[Angband 3.1.2 (r1973) Character Dump] Name Leisa1 Self RB CB EB Best Sex Female Age 27 STR: 18/52 +0 +2 +4 18/112 Race Half-Elf Height 71 INT: 17 +1 +2 +3 18/50 Class Ranger Weight 95 WIS: 12 -1 +0 +0 11 Title Explorer Social Respected DEX: 17 +1 +1 +0 18/10 HP 237/317 Maximize Y CON: 17 -1 +1 +0 17 SP 19/59 CHR: 11 +1 +1 +7 18/20 Level 35 Armor [37,+72] Saving Throw 67% Cur Exp 585182 Fight (+6,+7) Stealth Superb Max Exp 585182 Melee (+15,+18) Fighting Superb Adv Exp 630000 Shoot (+19,+13) Shooting Legendary MaxDepth 3100' (L62) Blows 5/turn Disarming 64% Game Turns 357482 Shots 1/turn Magic Device 74 Player Turns 47960 Infra 60 ft Perception 1 in 23 Active Turns 44679 Speed 13 Searching 30% Gold 113084 Burden 214.4 lbs Your father was of the Nandor. You are one of several children of a Townsman. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. rAcid:...+..+.+.... rConf:............. rElec:......+.+.... Sound:............. rFire:......+.+.... Shard:............. rCold:......+.+.... Nexus:........+.... rPois:............. Nethr:............. rFear:.....+....... Chaos:.......+..... rLite:......++..... Disen:............. rDark:............. S.Dig:............. rBlnd:............. Feath:....+........ Light:............. Aggrv:............. Regen:............. Stea.:.......++.... ESP:.........+... Sear.:............. Invis:............. Infra:....+.......+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:....++.+...+. ImpHP:............. Blows:+............ ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) The Bastard Sword of Ambalad (5d4) (+9,+11) (+3) +3 attack speed. Cannot be harmed by acid, electricity, fire, cold. Combat info: 5 blows/round. With an additional 5 strength and 0 dex you would get 6 blows With an additional 0 strength and 4 dex you would get 6 blows This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 59 vs. creatures not resistant to acid, and 32.2 vs. others. b) a Heavy Crossbow of Extra Might (x5) (+13,+13) (+1) +1 shooting power. c) an Azurite Ring of Intelligence (+3) +3 intelligence. Sustains intelligence. d) an Onyx Ring of Acid [+8] {!!} It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. e) The Jewel of Noren (+4) +4 charisma, infravision, speed. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Feather Falling. When activated, it restores 4d8 hit points and neutralizes poison. Takes 46 to 73 turns to recharge at your current speed. Your chance of success is 91.5% f) The Star 'Tarim' (+1) +1 speed. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it maps the area around you. Takes 117 to 230 turns to recharge at your current speed. Your chance of success is 92.9% Radius 3 light. g) The Full Plate Armour of Gwillad (-3) [26,+14] (+4) +4 strength. Provides resistance to acid, lightning, fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak 'Eolvor' [1,+13] (+3) +3 charisma, stealth, speed. Provides resistance to light, chaos. Cannot be harmed by acid, electricity, fire, cold. i) a Wicker Shield of Elvenkind [2,+8] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, nexus. Cannot be harmed by acid, electricity, fire, cold. j) a Metal Cap of Telepathy [3,+7] Grants telepathy. k) a Set of Gauntlets of Free Action [3,+12] Prevents paralysis. l) a Pair of Leather Boots of Speed [2,+8] (+7) +7 speed. [Character Quiver] n) 3 Bolts of Venom (1d5) (+3,+10) Branded with venom. Combat info: Hits targets up to 160 feet away. Average damage/hit: 397.8 vs. creatures not resistant to poison, and 132.6 vs. others. 25% chance of breaking upon contact. o) 4 Bolts (1d5) (+10,+6) Combat info: Hits targets up to 160 feet away. Average damage/hit: 112.2. 25% chance of breaking upon contact. p) 9 Bolts of Flame (1d5) (+11,+10) Branded with flames. Cannot be harmed by fire. Combat info: Hits targets up to 160 feet away. Average damage/hit: 397.8 vs. creatures not resistant to fire, and 132.6 vs. others. 25% chance of breaking upon contact. q) 21 Bolts (1d5) (+4,+6) Combat info: Hits targets up to 160 feet away. Average damage/hit: 112.2. 25% chance of breaking upon contact. r) 9 Bolts (1d5) (+6,+3) Combat info: Hits targets up to 160 feet away. Average damage/hit: 96.9. 25% chance of breaking upon contact. s) 18 Bolts of Venom (1d5) {splendid} You do not know the full extent of this item's powers. Branded with venom. Combat info: Hits targets up to 160 feet away. Average damage/hit: 242.4 vs. creatures not resistant to poison, and 80.8 vs. others. 25% chance of breaking upon contact. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2} c) a Book of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5} Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6 @b6 @G6} Cannot be harmed by acid, electricity, fire, cold. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7 @b7 @G7} Cannot be harmed by acid, electricity, fire, cold. h) 4 Green Potions of Cure Serious Wounds i) 12 Scrolls titled "flisco ar" of Phase Door j) 4 Scrolls titled "al galmin" of Word of Recall k) 3 Titanium Rods of Treasure Location l) a Silver-Plated Rod of Teleport Other {@z4 !!} m) 5 Steel-Plated Rods of Light n) 2 Rusty Rods of Illumination (1 charging) o) a Cast Iron Wand of Teleport Other (4 charges) p) 2 Elm Staves of Teleportation (14 charges) q) a Cypress Staff of Speed (6 charges) {!*} r) 3 Cottonwood Staves of Identify (19 charges) s) a Corundum Ring of Damage (+0,+11) t) a Dagger (Defender) (1d4) (+11,+11) [+6] (+4 stealth) +4 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4 blows/round. With an additional 0 strength and 9 dex you would get 5 blows This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 26.3 vs. creatures not resistant to acid, and 21.1 vs. others. u) a Heavy Crossbow of Power (x4) (+11,+21) [Home Inventory] a) 16 Green Potions of Cure Serious Wounds b) 2 Oily Yellow Potions of Restore Life Levels c) 23 Scrolls titled "flisco ar" of Phase Door d) 7 Scrolls titled "al galmin" of Word of Recall e) a Topaz Ring of Strength (+2) +2 strength. Sustains strength. f) a Mithril Ring of Constitution (+3) +3 constitution. Sustains constitution. g) The Phial of Maelth (+1) +1 tunneling. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 25 to 46 turns to recharge at your current speed. Your chance of success is 95.6% Radius 3 light. h) The Arkenstone of Rufin (+4) +4 wisdom, stealth. Cannot be harmed by acid, electricity, fire, cold. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 71 to 138 turns to recharge at your current speed. Your chance of success is 89.9% Radius 3 light. i) The Cloak of Culin [1,+11] (+2) +2 wisdom, charisma. Provides resistance to dark. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Grants the ability to see invisible things. Radius 1 light. j) an Iron Crown of the Magi [0,+6] (+2) +2 intelligence. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Sustains your life force. k) The Scimitar of Belun (7d2) (+22,+12) (+2) +2 dexterity, charisma, tunneling. Slays animals, demons, orcs, trolls. Branded with acid, flames, frost, venom. Provides resistance to acid, fire. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Slows your metabolism. Prevents paralysis. When aimed, it fires a mana bolt with damage 12d8. Takes 128 to 225 turns to recharge at your current speed. Your chance of success is 94.1% Combat info: 2 blows/round. With an additional 4 strength and 0 dex you would get 3 blows With an additional 0 strength and 2 dex you would get 3 blows Average damage/hit: 42.8 vs. animals, 54.1 vs. demons, 54.1 vs. orcs, 54.1 vs. trolls, 54.1 vs. creatures not resistant to acid, 54.1 vs. creatures not resistant to fire, 54.1 vs. creatures not resistant to cold, 54.1 vs. creatures not resistant to poison, and 31.4 vs. others. l) The Spear 'Thirth' (3d6) (+7,+11) (+4) +4 intelligence. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Combat info: 4 blows/round. With an additional 0 strength and 9 dex you would get 5 blows This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 51.2 vs. creatures not resistant to acid, and 29.4 vs. others. m) The Beaked Axe of Oregondel (2d6) (+12,+16) Provides resistance to chaos. Cannot be harmed by acid, electricity, fire, cold. Combat info: 2 blows/round. With an additional 10 strength and 0 dex you would get 3 blows With an additional 1 strength and 4 dex you would get 3 blows With an additional 0 strength and 6 dex you would get 3 blows This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 47.5 vs. creatures not resistant to acid, and 32.2 vs. others. n) The Mace of Estan (2d4) (+7,+12) [+5] *Slays* dragons. Cannot be harmed by acid, electricity, fire, cold. Combat info: 2 blows/round. With an additional 2 strength and 0 dex you would get 3 blows With an additional 0 strength and 4 dex you would get 3 blows This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 35.7 vs. creatures not resistant to acid, 46.3 vs. dragons, and 25.1 vs. others. o) The Sling of Carad (x4) (+12,+17) (+2) +2 wisdom, charisma, tunneling, shooting power. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Prevents paralysis. When activated, it hastens you for 2d10+20 turns. Takes 253 to 460 turns to recharge at your current speed. Your chance of success is 89.9% p) a Long Bow of Power (x3) (+12,+15) q) 24 Arrows of Slay Giant (1d4) (+8,+11) Slays giants. r) 2 Arrows of Frost (1d4) (+5,+11) Branded with frost. Cannot be harmed by cold. s) 26 Arrows (1d4) (+6,+6) t) 30 Arrows (1d4) (+5,+6) u) 28 Arrows (1d4) (+5,+1) v) 66 Arrows (1d4) (+0,+0) w) 23 Rounded Pebbles (1d2) (+6,+4) ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 741 0' 1 Killed Farmer Maggot 2356 100' 2 Reached level 2 4073 100' 3 Reached level 3 6746 100' 3 Killed Fang, Farmer Maggot's dog 6746 100' 4 Reached level 4 9130 200' 5 Reached level 5 12750 200' 5 Killed Grip, Farmer Maggot's dog 16145 250' 6 Reached level 6 23993 350' 7 Reached level 7 24988 350' 8 Reached level 8 37461 400' 9 Reached level 9 41650 400' 10 Reached level 10 48487 400' 11 Reached level 11 55959 500' 12 Reached level 12 64829 550' 12 Killed Wormtongue, Agent of Saruman 65782 550' 13 Reached level 13 71630 650' 14 Reached level 14 83314 700' 14 Killed Ulfast, Son of Ulfang 83314 700' 15 Reached level 15 89425 700' 15 Killed Grishnakh, the Hill Orc 89922 700' 16 Reached level 16 105558 700' 17 Reached level 17 113377 700' 18 Reached level 18 115282 700' 18 Killed Ufthak of Cirith Ungol 121181 700' 19 Reached level 19 122808 700' 19 Killed Shagrat, the Orc Captain 124533 700' 20 Reached level 20 130664 850' 20 Killed Smeagol 145443 1000' 21 Reached level 21 153153 1100' 21 Killed Golfimbul, the Hill Orc Chief 153276 1100' 21 Found The Bastard Sword of Ambalad 155466 1100' 22 Reached level 22 160076 1150' 23 Reached level 23 170083 1150' 23 Killed Gorbag, the Orc Captain 170183 1150' 24 Reached level 24 183419 1200' 25 Reached level 25 213499 1450' 26 Reached level 26 221097 1550' 26 Killed Uldor the Accursed 221745 1550' 26 Found The Spear of Elenwenen (LOST) 223786 1550' 26 Killed Lagduf, the Snaga 229941 1550' 27 Reached level 27 238554 1550' 27 Killed Ibun, Son of Mim 255633 1700' 28 Reached level 28 256669 1700' 28 Found The Spear 'Thirth' 267771 1900' 29 Reached level 29 271543 2050' 29 Found The Cloak 'Eolvor' 277072 2050' 30 Reached level 30 283020 2100' 30 Killed Castamir the Usurper 283472 2100' 30 Found The Full Plate Armour of Gwillad 288420 2150' 30 Killed Ulwarth, Son of Ulfang 289119 2150' 31 Reached level 31 289919 2150' 31 Killed Vargo, Tyrant of Fire 290440 2150' 31 Found The Set of Gauntlets of Daelegor (LOST) 292772 2200' 31 Killed Beorn, the Shape-Changer 292944 2200' 31 Found The Phial of Maelth 299006 2200' 31 Killed Uvatha the Horseman 299006 2200' 32 Reached level 32 299773 2200' 32 Killed The Queen Ant 306020 2350' 32 Killed Bullroarer the Hobbit 315068 2450' 32 Killed Ren the Unclean 315068 2450' 33 Reached level 33 322146 2450' 33 Killed Rogrog the Black Troll 322175 2450' 33 Found The Arkenstone of Rufin 325610 2500' 33 Killed Scatha the Worm 326683 2500' 33 Killed Kavlax the Many-Headed 326697 2500' 33 Found The Sling of Carad 326757 2500' 33 Found The Cloak of Culin 327150 2500' 33 Found The Mace of Estan 327873 2500' 33 Killed Bolg, Son of Azog 328165 2500' 33 Found The Scimitar of Belun 328946 2500' 34 Reached level 34 329102 2500' 34 Found The Beaked Axe of Oregondel 329649 2500' 34 Found The Star 'Tarim' 348028 2700' 34 Killed Akhorahil the Blind 348230 2700' 34 Found The Jewel of Noren 351757 2700' 34 Killed Medusa, the Gorgon 351890 2750' 35 Reached level 35 352769 2800' 35 Killed Bill the Stone Troll 356622 3100' 35 Killed Orfax, Son of Boldor [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)