[Angband 3.1.2v2 Character Dump] Name Astath IX Self RB CB EB Best Sex Female Age 52 STR: 17 -1 -5 +1 12 Race Gnome Height 42 INT: 17 +2 +3 +2 18/60 Class Mage Weight 75 WIS: 10 +0 +0 +0 10 Title Spellbinder Social Well-liked DEX: 10 +2 +1 +0 13 HP -7/106 Maximize Y CON: 17 +1 -2 +0 16 SP 5/50 CHR: 10 -2 +1 +0 9 Level 22 Armor [14,+41] Saving Throw 62% Cur Exp 11709 Fight (+0,+0) Stealth Very Good Max Exp 11709 Melee (+8,+6) Fighting Fair Adv Exp 13020 Shoot (+8,+15) Shooting Good MaxDepth 1750' (L35) Blows 1/turn Disarming 57% Game Turns 241615 Shots 2/turn Magic Device 90 Player Turns 21796 Infra 40 ft Perception 1 in 17 Active Turns 11739 Speed -1 Searching 22% Gold 8310 Burden 90.6 lbs You are the only child of a Gnome Prankster. You are a credit to the family. You have dark brown eyes, straight brown hair, and an average complexion. rAcid:........+.... rConf:............. rElec:........+.... Sound:............. rFire:........+.... Shard:............. rCold:........+.... Nexus:............. rPois:............. Nethr:............. rFear:............. Chaos:............. rLite:............. Disen:............. rDark:............. S.Dig:+............ rBlnd:............. Feath:............. Light:............. Aggrv:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............+ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > The Dark elven druid misses you. > The Dark elven druid hits you. > *** LOW HITPOINT WARNING! *** > The Dark elven druid misses you. > The Dark elven druid magically summons help! > The Dark elven druid hits you. > *** LOW HITPOINT WARNING! *** > The Dark elven druid hits you. > *** LOW HITPOINT WARNING! *** > The Dark elven druid hits you. > *** LOW HITPOINT WARNING! *** > The Gorgimaera breathes fire. > The Dark elven druid grunts with pain. > The Killer fire beetle resists a lot. > You die. Killed by a Gorgimaera. [Character Equipment] a) a Morning Star of *Slay Animal* (2d6) (+8,+6) (+2) +2 intelligence. Slays animals. Slows your metabolism. Combat info: 1 blow/round. Average damage/hit: 21.1 vs. animals, and 13.7 vs. others. b) a Short Bow of Extra Shots (x2) (+8,+15) (+1) +1 shooting speed. c) a Ring of Strength (+1) +1 strength. Sustains strength. d) a Ring of Protection [+13] e) (nothing) f) a Lantern (3165 turns) Cannot be harmed by fire. Radius 2 light. g) a Robe [2,+5] h) a Cloak [1,-1] i) a Large Metal Shield of Resistance [8,+15] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Crown [0,+9] k) (nothing) l) a Pair of Iron Shod Boots [3,+0] [Character Quiver] n) 18 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/hit: 35. 35% chance of breaking upon contact. o) 11 Bolts (1d5) (+0,+0) p) 20 Mithril Arrows (3d4) (+3,+5) Cannot be harmed by acid, fire. Combat info: Hits targets up to 100 feet away. Average damage/hit: 55.5. 35% chance of breaking upon contact. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1!d!k!v} b) a Book of Magic Spells [Conjurings and Tricks] {@m2!d!k!v} c) a Book of Magic Spells [Incantations and Illusions] {@m3!d!k!v} d) a Book of Magic Spells [Sorcery and Evocations] {@m4!d!k!v} e) 6 Flasks of oil Branded with flames. f) 10 Potions of Cure Critical Wounds g) a Potion of Boldness h) 8 Scrolls of Phase Door i) 6 Scrolls of Magic Mapping j) 2 Scrolls of Word of Recall k) a Scroll of Holy Prayer l) a Ring of Open Wounds Impairs hitpoint recovery. m) a Dagger of *Slay Undead* (1d4) (+6,+6) (+1) +1 wisdom. *Slays* undead. Grants the ability to see invisible things. Combat info: 1 blow/round. Average damage/hit: 18.9 vs. undead, and 8.7 vs. others. [Home Inventory] a) a Potion of Restore Intelligence b) a Potion of Restore Constitution ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 4303 100' 2 Reached level 2 10484 150' 3 Reached level 3 16196 150' 4 Reached level 4 19127 250' 4 Killed Grip, Farmer Maggot's dog 22278 300' 5 Reached level 5 30521 350' 6 Reached level 6 33912 400' 7 Reached level 7 40064 450' 8 Reached level 8 46222 500' 9 Reached level 9 52909 650' 10 Reached level 10 67860 600' 11 Reached level 11 78627 0' 11 Killed Farmer Maggot 82231 650' 11 Killed Fang, Farmer Maggot's dog 82531 650' 12 Reached level 12 87752 700' 13 Reached level 13 107008 750' 14 Reached level 14 112318 800' 15 Reached level 15 126086 850' 16 Reached level 16 149749 1300' 17 Reached level 17 168800 1350' 18 Reached level 18 179578 1450' 19 Reached level 19 214805 1700' 20 Reached level 20 221566 1750' 21 Reached level 21 234184 1750' 22 Reached level 22 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : yes (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)