[Angband 3.1.2 (r1971) Character Dump] Name Leisa Self RB CB EB Best Sex Female Age 27 STR: 17 +0 +2 +0 18/10 Race Half-Elf Height 71 INT: 14 +1 +2 +0 17 Class Ranger Weight 95 WIS: 10 -1 +0 +0 9 Title Courser Social Liked DEX: 17 +1 +1 +0 18/10 HP -1/135 Maximize Y CON: 14 -1 +1 +0 14 SP 9/20 CHR: 10 +1 +1 +0 12 Level 16 Armor [7,+24] Saving Throw 48% Cur Exp 2900 Fight (+4,+2) Stealth Good Max Exp 2900 Melee (+5,+7) Fighting Excellent Adv Exp 3220 Shoot (+4,+0) Shooting Superb MaxDepth 650' (L13) Blows 1/turn Disarming 45% Game Turns 264246 Shots 1/turn Magic Device 53 Player Turns 26556 Infra 20 ft Perception 1 in 13 Active Turns 24116 Speed Normal Searching 40% Gold 2272 Burden 97.8 lbs Your father was of the Nandor. You are one of several children of a Townsman. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. rAcid:......+...... rConf:............. rElec:............. Sound:............. rFire:............. Shard:............. rCold:............. Nexus:............. rPois:............. Nethr:............. rFear:............. Chaos:............. rLite:............. Disen:............. rDark:............. S.Dig:............. rBlnd:............. Feath:............. Light:............. Aggrv:............. Regen:............. Stea.:............. ESP:............. Sear.:...+......... Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Novice ranger misses you. > The Novice ranger hits you. > The Novice ranger casts a magic missile. > *** LOW HITPOINT WARNING! *** > The Novice ranger casts a magic missile. > *** LOW HITPOINT WARNING! *** > You are no longer poisoned. > There is a wall in the way! > Target Selected. > The Novice ranger casts a magic missile. > *** LOW HITPOINT WARNING! *** > The Novice ranger casts a magic missile. > *** LOW HITPOINT WARNING! *** > The Novice ranger casts a magic missile. > You die. Killed by a Novice ranger. [Character Equipment] a) a Cutlass of Slay Animal (1d8) (+1,+5) {@w0} Slays animals. Combat info: 1 blow/round. With an additional 3 strength and 0 dex you would get 2 blows With an additional 0 strength and 6 dex you would get 2 blows Average damage/hit: 16.4 vs. animals, and 11.8 vs. others. b) a Long Bow (x3) (+0,+0) c) a Ring of Protection [+10] d) a Ring of Searching (+2) +10% to searching. e) (nothing) f) a Lantern (14126 turns) {@w4} Cannot be harmed by fire. Radius 2 light. g) a Robe of Resist Acid [2,+7] Provides resistance to acid. Cannot be harmed by acid. h) (nothing) i) a Wicker Shield [2,-1] j) a Hard Leather Cap [2,+0] k) (nothing) l) a Pair of Leather Sandals [1,+6] [Character Quiver] n) 3 Rounded Pebbles (1d2) (+0,+0) {@v1} o) 87 Arrows (1d4) (+0,+0) {@f1=g} Combat info: Hits targets up to 120 feet away. Average damage/hit: 7.5. 35% chance of breaking upon contact. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@p1@b1@G1} b) a Book of Magic Spells [Conjurings and Tricks] {@p2@b2@G2} c) 4 Rations of Food d) a Mushroom of Emergency e) 6 Potions of Cure Serious Wounds {@q2} f) 5 Potions of Cure Critical Wounds {@q1} g) a Potion of Speed {@q7} h) 4 Scrolls of Phase Door {@r1} i) 8 Scrolls of Identify {@r2} j) 5 Scrolls of Word of Recall {@r3} k) a Scroll of Deep Descent {@r7 !*} l) 2 Rods of Trap Location {@z3} m) a Rod of Light n) a Wand of Stinking Cloud (4 charges) o) a Wand of Slow Monster (9 charges) p) a Wand of Light (6 charges) q) a Staff of Sleep Monsters (10 charges) r) a Staff of Detect Invisible (10 charges) s) a Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. t) a Tulwar (2d4) (+4,+5) Combat info: 1 blow/round. With an additional 2 strength and 0 dex you would get 2 blows With an additional 0 strength and 6 dex you would get 2 blows Average damage/hit: 12.4. [Home Inventory] a) 4 Rations of Food b) 2 Mushrooms of Emergency c) 2 Potions of Speed {@q7} d) 14 Scrolls of Satisfy Hunger e) a Pair of Leather Sandals [1,+4] ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 993 0' 1 Killed Farmer Maggot 6708 50' 2 Reached level 2 14643 50' 3 Reached level 3 26835 100' 3 Killed Grip, Farmer Maggot's dog 26835 100' 4 Reached level 4 31919 100' 5 Reached level 5 36676 100' 6 Reached level 6 50758 300' 7 Reached level 7 55837 300' 8 Reached level 8 62968 300' 9 Reached level 9 72845 300' 10 Reached level 10 133349 200' 11 Reached level 11 162691 300' 11 What's 'magical' about an uncursed (-3 -4) trident? 166605 300' 11 Killed Bullroarer the Hobbit 166605 300' 12 Reached level 12 196594 400' 13 Reached level 13 221339 450' 13 Killed Wormtongue, Agent of Saruman 224759 450' 14 Reached level 14 225235 450' 14 Killed Fang, Farmer Maggot's dog 234368 550' 15 Reached level 15 253550 650' 16 Reached level 16 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)