[DaJAngband v1.2.1c Character Dump] Name Anne Loki Self RB CB EB Best Sex Female Age 104 STR: 10 -2 +1 +0 9 Race Fairy Gnome Height 28 INT: 11 +1 +2 +0 14 Class Thief Weight 44 WIS: 10 +4 -1 +0 13 Title Escape Artist Status 1 DEX: 15 +2 +3 +0 18/20 HP -9/133 Score 2642 CON: 13 +0 -1 +0 12 SP 17/27 CHR: 16 +1 +1 +0 18 Level 25 Armor [6,+18] Saving Throw 73 Cur Exp 22442 Fight (+11,+11) Fighting 143 Max Exp 22442 Melee (+17,+18) Shooting 180 Adv Exp 28525 Shoot (+17,+7) Throwing 184 MaxDepth Lev 35 Blows 1/turn Disarming 86 Day 4, 9:13:51 Shots 1/turn Magic Device 53 Gold 13305 Stealth 10 Alertness 24 Burden 98.1 lbs Energy 100% Searching 37 You are one of several children of a Gnome gardener. You are the black sheep of the family. You have brown eyes, wavy black hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:+.......+.... Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............+ Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:....+........ Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............. :............. [Last Messages] > The gorgimera butts you. > The gorgimera claws you. > The gorgimera bites you. > You are enveloped in flames! > One of your Scrolls titled "tas tus pro" of Identify (k) was destroyed! > The gorgimera gazes at you. > You resist the effects! > You feel less resistant to cold. > The gorgimera butts you. > The gorgimera misses you. > The gorgimera bites you. > You are enveloped in flames! > *** LOW HITPOINT WARNING! *** > The gorgimera gazes at you. > You die. [Character Equipment] a) a hatchet of Flame (1d5) (+6,+7) It is branded with fire. It provides resistance to fire. It cannot be harmed by fire. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 27 against fire-vulnerable creatures, and 21 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 21. b) a long bow (ML3) (+6,+7) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) a Jasper Ring of Accuracy (+9) d) a Garnet Ring of Damage (+10) e) a Colored Glass Amulet of Regeneration It speeds your regeneration. f) a brass lantern (40:41:40) It usually provides light of radius 2. It cannot be harmed by fire. g) (nothing) h) a cloak of Stealth [1,+8] (+1 to stealth) It increases your stealth by 1. i) a small leather shield of Resist Fire [2,+1] It provides resistance to fire. It cannot be harmed by fire. j) a hard leather cap [2,+3] k) a set of leather gloves [1,+2] l) (nothing) [Character Equipment -- Quiver] n) 5 arrows (1d4) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 24.9. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 21. o) 2 hand grenades (8d3) (+0,+1) It is balanced for throwing and can't be used for melee. This projectile (almost always) explodes in a radius 2-3 ball of shards (or its element if it is branded) when it hits a monster, damaging any creatures adjacent to the target monster. It cannot be harmed by cold. This weapon can be thrown for an average damage of 47.6. Your chance of scoring a critical hit when throwing this weapon is 1 in 17. [Character Inventory] a) a Book of Alchemy [Beginner's Mixing] {@m1 @b1 @G1} b) a Book of Alchemy [Commonly Used Potions] It cannot be harmed by acid. c) a Book of Alchemy [Quick Getaways: Thieves' edition] {@m3 @b3 @G3} d) a Fragrant Mushroom of Second Sight e) a Pointy Mushroom of First Sight and Second Thoughts f) 2 Light Green Potions of Speed g) 13 Violet Speckled Potions of Cure Critical Wounds h) a Pungent Potion of Healing i) 4 Scrolls titled "as sa tes tror" of Teleport Level j) 6 Scrolls titled "mantus contero" of Word of Recall k) 3 Scrolls titled "tas tus pro" of Identify l) 2 Brass Rods of Illumination {@z1} m) 4 Steel-Plated Rods of Light {!! @z2} n) a Copper Rod of Frost Bolts {!!} o) a Basilisk Tooth Wand of Teleport Other (8 charges) p) an Oak Staff of Treasure & Object Location (1d5) (-3,-5) (2 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 9. Your chance of scoring a critical hit with this weapon is 1 in 28. q) a Hazel Staff of Sleep Monsters (1d5) (+3,+4) (5 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 18. Your chance of scoring a critical hit with this weapon is 1 in 23. r) a Sapling Staff of Charm Animals (1d5) (+3,+5) (4 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 19. Your chance of scoring a critical hit with this weapon is 1 in 24. s) a barbut [4,-6] {cursed} It is cursed. t) a dagger of *Slay Evil* (1d4) (+8,+8) (+1) It increases your wisdom by 1. It slays all evil creatures. It speeds your regeneration, is better for throwing than most melee weapons, and is good and hates evil. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 24 against evil creatures, and 21.5 against other monsters. This weapon can be thrown for an average damage of 25.2 against evil creatures, and 12.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 23 (less when thrown). u) 29 iron shots of Slay Giant (1d4) (+5,+8) It slays giants. [Home Inventory] a) a Book of Alchemy [Beginner's Mixing] {@m1 @b1 @G1} b) a Book of Alchemy [Commonly Used Potions] It cannot be harmed by acid. c) a Book of Alchemy [Chemical Detections & Tools] {@m2 @b2 @G2} d) 2 Striped Mushrooms of Emergency e) 14 Crimson Potions of Cure Light Wounds f) 11 Dark Green Potions of Cure Serious Wounds g) 10 Violet Speckled Potions of Cure Critical Wounds h) 14 Scrolls titled "as sa tes tror" of Teleport Level i) 10 Scrolls titled "tas tus pro" of Identify j) 3 Scrolls titled "subio adrio co" of Door/Stair Location k) a Zinc-Plated Rod of Trap Location {!! @z1} l) 3 Zinc Rods of Door/Stair Location {!!} m) 4 Dragon Claw Wands of Sleep Monster (42 charges) n) a Hippocampus Tail Wand of Wonder (17 charges) It cannot be harmed by the elements. o) a Redwood Staff of Teleportation (1d5) (+3,+3) (1 charge) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 17. Your chance of scoring a critical hit with this weapon is 1 in 24. p) a Cypress Staff of Identify (1d5) (-2,-2) (19 charges) {cursed} It is cursed. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 12. Your chance of scoring a critical hit with this weapon is 1 in 27. q) an Oak Staff of Treasure & Object Location (1d5) (+6,+3) (4 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 17. Your chance of scoring a critical hit with this weapon is 1 in 22. r) a Mahogany Staff of Detect Invisible of Slay Giant (1d5) (+11,+3) (17 charges) It slays giants. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 23 against giants, and 17 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 19. s) a Maple Staff of Cure Light Wounds (1d5) (+0,+0) (3 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 14. Your chance of scoring a critical hit with this weapon is 1 in 26. t) an Aspen Staff of Slow Monsters (1d5) (+2,+4) (0 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 18. Your chance of scoring a critical hit with this weapon is 1 in 24. u) an Emerald Ring of Alertness (+2) It increases your alertness by 10. v) an Obsidian Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. w) a Bone Amulet of Wisdom (+3) It increases your wisdom by 3. It sustains your wisdom. x) a Malachite Amulet of Resist Lightning It provides resistance to electricity. It cannot be harmed by lightning. y) a shovel (1d2) (+0,+0) (+1) {@w1} It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 12.5 (add +0.3 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 25. z) a sling (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. {) 57 bolts (1d5) (+0,+0) Anne Loki the Fairy Gnome Thief Began the quest to kill Morgoth on 05/27/2010 at 02:20 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 09:03:14 | 1 | 5 | Reached level 5 | 1, 21:46:20 | 4 | 8 | Killed Fang, Farmer Maggot's dog | 2, 03:14:35 | 8 | 9 | Killed Grip, Farmer Maggot's dog | 2, 04:46:41 | 8 | 10 | Reached level 10 | 2, 05:05:58 | 7 | 10 | Killed Wolf, Farmer Maggot's dog | 2, 14:28:59 | 12 | 11 | Killed Bill Ferny, agent of Saruman | 2, 19:52:08 | 12 | 13 | Killed Golfimbul, the Hill Orc Chief | 3, 00:41:31 | 18 | 15 | Reached level 15 | 3, 03:51:22 | 20 | 16 | Killed The Great Goblin | 3, 06:06:44 | 21 | 16 | Killed Ulfast, Son of Ulfang | 3, 13:18:21 | 21 | 20 | Reached level 20 | 3, 20:15:34 | 24 | 21 | Killed Ugluk the Uruk | 4, 00:23:21 | 27 | 22 | Killed Shagrat, Captian of Cirith Ungol | 4, 06:56:45 | 32 | 25 | Reached level 25 ============================================================ | 4, 09:13:51 | 35 | 25 | Killed by a gorgimera. | 4, 09:13:51 | 35 | 25 | Killed on 06/05/2010 at 12:26 PM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)