[Angband 3.1.2v2 Character Dump] Name Eleretir Self RB CB EB Best Sex Male Age 30 STR: 17 +4 +5 +0 18/80 Race Half-Troll Height 96 INT: 10 -4 -2 +0 4 Class Warrior Weight 251 WIS: 10 -2 -2 +0 6 Title Veteran Social Unknown DEX: 17 -4 +2 +0 15 HP 325/325 Maximize Y Con: 17 +3 +2 +0 18/40 18/30 SP 0/0 CHR: 10 -6 -1 +0 3 Level 25 Armor [17,+37] Saving Throw 35% Cur Exp 15572 Fight (+3,+8) Stealth Very Good Max Exp 15572 Melee (+15,+27) Fighting Heroic Adv Exp 21000 Shoot (+19,+5) Shooting Superb MaxDepth 1150' (L23) Blows 3/turn Disarming 41% Game Turns 183000 Shots 1/turn Magic Device 27 Player Turns 18158 Infra 30 ft Perception 1 in 43 Active Turns 17770 Speed Normal Searching 13% Gold 6170 Burden 104.7 lbs Your father was a Stone-Troll Warrior. You have slime-green eyes, mangy sea-weed green hair, and white leprous skin. rAcid:....+...+.... rConf:............. rElec:......+.+.... Sound:............. rFire:........+.... Shard:............. rCold:+.+.....+.... Nexus:............. rPois:............. Nethr:............. rFear:............. Chaos:............. rLite:+.......+.... Disen:............. rDark:............. S.Dig:............. rBlnd:............. Feath:............. Light:+............ Aggrv:............. Regen:............+ Stea.:........+..+. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Rapier 'Forasgil' (1d6) (+12,+19) Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 3 blows/round. With an additional 0 strength and 4 dex you would get 4 blows Average damage/hit: 34.8 vs. animals, 38.4 vs. creatures not resistant to cold, and 31.2 vs. others. Radius 1 light. b) a Sling of Accuracy (x2) (+16,+5) c) a Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. d) a Ring of Protection [+12] e) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern (1459 turns) Cannot be harmed by fire. Radius 2 light. g) Studded Leather Armour of Resist Lightning [6,+5] Provides resistance to lightning. Cannot be harmed by electricity. h) a Cloak [1,+1] i) a Small Metal Shield of Elvenkind [4,+9] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. j) a Metal Cap [3,+3] k) a Set of Caestus (+0,+3) [2,+4] l) a Pair of Leather Sandals of Stealth [1,+2] (+3) +3 stealth. [Character Quiver] n) 20 Seeker Bolts (4d5) (+0,+0) o) 28 Arrows (1d4) (+3,+5) p) 20 Arrows (1d4) (+0,+0) q) 23 Iron Shots (1d4) (+5,+2) Combat info: Hits targets up to 100 feet away. Average damage/hit: 19.1. 25% chance of breaking upon contact. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 4 Flasks of oil Branded with flames. b) 6 Potions of Cure Critical Wounds c) 24 Scrolls of Phase Door d) 25 Scrolls of Satisfy Hunger e) 6 Scrolls of Word of Recall f) 2 Rods of Door/Stair Location g) a Rod of Trap Location h) a Rod of Curing Cannot be harmed by electricity. i) a Whip (Holy Avenger) (1d3) (+14,+13) [+4] (+3) +3 wisdom. Slays evil creatures, undead, demons. Provides resistance to fear. Sustains intelligence. Blessed by the gods. Grants the ability to see invisible things. Combat info: 3 blows/round. With an additional 0 strength and 4 dex you would get 4 blows Average damage/hit: 25.5 vs. evil creatures, 27.6 vs. undead, 27.6 vs. demons, and 23.5 vs. others. [Home Inventory] a) a Potion of Restore Strength b) a Staff of Identify (1 charge) c) The Dagger 'Narthanc' (2d4) (+9,+12) [+10] Branded with flames. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a fire bolt with damage 9d8. Takes 9 to 16 turns to recharge. Your chance of success is 90.2% Combat info: 3 blows/round. With an additional 0 strength and 4 dex you would get 4 blows Average damage/hit: 35.5 vs. creatures not resistant to fire, and 25.3 vs. others. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 1232 50' 2 Reached level 2 6006 100' 3 Reached level 3 9215 200' 4 Reached level 4 10736 200' 5 Reached level 5 14150 250' 5 Killed Grip, Farmer Maggot's dog 14150 250' 6 Reached level 6 21610 250' 7 Reached level 7 22042 250' 7 Killed Fang, Farmer Maggot's dog 26848 250' 8 Reached level 8 38330 350' 9 Reached level 9 47701 400' 10 Reached level 10 50901 400' 11 Reached level 11 54293 400' 12 Reached level 12 55203 400' 12 Killed Wormtongue, Agent of Saruman 61050 450' 13 Reached level 13 69864 450' 14 Reached level 14 77967 450' 14 Killed Mughash the Kobold Lord 81425 450' 14 Killed Smeagol 88518 550' 15 Reached level 15 98002 650' 16 Reached level 16 99575 650' 16 Killed Orfax, Son of Boldor 100978 650' 17 Reached level 17 104431 650' 18 Reached level 18 105485 650' 19 Reached level 19 127791 700' 20 Reached level 20 138238 900' 20 Found The Rapier 'Forasgil' 151415 1000' 21 Reached level 21 153762 1050' 21 Killed Golfimbul, the Hill Orc Chief 154434 1050' 22 Reached level 22 157750 0' 22 Killed Farmer Maggot 163681 1100' 23 Reached level 23 166356 1150' 23 Killed Ugluk, the Uruk 167846 1150' 24 Reached level 24 170754 1150' 24 Found The Dagger 'Narthanc' 172748 1150' 24 Killed Gorbag, the Orc Captain 173112 1150' 25 Reached level 25 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)