[Angband 3.1.2v2 Character Dump] Name Mendi 2 Self RB CB EB Best Sex Female Age 26 STR: 18/28 -2 +5 +0 18/58 Race Hobbit Height 35 INT: 12 +2 -2 +0 12 Class Warrior Weight 53 WIS: 13 +1 -2 +4 16 Title Commando Social Unknown DEX: 18/66 +3 +2 +6 18/176 HP -2/363 Maximize Y CON: 17 +2 +2 +3 18/60 SP 0/0 CHR: 15 +1 -1 +7 18/40 Level 33 Armor [23,+98] Saving Throw 71% Cur Exp 232642 Fight (+13,+3) Stealth Superb Max Exp 232642 Melee (+18,+11) Fighting Heroic Adv Exp 302500 Shoot (+24,+19) Shooting Legendary MaxDepth 2400' (L48) Blows 6/turn Disarming 78% Game Turns 657896 Shots 1/turn Magic Device 58 Player Turns 70718 Infra 40 ft Perception 1 in 33 Active Turns 66885 Speed 5 Searching 26% Gold 13446 Burden 145.2 lbs You are the only child of a Hobbit Burglar. You are the black sheep of the family. You have blue-gray eyes, wavy auburn hair, and an average complexion. rAcid:......+++.... rConf:............. rElec:......+.+.... Sound:............. rFire:......+++.+.. Shard:........+.... rCold:......+++.... Nexus:............. rPois:............. Nethr:......+...... rFear:............+ Chaos:............. rLite:............. Disen:............. rDark:......+...... S.Dig:............. rBlnd:............. Feath:............. Light:............. Aggrv:............. Regen:..........+.. Stea.:......+.+.... ESP:+............ Sear.:............. Invis:............. Infra:............+ FrAct:.......+..... Tunn.:............. HLife:............+ Speed:...........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Last Messages] > You have a Lantern of Brightness (7500 turns) (t). > You drop a Lantern of Brightness (7500 turns) (t). > You have no more Lanterns of Brightness (7500 turns) (t). > You have found 28 gold pieces worth of copper. > You sense the presence of doors! > You sense no traps. > You activate it. > The Phial wells with clear light... > You are surrounded by a white light. > The Bolt (1d5) (+0,+4) hits the Crow. > The Crow dies. > You have 19 Bolts (1d5) (+0,+4) (n). > The Winged Horror wakes up. > The Winged Horror breathes gas. > You die. Killed by a Winged Horror. [Character Equipment] a) a Trident of *Slay Evil* (1d10) (+5,+8) (+2) +2 wisdom. Slays evil creatures. Blessed by the gods. Grants telepathy. Combat info: 6 blows/round. Average damage/hit: 23 vs. evil creatures, and 17.2 vs. others. b) a Light Crossbow of Extra Might (x4) (+11,+19) (+1) +1 shooting power. c) a Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. d) a Ring of Constitution (+3) +3 constitution. Sustains constitution. e) an Amulet of Wisdom (+2) +2 wisdom. Sustains wisdom. f) The Phial of Galadriel (charging) Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 16 to 30 turns to recharge at your current speed. Your chance of success is 94.0% Radius 3 light. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark, nether. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak of Thingol [1,+18] (+3) +3 dexterity, charisma. Provides resistance to acid, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it tries to recharge a wand or staff, destroying t he wand or staff on failure. Takes 105 turns to recharge at your current speed. Your chance of success is 94.0% i) a Leather Shield of Elvenkind [6,+15] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, shards. Cannot be harmed by acid, electricity, fire, cold. j) a Metal Cap of Beauty [3,+7] (+4) +4 charisma. Sustains charisma. k) The Set of Gauntlets 'Paurhach' [3,+14] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When aimed, it creates a fire bolt with damage 9d8. Takes 13 to 24 turns to recharge at your current speed. Your chance of success is 94.4% l) a Pair of Steel Shod Boots of Speed [6,+12] (+5) +5 speed. [Character Quiver] n) 19 Bolts (1d5) (+0,+4) Combat info: Hits targets up to 140 feet away. Average damage/hit: 106. 25% chance of breaking upon contact. o) 11 Bolts (1d5) (+7,+5) Combat info: Hits targets up to 140 feet away. Average damage/hit: 110.1. 25% chance of breaking upon contact. p) 10 Bolts of Venom (1d5) (+6,+4) Branded with venom. Combat info: Hits targets up to 140 feet away. Average damage/hit: 318.2 vs. creatures not resistant to poison, and 106 vs. others. 25% chance of breaking upon contact. q) a Bolt (1d5) (+2,+1) Combat info: Hits targets up to 140 feet away. Average damage/hit: 93.8. 25% chance of breaking upon contact. r) a Bolt (1d5) (+3,+3) Combat info: Hits targets up to 140 feet away. Average damage/hit: 102. 25% chance of breaking upon contact. s) 10 Bolts of Acid (1d5) (+2,+4) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 140 feet away. Average damage/hit: 318.2 vs. creatures not resistant to acid, and 106 vs. others. 25% chance of breaking upon contact. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 5 Potions of Cure Critical Wounds b) 2 Potions of Healing c) 2 Potions of Resist Poison d) 10 Scrolls of Phase Door e) 12 Scrolls of Teleport Level f) 4 Scrolls of Door/Stair Location g) a Scroll of Dispel Undead h) 5 Scrolls of Satisfy Hunger i) 3 Scrolls of Word of Recall j) a Scroll of Protection from Evil k) 3 Rods of Door/Stair Location (1 charging) l) 2 Rods of Trap Location (1 charging) m) a Rod of Teleport Other n) a Wand of Cold Balls (4 charges) Cannot be harmed by cold. o) a Wand of Teleport Other (9 charges) p) 2 Staves of Teleportation (4 charges) q) 2 Staves of Identify (16 charges) r) 2 Rings of Escaping (+4 speed) +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. s) 2 Rings of Delving (+5) +5 tunneling. t) The Spear 'Nimloth' (1d6) (+11,+13) (+3) +3 stealth, speed. Slays undead. Branded with frost. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. Combat info: 6 blows/round. Average damage/hit: 27.7 vs. undead, 27.7 vs. creatures not resistant to cold, and 20.4 vs. others. u) a Heavy Crossbow of Power (x4) (+12,+17) [Home Inventory] a) a Ring of Dexterity (+2) +2 dexterity. Sustains dexterity. b) a Ring of Damage (+0,+6) c) 2 Rings of Escaping (+4 speed) +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. d) an Elven Cloak of Stealth [6,+8] (+4 stealth) +4 stealth. e) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When aimed, it fires a magic missile with damage 3d4. Takes 3 turns to recharge at your current speed. Your chance of success is 93.4% Radius 1 light. f) a Set of Leather Gloves of Agility [1,+3] (+3) +3 dexterity. g) a Pair of Iron Shod Boots of Stability [3,+7] Provides resistance to nexus. Feather Falling. h) a Pair of Iron Shod Boots of Stealth [3,+5] (+2) +2 stealth. i) a Short Sword of Westernesse (1d7) (+11,+10) (+2) +2 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 6 blows/round. Average damage/hit: 27.4 vs. orcs, 27.4 vs. trolls, 27.4 vs. giants, and 18.9 vs. others. j) a Short Sword (Blessed) (1d7) (+8,+12) (+1) +1 wisdom. Blessed by the gods. Grants telepathy. Combat info: 5 blows/round. With an additional 1 strength and 0 dex you would get 6 blows Average damage/hit: 19.9. k) The Short Sword 'Dagmor' (1d7) (+13,+11) (+2) +2 attack speed. Slays animals. Branded with venom. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. Combat info: 7 blows/round. With an additional 1 strength and 0 dex you would get 8 blows Average damage/hit: 23.2 vs. animals, 27.5 vs. creatures not resistant to poison, and 19 vs. others. l) The Bastard Sword 'Calris' (5d4) (-19,+20) (+5) {cursed} Heavily cursed. +5 constitution. Slays evil creatures, demons, trolls. *Slays* dragons. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. Combat info: 5 blows/round. With an additional 7 strength and 0 dex you would get 6 blows Average damage/hit: 49.8 vs. evil creatures, 62.8 vs. demons, 62.8 vs. trolls, 88.8 vs. dragons, and 36.8 vs. others. m) a Lucerne Hammer of *Slay Dragon* (2d5) (+9,+10) (+1) +1 constitution. *Slays* dragons. Provides resistance to fear. Combat info: 5 blows/round. With an additional 5 strength and 0 dex you would get 6 blows Average damage/hit: 45.9 vs. dragons, and 20.2 vs. others. n) a Sling of Extra Might (x3) (+11,+13) (+1) +1 shooting power. o) a Short Bow of Extra Might (x3) (+11,+11) (+1) +1 shooting power. p) 27 Arrows of Flame (1d4) (+6,+8) Branded with flames. Cannot be harmed by fire. q) 20 Arrows of Flame (1d4) (+8,+6) Branded with flames. Cannot be harmed by fire. r) 15 Arrows (1d4) (+5,+5) s) 26 Arrows (1d4) (+2,+5) t) 14 Iron Shots of Acid (2d4) (+5,+10) Branded with acid. Cannot be harmed by acid. u) 11 Iron Shots of Venom (1d4) (+5,+11) Branded with venom. v) 12 Iron Shots (1d4) (+4,+3) w) 27 Iron Shots (1d4) (+5,+2) ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 1662 50' 2 Reached level 2 3726 50' 3 Reached level 3 7649 100' 3 Killed Grip, Farmer Maggot's dog 7649 100' 4 Reached level 4 10219 100' 5 Reached level 5 15625 150' 6 Reached level 6 20425 150' 6 Killed Fang, Farmer Maggot's dog 22643 150' 7 Reached level 7 49672 50' 8 Reached level 8 78185 350' 9 Reached level 9 81004 350' 10 Reached level 10 83971 350' 11 Reached level 11 87557 400' 12 Reached level 12 94126 400' 13 Reached level 13 111359 450' 14 Reached level 14 112800 0' 14 Killed Farmer Maggot 124782 550' 14 Killed Wormtongue, Agent of Saruman 124782 550' 15 Reached level 15 137184 550' 15 Killed Mughash the Kobold Lord 139382 550' 16 Reached level 16 172995 400' 16 Killed Lagduf, the Snaga 177957 400' 17 Reached level 17 188904 500' 17 Killed Grishnakh, the Hill Orc 189479 500' 18 Reached level 18 202510 700' 19 Reached level 19 218081 850' 20 Reached level 20 229287 950' 21 Reached level 21 237723 950' 21 Killed Bullroarer the Hobbit 240737 900' 22 Reached level 22 257944 1000' 23 Reached level 23 266367 1050' 23 Killed Shagrat, the Orc Captain 269792 1050' 24 Reached level 24 294067 1200' 25 Reached level 25 298415 1250' 25 Killed Orfax, Son of Boldor 318556 1250' 25 Killed Boldor, King of the Yeeks 318746 1250' 25 Found The Phial of Galadriel 326241 1250' 25 Killed Nar, the Dwarf 330501 1250' 25 Killed Bolg, Son of Azog 330501 1250' 26 Reached level 26 342963 1250' 26 Killed Ugluk, the Uruk 354184 1300' 26 Killed Golfimbul, the Hill Orc Chief 373682 1350' 27 Reached level 27 386552 1400' 27 Killed Khim, Son of Mim 415370 1400' 27 Killed Beorn, the Shape-Changer 442481 1500' 28 Reached level 28 484511 1500' 28 Found The Soft Leather Armour 'Hithlomir' 508187 1650' 29 Reached level 29 526860 1750' 29 Found The Cloak of Thingol 568978 1800' 30 Reached level 30 575637 1850' 30 Found The Set of Gauntlets 'Paurhach' 583483 1850' 30 Killed Tom the Stone Troll 583483 1850' 31 Reached level 31 589362 1850' 31 Found The Bastard Sword 'Calris' 595904 1850' 31 Killed Gorbag, the Orc Captain 601883 1900' 31 Found The Short Sword 'Dagmor' 616079 2100' 32 Reached level 32 618991 2100' 32 Found The Set of Leather Gloves 'Cammithrim' 621423 2100' 32 Killed Lokkak, the Ogre Chieftain 636936 2200' 32 Killed Draebor, the Imp 646552 2300' 32 Killed Smeagol 650853 2350' 33 Reached level 33 656126 2400' 33 Killed Sangahyando of Umbar 657750 2400' 33 Found The Spear 'Nimloth' [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)