[FuryBand 5.0.3 Character Sheet] Name : Astarennor Age 39 STR: 26 Sex : Neuter Height 145 INT: 28 Race : DarkMaia (Lygrog) Weight 9 WIS: 22 Class : Jedi Social Class 42 DEX: 20 Body : Player CON: 19 God : Nobody CHR: 6 + To Melee Hit 30 Level 19 Hit Points 215/ 262 + To Melee Damage 11 Experience 7904 Spell Points 277/ 277 + To Ranged Hit 30 Max Exp 7904 Sanity 138/ 138 + To Ranged Damage 0 Exp to Adv. 9240 AC 0+9 Gold 5969 Speed Fast (+17) (Miscellaneous Abilities) Fighting : Excellent Perception : Very Bad Blows/Round: 1 Bows/Throw : Excellent Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Damg./Round: 11 Stealth : Bad Magic Device: Superb Infra-Vision: 60 feet Tactic: furious Explor: running (Character Background) You have only recently been corrupted, and your entire being detests this fact. Your watery green eyes radiate miserable servility. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 16 (800') Your body is a Player. You are currently on level 16 of Orc Cave. You have defeated 467 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 44th Yavie of the 2890th year of the third age. You have been adventuring for 1 day. ekmnosz@ Sust Str : ........ Sust Int : .......+ Sust Wis : .......+ Sust Dex : .+...... Sust Con : .......+ Sust Chr : .......+ Free Act : .......+ Hold Life : .......+ Blessed : ........ Reflect : ........ No Stun : ........ Protection: ........ Res Acid : .......+ Res Elec : .......+ Res Fire : .......+ Res Cold : .......+ Res Pois : .......+ Res Fear : .......+ Res Light : .......+ Res Dark : .......+ Res Blind : ........ Res Conf : .+.....+ Res Sound : ........ Res Shard : ........ Res Neth : ........ Res Nexus : ........ Res Chaos : ........ Res Disen : ........ Levitate : .......+ Fly : .......+ Light : ..+....+ Digestion : .......+ Regen : .......+ See Invis : .......+ Water Brth: .......+ Add Stlth.: .5...... Acidproof : ++...... Elecproof : ++...... Fireproof : +++..... Coldproof : ++...... Activate : .+...... Orc ESP: .......+ Troll ESP: .......+ Evil ESP: .......+ Animal ESP: .......+ Good ESP: .......+ Unique ESP: .......+ Full ESP: .......+ Skills (points left: 0) - Combat 02.000 [0.800] - Weaponmastery 01.000 [0.850] . Sword-mastery 01.000 [1.000] . Archery 01.000 [0.600] - Sneakiness 01.270 [0.900] . Stealth 03.000 [1.000] . Disarming 01.500 [0.900] . Stealing 01.000 [0.300] - Powers 24.300 [1.000] . Devices 24.050 [1.150] . Runecraft 01.000 [0.300] - Jedi 24.700 [1.000] . Dark 24.000 [1.000] . Light -02.400 [1.000] . Jedi-Dodge 24.000 [1.000] - Spirituality 00.500 [0.400] . Mindcraft 01.000 [0.300] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) [Character Equipment] e) a Ring of Protection [+9] It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. k) The Amulet of Faramir (+18,+0) [+8] (+5) {500'} It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Dwarven Lantern n) (nothing) o) (nothing) s) (nothing) z) (nothing) [Character Inventory] a) The Wand Construction Kit (charging) {mass geno} b) 25 Potions of Cure Critical Wounds c) 8 Scrolls of Teleportation d) 26 Scrolls of Identify e) 5 Scrolls of Satisfy Hunger f) a Dwarven Lantern g) a Handclaw [3] {good, Yeek Lord} h) a Reaper Axe of the Maiar (3d4) (+5,+7) [+1] (+3 attacks) {Meng Huo, King of } i) a Reaper Axe (3d4) {Radbug, The Goblin} j) a Dagger (1d4) k) a Broad Sword (2d5) {Ufthac of Cirith Ungol} l) a Ball-and-Chain (2d4) {Radbug, The Goblin} m) a Light Crossbow (x3) {good, Yeek Lord} n) a Light Crossbow (x3) {Yeek Lord} o) a Small Metal Boomerang (3d4) (+3,+4) {Meng Huo, King of the Sotherlands} p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Potion of Cure Light Insanity b) a Potion of Speed c) a Wooden Rod of Nothing (10/10) d) a Ring of Invisibility {Smeagol} e) a Parchment - Map [The Museum Inventory - Bree ] a) The Cord Armour of Gunieneda [6,+0] {Simon the weak} It provides resistance to life draining , poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 9 of Barrow-Downs. b) The Cloak 'Holcolleth' [1,+4] (+2) {*BdW550'*} It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) a Mouse Fur of Electricity [1,+7] {150'} It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. It was given to you as a reward. d) a Hard Leather Cap of Infravision [2,+4] (+1) {50'} It increases your infravision by 1. It was given to you as a reward. e) The Metal Cap of Thengel [3,+12] (+3) {350'} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Handclaw of Free Action (+6,+6) [3,+2] {300'} It can cause damaging strikes. It provides immunity to paralysis. It was given to you as a reward. g) a Fiery Light War Axe (2d5) (+1,+1) {Smeagol} It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by fire. You found it in the remains of Smeagol on level 9 of Barrow-Downs. h) a Battle Axe (2d8) (+4,+1) {Boldor} i) a Main Gauche of Slay Animal (1d5) (+5,+12) {250'} It is especially deadly against natural creatures. It was given to you as a reward. j) a Small Sword (1d6) (+5,+1) {Bill Ferny} k) a Basilard (1d8) (+1,+5) {Bill Ferny} l) a Broad Spear (1d9) (+1,+1) [5,+0] {Bill Ferny} m) a Fiery Whip (1d6) (+5,+4) {200'} It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by fire. It was given to you as a reward. n) a War Hammer (3d3) (+2,+6) {Bill Ferny} o) a Sling (x2) (+1,+2) {Bill Ferny} p) a Light Crossbow (x3) (+4,+3) {Bill Ferny} q) a Small Wooden Boomerang (1d4) (+2,+4) {Bill Ferny}