ring of Sustain Strength e) a Ring of Protection [+13] f) The Ring of Hargolion (+2) It increases your wisdom, charisma and searching by 2. It sustains your charisma. It provides resistance to cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. g) an Amulet of Lightning Resistance h) a White Dragon Scale Mail (-2 to accuracy) [30,+13] i) a Wooden Boomerang (Defender) (1d8) (+11,+9) [+6] (+3 to stealth) It increases your stealth by 3. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) a Harp of the Eldar (+1) It increases your charisma by 1. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) 7 Potions of Cure Critical Wounds b) a Ring of Fire Resistance c) an Amulet of Acid Resistance d) The Pair of Soft Leather Boots of Debrind [2,+0] It makes you completely fearless. It provides resistance to light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. [Home Inventory - Lothlorien ] a) a Spellbook of Teleportation b) a Spellbook of Magelock c) a Mushroom of Restore Strength d) an Elven Thunderlord Coat of Resist Acid [9,+15] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. e) The Sandworm Queen's corpse [The Mathom-house Inventory - Bree ] a) The Blasted Filthy Rag of the Wight [1,-9] b) The Great Axe 'Histil' (4d4) (-7,+0) {cursed} It must be wielded two-handed. It is very sharp and can cut your foes. It is especially deadly against giants. It is a great bane of undead. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. c) The Morning Star of Danth (2d6) (+16,+2) It provides light (radius 1) forever. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. d) The Insane Player's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Insane Player on level 37 of Maze.