[DaJAngband v1.2.1c Character Dump] Name Kremlen Self RB CB EB Best Sex Male Age 116 STR: 12 +1 +2 +2 17 Race High-Elf Height 106 INT: 14 +3 +2 +0 18/10 Class Ranger Weight 141 WIS: 15 -1 +1 +0 15 Title Guide Status 42 DEX: 12 +3 +1 +0 16 HP -4/269 Score 3496 CON: 11 +1 +1 +3 16 SP 28/42 CHR: 17 +5 +1 +0 18/50 Level 27 Armor [13,+33] Saving Throw 78 Cur Exp 56175 Fight (+2,+6) Fighting 168 Max Exp 56175 Melee (+6,+10) Shooting 220 Adv Exp 75950 Shoot (+9,+15) Throwing 182 MaxDepth Lev 45 Blows 1/turn Disarming 78 Day 4, 3:57:53 Shots 1/turn Magic Device 70 Gold 10741 Stealth 8 Alertness 36 Burden 128.2 lbs Energy 90% Searching 25 You are one of several children of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:............. Elec:....+........ Confu:............. Fire:........+.... Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:+...........+ Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:+............ Might:.+........... FrAct:..........+.. ThrwM:............. HLife:............. :............. [Last Messages] > You are enveloped in flames! > The 11-headed hydra bites you. > You are enveloped in flames! > The 11-headed hydra misses you. > The 11-headed hydra casts a plasma bolt. > You have been stunned. > Your Tin Rod of Fire Bolts has recharged. > The 11-headed hydra bites you. > You are enveloped in flames! > One of your Scrolls titled "con mior gath" of Teleport Level (e) was destroyed! > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The 11-headed hydra bites you. > You are enveloped in flames! > You die. [Character Equipment] a) The broad axe of Neglung (2d6) (+4,+4) It slays trolls, giants, and all evil creatures. It provides resistance to light. It sustains your strength and constitution. It grants you the ability to see invisible things. It cannot be harmed by the elements. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 29 against evil creatures, 40 against trolls, 40 against giants, and 18 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 16. b) The light crossbow of Elorwe (ML4) (+7,+15) (+1) It increases your shooting power by 1. It sustains your strength. It cannot be harmed by the elements. A launcher with an multiplier level (ML) of 4 actually multiplies damage by x3.5 Examine ammo to see average damage. c) a Tiger Eye Ring of Strength of Warfare (+2,+2) (+2) It increases your strength by 2. It sustains your strength. d) a Moonstone Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. e) an Obsidian Amulet of Resist Lightning It provides resistance to electricity. It cannot be harmed by lightning. f) a brass lantern (30:21:10) It usually provides light of radius 2. It cannot be harmed by fire. g) hard studded leather of Resist Acid (-1) [7,+7] It provides resistance to acid. It cannot be harmed by acid. h) (nothing) i) a small metal shield of Resist Fire [3,+4] It provides resistance to fire. It cannot be harmed by fire. j) (nothing) k) The set of leather gloves of Hisir (+3,+2) [1,+14] {!!} It grants you immunity to paralysis. It activates for cold resistance (4+d4 minutes) about every 40+d40 minutes. It cannot be harmed by the elements. l) a pair of soft leather boots [2,+5] [Character Equipment -- Quiver] n) 44 bolts (1d5) (+0,+2) Fired from your current missile launcher, this missile will inflict an average damage of 70. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 21. [Character Inventory] a) a Book of Nature Magic [Call of the Wild] {@m1 @b1 @G1} b) a Book of Nature Magic [Communion with Nature] {@m2 @b2 @G2} c) a Book of Nature Magic [Gifts of Nature] {@m3 @b3 @G3} d) 12 Magenta Potions of Cure Critical Wounds e) a Scroll titled "con mior gath" of Teleport Level f) 3 Scrolls titled "exespes bera" of Word of Recall g) 11 Scrolls titled "par todil" of Identify h) a Scroll titled "shel pulth os" of Recharging i) an Electrum Rod of Door/Stair Location j) 2 Zinc Rods of Illumination (1 charging) {@z1 !!} k) 4 Copper Rods of Light {!! @z2} l) a Tin Rod of Fire Bolts {!!} m) a Minotaur Horn Wand of Drain Life (2 charges) n) a Walnut Staff of Teleportation (1d5) (+0,+0) (7 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 6.2. Your chance of scoring a critical hit with this weapon is 1 in 35. o) a Hemlock Staff of Mapping (1d5) (+0,+0) (0 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 6.2. Your chance of scoring a critical hit with this weapon is 1 in 34. p) a Sapling Staff of Treasure & Object Location (1d5) (+11,+10) (2 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 16.2. Your chance of scoring a critical hit with this weapon is 1 in 24. q) a war hammer (3d3) (-6,-6) {cursed} It is cursed. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 5.6. Your chance of scoring a critical hit with this weapon is 1 in 26. [Home Inventory] a) a Book of Nature Magic [Call of the Wild] {@m1 @b1 @G1} b) a Book of Nature Magic [Gifts of Nature] {@m3 @b3 @G3} c) a Book of Nature Magic [Natural Combat] {@m4 @b4 @G4} d) a Book of Nature Magic [Druidic Lore] {@m5 @b5 @G5} It cannot be harmed by the elements. e) 3 Blue Speckled Potions of Cure Light Wounds f) 13 Canescent Potions of Cure Serious Wounds g) 14 Magenta Potions of Cure Critical Wounds h) 11 Scrolls titled "con mior gath" of Teleport Level i) 2 Scrolls titled "exespes bera" of Word of Recall j) 8 Scrolls titled "par todil" of Identify k) 2 Scrolls titled "diruine ter" of *Identify* l) 3 Scrolls titled "pa nenya" of Object and Treasure Detection m) 2 Amphisbaena Tail Wands of Slow Monster (19 charges) n) a Phoenix Feather Wand of Confuse Monster (1 charge) o) an Elm Staff of Probing (1d5) (-14,-11) (1 charge) {cursed} It is cursed. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 0. Your chance of scoring a critical hit with this weapon is 1 in 69. p) a Cherry Staff of Charm Animals (1d5) (+10,+9) (4 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 15.2. Your chance of scoring a critical hit with this weapon is 1 in 24. q) a Star Ruby Ring of Intelligence of Warfare (+1,+1) (+1) It increases your intelligence by 1. It sustains your intelligence. r) a Marble Ring of Damage (+10) s) an Adamant Amulet of Alertness (+3) It increases your alertness by 15. t) soft studded leather of Resist Lightning [5,+6] It provides resistance to electricity. It cannot be harmed by lightning. u) The set of mail gauntlets of Tinging [2,+9] (+3) It increases your dexterity by 3. It provides resistance to acid, light, and dark. It cannot be harmed by the elements. v) a two-handed sword of *Slay Undead* (3d6) (+8,+8) (+2) It increases your wisdom by 2. It is especially deadly against undead. It grants you the ability to see invisible things. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 86 against undead, and 26 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 13. w) The hatchet of Eliennhil (1d5) (+2,+5) (+1) {!!} It increases your attack speed by 1. It slays orcs, trolls, and giants. It makes you fall like a feather. It activates for fire bolt (9d8) about every 1+d1 minutes. It cannot be harmed by the elements. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 22.5 against orcs, 22.5 against trolls, 22.5 against giants, and 11.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 29. x) a sling (ML2) (+5,+7) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. y) a short bow (ML2) (+5,+7) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. z) 8 arrows (1d4) (+7,+3) {) 15 arrows (1d4) (+1,+7) Kremlen the High-Elf Ranger Began the quest to kill Morgoth on 06/06/2010 at 12:52 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 09:03:08 | 3 | 4 | Killed Grip, Farmer Maggot's dog | 1, 09:03:08 | 3 | 5 | Reached level 5 | 1, 10:28:51 | 3 | 6 | Killed Fang, Farmer Maggot's dog | 1, 15:48:33 | 5 | 7 | Killed Ted Sandyman, the Miller | 1, 22:23:31 | 8 | 10 | Reached level 10 | 2, 05:36:15 | 13 | 12 | Killed Ufthak of Cirith Ungol | 2, 14:34:58 | 19 | 15 | Reached level 15 | 2, 17:12:44 | 19 | 15 | Killed Radbug of Cirith Ungol | 2, 23:24:39 | 26 | 17 | Killed Lotho Sackville-Baggins | 3, 04:09:50 | 31 | 18 | Found The set of mail gauntlets of Tinging | 3, 07:38:20 | 35 | 19 | Found The hatchet of Eliennhil | 3, 07:39:26 | 34 | 20 | Reached level 20 | 3, 08:20:40 | 33 | 21 | Found The broad axe of Neglung | 3, 10:16:22 | 33 | 22 | Found The set of leather gloves of Hisir | 3, 12:19:45 | 35 | 22 | Killed Nar, the Dwarf | 3, 13:03:35 | 35 | 23 | Killed Ulbandi the Ogre Chieftain | 3, 14:31:12 | 36 | 24 | Killed Gorbag, Captian of Minas Morgul | 3, 17:06:19 | 36 | 25 | Reached level 25 | 3, 17:20:35 | 36 | 25 | Killed Tom, the Stone Troll | 3, 18:31:30 | 36 | 26 | Found The light crossbow of Elorwe | 3, 19:32:04 | 36 | 26 | Killed The Great Goblin ============================================================ | 4, 03:57:53 | 45 | 27 | Killed by a 11-headed hydra. | 4, 03:57:53 | 45 | 27 | Killed on 06/27/2010 at 08:02 PM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)