[Angband 3.0.9b Character Dump] Name Dunnah Self RB CB EB Best Sex Male Age 61 STR: 16 +1 +3 +0 18/20 Race Dunadan Height 82 INT: 10 +2 -3 +0 9 Class Paladin Weight 217 WIS: 15 +2 +1 +0 18 Title Protector Status 1 Dex: 12 +2 +0 +0 14 12 HP 130/138 Maximize Y CON: 14 +3 +2 +0 18/10 SP 20/20 CHR: 12 +2 +2 +0 16 Level 13 Armor [18,+12] Saving Throw Excellent Cur Exp 2249 Fight (+0,+3) Stealth Fair Max Exp 2249 Melee (+4,+7) Fighting Superb Adv Exp 2365 Shoot (+3,+2) Shooting Excellent MaxDepth 300 ft Blows 1/turn Disarming Fair Turns 392439 Shots 1/turn Magic Device Excellent Gold 4186 Infra 0 ft Perception Poor Burden 91.3 lbs Speed Normal Searching Poor You are one of several children of a Yeoman. You are the black sheep of the family. You have brown eyes, straight auburn hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:............. Feath:...+......... Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Character Equipment] a) a Broad Sword (2d5) (+4,+4) {@w0} b) a Long Bow (x3) (+3,+2) c) (nothing) d) a Turquoise Ring of Feather Falling It makes you fall like a feather. e) a Dragon Tooth Amulet of Slow Digestion It slows your metabolism. f) a Lantern (5291 turns) It usually provides light of radius 2. It cannot be harmed by fire. g) Hard Leather Armour (-1) [6,+4] h) a Cloak [1,+0] i) a Large Leather Shield [4,+0] j) a Metal Cap [3,+3] k) a Set of Leather Gloves [1,+0] l) a Pair of Hard Leather Boots [3,+5] [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) a Holy Book of Prayers [Words of Wisdom] c) 5 Rations of Food d) 5 Flasks of oil e) 8 Orange Potions of Cure Serious Wounds f) 5 Brown Potions of Cure Critical Wounds g) 3 Scrolls titled "empentus wizzy" of Phase Door h) 7 Scrolls titled "pulem cus pus" of Enchant Weapon To-Hit i) a Steel-Plated Rod of Trap Location j) a Shovel (1d2) (+0,+0) (+1) {@w0} It increases your tunneling by 1. k) 28 Arrows (1d4) (+0,+0) {@f0} [Home Inventory] a) a Slime Mold {Tool} b) a Slime Mold {Quicksand} c) a Slime Mold {Snow Patrol} d) a Slime Mold {Nofx} e) 2 Flasks of oil f) 2 Viscous Pink Potions of Speed g) a Scroll titled "mum audo vens" of *Identify* h) 2 Wooden Torches (3500 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. i) a Wooden Torch (2375 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)