[Angband 3.0.9b Character Dump] Name TeKRunneR II Self RB CB EB Best Sex Male Age 13 STR: 18/73 +2 +5 +4 18/183 Race Half-Orc Height 64 INT: 14 -1 -2 +0 11 Class Warrior Weight 153 WIS: 18 +0 -2 +0 16 Title Commando Status 4 DEX: 18/01 +0 +2 +8 18/101 HP 366/366 Maximize Y CON: 15 +1 +2 +0 18 SP 0/0 CHR: 15 -4 -1 +0 10 Level 33 Armor [34,+61] Saving Throw Excellent Cur Exp 238796 Fight (+17,+25) Stealth Bad Max Exp 238796 Melee (+27,+40) Fighting Legendary Adv Exp 302500 Shoot (+26,+9) Shooting Heroic MaxDepth 1900 ft Blows 5/turn Disarming Excellent Turns 1100711 Shots 1/turn Magic Device Very Good Gold 53697 Infra 50 ft Perception Bad Burden 129.9 lbs Speed Normal Searching Poor Your father was an Orc, but it is unacknowledged. You are the adopted child of a Guildsman. You are the black sheep of the family. You have blue eyes, curly brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:............. Elec:......+.+.... Confu:............. Fire:+.....+...... Sound:............. Cold:......+...+.. Shard:............. Pois:............. Nexus:............. Fear:+...........+ Nethr:............. Lite:............. Chaos:............. Dark:............+ Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:..........+.. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:....+........ Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:+............ Blows:............. FrAct:+..........+. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) a Light Crossbow (x3) (+9,+9) c) an Emerald Ring of Dexterity (+4) It increases your dexterity by 4. It sustains your dexterity. d) a Silver Ring of Damage (+11) e) a Copper Amulet of Infravision (+2) It increases your infravision by 2. f) The Star of Elendil It usually provides light of radius 3. It cannot be harmed by the elements. It might have hidden powers. g) Metal Scale Mail of Resistance (-2) [13,+5] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. h) a Shadow Cloak [6,+7] i) a Large Metal Shield of Resist Lightning [5,+6] It provides resistance to lightning. It cannot be harmed by electricity. j) an Iron Helm [5,+7] k) The Set of Gauntlets 'Paurnimmen' [2,+14] It provides resistance to cold. It slows your metabolism. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Free Action [3,+6] It grants you immunity to paralysis. [Character Inventory] a) a Pink Potion of Speed b) 15 Viscous Pink Potions of Cure Critical Wounds c) an Orange Potion of Healing d) 14 Scrolls titled "viaes themo" of Phase Door e) 9 Scrolls titled "ma dia pus" of Identify f) 4 Scrolls titled "dentus sa" of Satisfy Hunger g) 2 Zinc Rods of Recall It cannot be harmed by electricity. h) a Gold Rod of Illumination {1} i) a Gold-Plated Rod of Detection It cannot be harmed by electricity. j) 2 Runed Wands of Teleport Other (11 charges) k) 3 Gnarled Staffs of Teleportation (4 charges) l) 20 Bolts of Slay Animal (1d5) (+9,+11) It slays animals. m) 13 Seeker Bolts (4d5) (+5,+5) [Home Inventory] a) 6 Viscous Pink Potions of Cure Critical Wounds b) 2 Cloudy Potions of Restore Life Levels c) a Gloopy Green Potion of Restore Strength d) 3 Silver Speckled Potions of Restore Intelligence e) 2 Grey Speckled Potions of Restore Dexterity f) 2 White Potions of Restore Constitution g) a Chromium Rod of Door/Stair Location h) a Runed Rod of Teleport Other i) a Silver Staff of Speed (5 charges) j) an Alexandrite Ring of Free Action It grants you immunity to paralysis. k) a Jet Ring of Strength (+3) It increases your strength by 3. It sustains your strength. l) an Aquamarine Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. m) a Lapis Lazuli Ring of Slaying (+5,+5) n) The Phial of Galadriel It usually provides light of radius 3. It cannot be harmed by the elements. It might have hidden powers. o) The Dagger 'Narthanc' (2d4) (+4,+6) It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. p) a Dagger of *Slay Dragon* (1d4) (+7,+3) (+1) It increases your constitution by 1. It is especially deadly against dragons. It provides resistance to fear. q) a Long Sword (Holy Avenger) (2d5) (+9,+12) [+4] (+2) It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear. It is blessed by the gods. It grants you the ability to see invisible things. It might have hidden powers. r) a Long Sword of Flame (2d5) (+9,+5) It is branded with fire. It provides resistance to fire. It cannot be harmed by fire. s) a Two-Handed Sword of *Slay Animal* (3d6) (+9,+9) (+2) It increases your intelligence by 2. It slays animals. It slows your metabolism. t) a Glaive of Slay Evil (2d6) (+10,+16) It slays all evil creatures. u) a Glaive of Venom (2d6) (+3,+10) It is branded with poison. v) a Whip of Gondolin (1d3) (+15,+15) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It usually provides light of radius 1. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. It might have hidden powers. w) a Short Bow of Extra Might (x2) (+8,+12) (+1) It increases your shooting power by 1. x) 26 Bolts of Slay Dragon (1d5) (+16,+9) It slays dragons. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : yes (score_know) Score: Allow player to avoid death : no (score_live)