[ToME 2.3.5 Character Sheet] Name : Scummy Scumbucket Age 14 STR: 29 Sex : Female Height 43 INT! 36 Race : Yeek Weight 38 WIS! 35 Class : Alchemist Social Class 1 DEX! 36 Body : Player CON! 32 God : Melkor Bauglir CHR! 36 + To Melee Hit 37 Level 38 Hit Points 392/ 392 + To Melee Damage 38 Experience 460328 Spell Points 259/ 259 + To Ranged Hit 25 Max Exp 460328 Sanity 537/ 537 + To Ranged Damage 0 Exp to Adv. 467500 Piety 14764 AC 40+66 Gold 3921550 Speed Fast (+4) (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Very Bad Blows/Round: 10 Bows/Throw : Excellent Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 10d6+380 Stealth : Bad Magic Device: Legendary[15]Infra-Vision: 20 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a brown Yeek. You are the black sheep of the family. You have brown eyes, wavy blond hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: OFF Small Levels: OFF Arena Levels: OFF Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') The Sandworm lair: Level 30 (1500') You have done something experimental. Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Gondolin. You have defeated 2329 enemies. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 26th Quelle of the 2890th year of the third age. You have been adventuring for 40 days. adefkmnopsuxz{|@ Add Str : ....1..........+ Add Int : ..1..6...2.....+ Add Wis : .....6...2.....+ Add Dex : 3..41........... Add Con : .3.............+ Add Chr : ....16.........+ Add Stea. : ....1..2........ Add Sear. : .......2........ Add Blows : 3............... Slay Anim.: +............... Slay Orc : +............... Sharpness : +............... Poison Brd: +............... Sust Str : ..+............. Sust Int : ................ Sust Wis : ...........+.... Sust Dex : ...........+.... Sust Con : ......+......... Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : ................ Res Acid : ................ Res Elec : ..+.+......+.... Res Fire : ....+..+...+...+ Res Cold : ................ Res Pois : +..........+.... Res Fear : ................ Res Light : ................ Res Dark : ....+......+.... Res Blind : .+...+...+...... Res Conf : ....+.+......... Res Sound : ...........+.... Res Shard : ................ Res Neth : ................ Res Nexus : ....+........... Res Chaos : ................ Res Disen : ..+......+.+.... Aura Fire : .......+........ Digestion : ..+............. Activate : .+....+......... Cursed : ..........+..... Fly : ......+......... Climb : ..............+. Orc.ESP : +........+...... Troll.ESP : .........+...... Evil.ESP : .........+...... Skills (points left: 0) - Combat 21.650 [0.700] . Weaponmastery 41.500 [0.700] . Archery -00.500 [0.000] - Sneakiness 00.500 [0.900] . Stealth -05.000 [0.400] . Disarming -00.500 [0.000] - Magic 05.187 [0.900] . Magic-Device 41.750 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Udun 00.000 [0.400] . Necromancy 00.000 [0.100] . Runecraft 00.700 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 42.600 [0.800] - Spirituality -01.500 [0.800] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Artifact Creation * Extra Max Blow(1) * Perfect casting [Fates] You may meet a Filthy street urchin on level 20. You may meet a Newt on level 5. You may find a Parchment - Deep Thoughts on level 1. You are fated to meet a Singing, happy drunk on level 1. You are fated to find a Fumes Trap Set on level 1. You are fated to find a Mushroom of Poison on level 15. You may meet a Large yellow snake on level 1. You are fated to meet a Rotting corpse on level 6. You may meet a Mean-looking mercenary on level 3. You are fated to find a Potion of Slowness on level 1. You may find a Rune [Life] on level 1. You are fated to find a Potion of Weakness on level 1. [Character Equipment] a) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. d) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Liona (+1) It increases your intelligence by 1. It sustains your strength. It provides resistance to electricity and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. f) a Ring of Dexterity (+4) {100% off} It increases your dexterity by 4. You stole it from the Black Market. k) The Amulet of Echil (+1) {100% off} It increases your strength, dexterity, charisma and stealth by 1. It provides resistance to electricity, fire, dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. m) a Dwarven Lantern of the Magi (+6) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 6. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. You made it yourself. n) a Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+31] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your constitution. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) an Elven Cloak of Immolation [4,+24] (+2 to stealth) {100% off} It increases your stealth, searching and luck by 2. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) (nothing) s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. u) a Set of Leather Gloves of Free Action [1,-1] {cursed} It provides immunity to paralysis. It is cursed. You stole it from the Armoury. x) The Pair of Hard Leather Boots of Queng [3,+14] {100% off} It sustains your wisdom and dexterity. It provides resistance to electricity, fire, poison, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. z) (nothing) {) (nothing) |) a Climbing Set {100% off} [Character Inventory] a) a Runestone {Identify} b) a Runestone {Lay of Protection} c) 56 Potions of Detonations {@v0} d) 80 Potions of Detonations e) 10 Potions of Speed f) 9 Potions of Cure Critical Wounds {100% off} g) 11 Potions of Healing {100% off} h) 11 Potions of Restore Life Levels i) a Potion of *Enlightenment* j) 7 Scrolls of Satisfy Hunger k) a Wooden Rod of Trap Location (10/10) {@z1} l) a Golden Rod of the Istari of Nothing (250/250) m) a Golden Rod of Capacity of Recall (250/250) n) a Mithril Rod of Quickness of Disarming (160/160) o) a Wand of Manathrust[8|27] (78 charges) {@a0} p) a Wand of Noxious Cloud[1|25] (119 charges) {@a1} q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll in the town of Gondolin . r) a Spectral Two-Handed Sword (3d6) (+11,+10) It must be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of a War troll in the town of Gondolin . s) 3 Essences of Explosion t) 9 Essences of Darkness u) 9 Essences of Knowledge v) 18 Empty Bottles w) (nothing) [Home Inventory - Bree ] a) 8 Potions of Lose Memories b) 67 Potions of *Enlightenment* c) 2 Potions of Experience {100% off} d) 99 Scrolls of *Identify* {100% off} e) 89 Wands of Manathrust[1|15] (890 charges) {@a0} f) 99 Wands of Noxious Cloud[1|25] (849 charges) {100% off} g) 99 Wands of Confuse[1|20] (492 charges) {100% off} h) an Indestructible Amulet of the Serpents [+4] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) an Indestructible Amulet of Wisdom (+4) It increases your wisdom by 4. It sustains your wisdom. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) 99 Essences of Cold k) 99 Essences of Fire l) 99 Essences of Acid m) 99 Essences of Life n) 99 Essences of Light o) 8 Essences of Chaos p) 49 Essences of Time q) 39 Essences of Magic r) 76 Essences of Extra Life s) 13 Essences of Darkness t) 9 Essences of Knowledge u) 99 Essences of Lightning v) 99 Essences of Mana [Home Inventory - Gondolin ] a) 25 Potions of Corruption b) 31 Potions of Lose Memories c) a Potion of *Enlightenment* d) 24 Scrolls of *Identify* {100% off} e) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. f) 3 Rings of Slow Digestion {100% off} It slows your metabolism. You stole it from the Magic shop. g) a Ring of Dexterity (+5) It increases your dexterity by 5. You bought it from the Black Market. h) an Amulet of Sustenance {100% off} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. i) a Dwarven Lantern of the Magi (+4) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 4. It cannot be harmed by fire. You made it yourself. j) a Dwarven Lantern k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. o) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. q) a Two-Handed Flail (*Defender*) (3d6) (+7,-2) [+17] (+3 to stealth) It must be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, cold, poison and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) a Magical Gnomish Shovel of Digging (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) 11 Essences of Teleport t) 99 Essences of Life u) 99 Essences of Magic v) an Essence of Magic w) an Essence of Mana x) 99 Empty Bottles [Home Inventory - Minas Anor ] a) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . [Home Inventory - Lothlorien ] a) 2 Runes [Sphere] {100% off} b) a Rune [Protection] {100% off} c) 99 Potions of Water Curing {quest} d) 77 Potions of *Enlightenment* e) 67 Scrolls of *Identify* {100% off} f) 99 Scrolls of Enchant Armour {100% off} g) a Golden Rod of Capacity of Nothing (250/250) {100% off} It can hold more mana. You stole it from the Black Market. h) 99 Wands of Manathrust[1|15] (1107 charges) {@a0} i) 74 Wands of Noxious Cloud[1|25] (627 charges) {100% off} j) 59 Wands of Confuse[1|20] (345 charges) {100% off} k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) a Great Scimitar (Defender) (4d5) (+18,+16) [+4] (+1 to stealth) It must be wielded two-handed. It increases your stealth by 1. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and dark. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) 99 Essences of Cold q) 75 Essences of Fire r) 99 Essences of Acid s) 84 Essences of Life t) 15 Essences of Chaos u) 34 Essences of Time v) 99 Essences of Lightning w) 96 Essences of Mana