[Angband 3.1.2 (r1967) Character Dump] Name Sarah Self RB CB EB Best Sex Female Age 92 STR: 18 -1 +2 +5 18/60 Race Elf Height 57 INT: 15 +2 +1 +2 18/20 Class Rogue Weight 78 WIS: 10 -1 -2 +0 7 Title Sharper Social Respected DEX: 17 +1 +3 +4 18/70 HP -68/284 Maximize Y CON: 15 -2 +1 +0 14 SP 50/50 CHR: 13 +1 -1 +4 17 Level 33 Armor [11,+91] Saving Throw 67% Cur Exp 362253 Fight (+5,+14) Stealth Superb Max Exp 369849 Melee (+18,+25) Fighting Heroic Adv Exp 398750 Shoot (+31,+13) Shooting Heroic MaxDepth 3200' (L64) Blows 3/turn Disarming 100% Game Turns 752330 Shots 1/turn Magic Device 64 Player Turns 91208 Infra 30 ft Perception 1 in 1 Active Turns 40755 Speed 7 Searching 65% Gold 34366 Burden 196.9 lbs You are the only child of a Sindarin Ranger. You have light grey eyes, straight black hair, and a fair complexion. rAcid:......+...+.. rConf:............. rElec:....+.+...... Sound:+............ rFire:+.....+.+.... Shard:............. rCold:.....++....+. Nexus:............. rPois:............. Nethr:............. rFear:+............ Chaos:............. rLite:..........+.+ Disen:............. rDark:............. S.Dig:............. rBlnd:.........+... Feath:............. Light:...........+. Aggrv:............. Regen:............. Stea.:...........+. ESP:............. Sear.:.........+... Invis:+........+... Infra:............+ FrAct:.......+..+.. Tunn.:...........+. HLife:............. Speed:.......+...+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You are surrounded by a white light. > The Eye druj wakes up. > The Eye druj looks deep into your eyes. > Your mind is blasted by psionic energy. > You are confused! > You feel yourself moving slower! > The Eye druj magically summons an undead adversary! > Target Aborted. > You are too confused! > You feel yourself moving faster! > You have 3 charges remaining. > The Eye druj casts a mana bolt. > The Eye druj casts a nether ball. > You feel your life draining away! > You die. Killed by an Eye druj. [Character Equipment] a) The Cutlass of Raugrodh (1d8) (+13,+11) Provides resistance to fire, fear, sound. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 3 blows/round. With an additional 6 strength and 0 dex you would get 4 blows With an additional 1 strength and 2 dex you would get 4 blows With an additional 0 strength and 3 dex you would get 4 blows Average damage/hit: 30.5. b) a Light Crossbow of Accuracy (x3) (+26,+13) c) a Sapphire Ring of Damage (+0,+8) d) a Zircon Ring of Strength (+3) +3 strength. Sustains strength. e) a Driftwood Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) The Phial of Iviniach (charging) Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 18 to 34 turns to recharge at your current speed. Your chance of success is 94.6% Radius 3 light. g) a Robe of Resistance [2,+14] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak of Coroth [1,+21] (+4) +4 speed. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it cures blindness and gives you telepathy for 6d6 +12 turns. Takes 187 to 340 turns to recharge at your current speed. Your chance of success is 94.1% i) a Small Metal Shield of Resist Fire [4,+9] Provides resistance to fire. Cannot be harmed by fire. j) a Golden Crown of Seeing [0,+7] (+5 searching) +25% to searching. Provides resistance to blindness. Cannot be harmed by acid. Grants the ability to see invisible things. k) The Set of Caestus of Gulien (+0,+3) [2,+9] (+2) +2 strength, intelligence. Provides resistance to acid, light. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Prevents paralysis. l) The Pair of Leather Boots 'Marath' [2,+28] (+4) +4 dexterity, charisma, stealth, tunneling, speed. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence, constitution. When aimed, it creates an acid bolt with damage 12d8. Takes 95 to 166 turns to recharge at your current speed. Your chance of success is 92.2% Radius 1 light. [Character Quiver] n) 18 Bolts of Venom (1d5) (+9,+12) Branded with venom. Combat info: Hits targets up to 120 feet away. Average damage/hit: 257 vs. creatures not resistant to poison, and 85.6 vs. others. 25% chance of breaking upon contact. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. g) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. h) 2 Light Blue Potions of Cure Critical Wounds i) 7 Brown Speckled Potions of Restore Life Levels j) a Scroll titled "sus sicetsga" of Word of Recall k) 2 Scrolls titled "los gla" of *Destruction* l) 2 Zinc-Plated Rods of Lightning Bolts m) a Mithril Rod of Teleport Other n) 2 Mithril-Plated Rods of Light o) an Aluminum-Plated Rod of Recall Cannot be harmed by electricity. p) a Walnut Staff of Speed (3 charges) q) The Fur Cloak 'Elegion' [3,+24] (+4) (charging) +4 strength, intelligence. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When aimed, it allows you to breathe lightning for 100 damage. Takes 187 to 340 turns to recharge at your current speed. Your chance of success is 92.9% r) The Long Sword of Glost (4d5) (+8,+19) (+3) +3 dexterity, charisma, attack speed. Provides resistance to sound. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Blessed by the gods. Slows your metabolism. Grants the ability to see invisible things. Aggravates creatures nearby. Combat info: 7 blows/round. With an additional 6 strength and 0 dex you would get 8 blows With an additional 3 strength and 1 dex you would get 8 blows With an additional 0 strength and 2 dex you would get 8 blows Average damage/hit: 46.9. s) a Broad Sword of *Slay Evil* (2d5) (+10,+6) (+2) +2 wisdom. Slays evil creatures. Blessed by the gods. Prevents paralysis. Combat info: 3 blows/round. With an additional 11 strength and 0 dex you would get 4 blows With an additional 4 strength and 2 dex you would get 4 blows With an additional 0 strength and 3 dex you would get 4 blows Average damage/hit: 33.4 vs. evil creatures, and 26.9 vs. others. t) a Great Axe of *Slay Orc* (4d4) (+8,+11) (+1) +1 dexterity. Slays orcs. Sustains dexterity. Combat info: 2 blows/round. With an additional 4 strength and 0 dex you would get 3 blows With an additional 0 strength and 2 dex you would get 3 blows Average damage/hit: 59.3 vs. orcs, and 37.3 vs. others. u) a Ball-and-Chain of *Slay Dragon* (2d4) (+12,+7) (+1) +1 constitution. *Slays* dragons. Provides resistance to fear. Combat info: 3 blows/round. With an additional 11 strength and 0 dex you would get 4 blows With an additional 4 strength and 2 dex you would get 4 blows With an additional 0 strength and 3 dex you would get 4 blows Average damage/hit: 48.3 vs. dragons, and 26.9 vs. others. v) The Mattock of Baronth (1d8) (+13,+15) (+3) +3 strength, dexterity, tunneling. Provides resistance to lightning, dark. Cannot be harmed by acid, electricity, fire, cold. Combat info: 3 blows/round. With an additional 2 strength and 0 dex you would get 4 blows With an additional 0 strength and 3 dex you would get 4 blows Average damage/hit: 38. [Home Inventory] a) a Brown Potion of Healing b) a White Potion of Restore Mana c) a Cyan Potion of Restore Strength d) 13 Scrolls titled "suctus ava gor" of Identify e) a Rhodonite Ring of Constitution (+3) +3 constitution. Sustains constitution. f) an Amethyst Ring of Acid [+12] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. g) an Alexandrite Ring of Free Action Prevents paralysis. h) a Copper Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. i) a Cloak of Protection [1,+14] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 1941 50' 2 Reached level 2 6791 100' 3 Reached level 3 11084 100' 3 Killed Grip, Farmer Maggot's dog 11084 100' 4 Reached level 4 22467 150' 5 Reached level 5 25681 200' 6 Reached level 6 28271 200' 6 Killed Bullroarer the Hobbit 28271 200' 7 Reached level 7 38102 250' 8 Reached level 8 55771 350' 9 Reached level 9 66582 450' 10 Reached level 10 68416 450' 11 Reached level 11 81791 450' 12 Reached level 12 93774 500' 13 Reached level 13 99498 500' 14 Reached level 14 100521 500' 14 Killed Lagduf, the Snaga 107524 600' 15 Reached level 15 112764 600' 16 Reached level 16 128144 800' 17 Reached level 17 136028 900' 17 Killed Brodda, the Easterling 136028 900' 18 Reached level 18 136059 900' 18 Found The Phial of Iviniach 148955 1100' 19 Reached level 19 153983 1100' 19 Killed Ulfast, Son of Ulfang 157470 0' 19 Killed Farmer Maggot 163854 1150' 20 Reached level 20 165762 1150' 20 Killed Mughash the Kobold Lord 171787 1150' 21 Reached level 21 177805 1200' 21 Killed Ugluk, the Uruk 185208 1200' 22 Reached level 22 189025 1200' 22 Killed Golfimbul, the Hill Orc Chief 190343 1200' 22 Found The Cutlass of Raugrodh 232305 0' 22 dive slowly til 1500' then dive to 4900', look for -TO 232878 1250' 23 Reached level 23 234578 1250' 23 Killed Nar, the Dwarf 250525 1300' 24 Reached level 24 254756 1300' 24 Killed Shagrat, the Orc Captain 265135 1450' 24 Found The Set of Caestus of Gulien 266771 1450' 25 Reached level 25 277253 1450' 25 dive cautiously until 300 hp and -tele_other 297150 1550' 26 Reached level 26 330449 2150' 27 Reached level 27 340150 0' 27 holy shit 518053 50' 27 Killed Smeagol 551171 2350' 27 Found The Long Sword of Glost 564856 2450' 28 Reached level 28 599743 50' 29 Reached level 29 615691 2650' 29 be very very careful 624577 2650' 29 Killed Ulwarth, Son of Ulfang 633629 2800' 29 Found The Fur Cloak 'Elegion' 642066 2850' 29 Killed Uvatha the Horseman 644713 2850' 30 Reached level 30 661517 2950' 31 Reached level 31 693976 2950' 31 Killed Scatha the Worm 693976 2950' 32 Reached level 32 698632 2950' 32 Killed Rogrog the Black Troll 707523 3000' 32 so far so good, keep it up, cautiously 718696 3050' 33 Reached level 33 720088 3050' 33 Found The Cloak of Coroth 725718 3100' 33 Killed Itangast the Fire Drake 727281 3100' 33 Found The Mattock of Baronth 732220 3100' 33 Killed Angamaite of Umbar 738892 3100' 33 Killed Sangahyando of Umbar 743702 3100' 33 Found The Pair of Leather Boots 'Marath' [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)