[Angband 3.0.9b Character Dump] Name Hanineli Self RB CB EB Best Sex Male Age 2 STR! 18/100 -1 +5 +7 18/210 Race Gnome Height 37 INT! 18/100 +2 -2 +1 18/110 Class Warrior Weight 95 WIS! 18/100 +0 -2 +1 18/90 Title Lord Status 0 DEX! 18/100 +2 +2 +5 18/190 HP 1047/1047 Maximize Y CON! 18/100 +1 +2 +7 18/200 SP 0/0 CHR! 18/100 -2 -1 +1 18/80 Level 50 Armor [54,+103] Saving Throw Heroic Cur Exp 7328450 Fight (+40,+32) Stealth Excellent Max Exp 7328450 Melee (+52,+44) Fighting Legendary Adv Exp ******** Shoot (+56,+13) Shooting Legendary MaxDepth Lev 79 Blows 6/turn Disarming Superb Turns 17927446 Shots 1/turn Magic Device Superb Gold 1654133 Infra 40 ft Perception Poor Burden 220.9 lbs Speed 19 Searching Fair You are one of several children of a Gnome Beggar. You are a well liked child. You have green eyes, straight brown hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.++... Blind:......+...... Elec:*.....+.++... Confu:......+...... Fire:...*..+.++... Sound:......+...... Cold:....+.+.++... Shard:......+...... Pois:......+...... Nexus:......++..... Fear:...+.....+..+ Nethr:...+..+...... Lite:.....++.+.... Chaos:......+...... Dark:....+++.+.... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......+..... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:...+......... Tunn.:............. Telep:.........+... Speed:..++...+...+. Invis:...+.+...+... Blows:............. FrAct:...+......+.+ Shots:............. HLife:....++....... Might:............. [Character Equipment] a) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. b) a Long Bow of Accuracy (x3) (+16,+13) c) a Ring of Speed (+8) It increases your speed by 8. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain (charging) It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+13] (charging) It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+6] (+9) It increases your speed by 9. [Character Inventory] a) 14 Rations of Food b) 10 Potions of Cure Critical Wounds c) 4 Scrolls of Phase Door d) 6 Scrolls of Word of Recall e) 8 Scrolls of Identify f) 2 Scrolls of *Identify* g) a Rod of Illumination h) a Wand of Stinking Cloud (0 charges) i) a Staff of Teleportation (6 charges) j) 2 Staffs of *Destruction* (0 charges) k) Blue Dragon Scale Mail [30] {good} l) White Dragon Scale Mail [30] {good} m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. n) Soft Studded Leather [5] {good} o) Hard Leather Armour of Resistance (-1) [6,+6] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. p) a Cloak [1] {good} q) a Cloak [1] {good} r) a Large Metal Shield [5] {good} s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {DarkActv} It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It usually provides light of radius 4. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. t) an Arrow (1d4) (+0,+1) [Home Inventory] a) 97 Rations of Food b) 25 Potions of Speed c) 36 Potions of Resist Cold d) 33 Potions of Cure Critical Wounds e) 5 Potions of *Healing* f) 59 Scrolls of Phase Door g) 8 Scrolls of Teleportation h) 8 Scrolls of Teleport Level i) 3 Scrolls of Protection from Evil j) a Rod of Recall It cannot be harmed by electricity. k) 5 Staffs of Perception (28 charges) l) a Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. m) a Ring of Speed (+7) It increases your speed by 7. n) The Amulet of Carlammas (+2) (charging) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {PoisnConfActv} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. p) The Full Plate Armour of Isildur [25,+25] (+1) {ConfSoundNxs} It increases your constitution by 1. It cannot be harmed by the elements. It might have hidden powers. q) The Cloak 'Holcolleth' [1,+8] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. r) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. s) The Hard Leather Cap of Thranduil [2,+10] (+2) {BlndESP} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. v) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {ActvFA} It increases your dexterity by 4. It slays orcs and demons. It provides resistance to cold. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis. It activates for frost bolt (12d8) every 50 turns. It cannot be harmed by the elements. w) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : yes (score_live)