[Angband 3.1.1 dev Character Dump] Name Lende Self RB CB EB Best Sex Male Age 114 STR: 18/25 +1 +2 +3 18/85 Race High-Elf Height 67 INT: 18/25 +3 +1 +0 18/65 Class Rogue Weight 179 WIS: 15 -1 -2 +0 12 Title Filcher Social Well-liked DEX: 13 +3 +3 +1 18/20 HP 295/295 Maximize Y CON: 18 +1 +1 +3 18/50 SP 38/38 CHR: 17 +5 -1 +3 18/60 Level 28 Armor [30,+83] Saving Throw 77% Cur Exp 91318 Fight (-16,+5) Stealth Heroic Max Exp 91318 Melee (+4,+19) Fighting Heroic Adv Exp 112500 Shoot (-16,+0) Shooting Heroic MaxDepth 2200' (L44) Blows 2/turn Disarming 96% Turns 737013 Shots 0/turn Magic Device Heroic Gold 68259 Infra 60 ft Perception 1 in 12 Burden 147.7 lbs Speed 8 Searching 35% You are one of several children of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. rAcid:........+.... rConf:............. rElec:........+.... Sound:............. rFire:........+.... Shard:............. rCold:........+.+.. Nexus:...........+. rPois:............. Nethr:............. rFear:............. Chaos:............. rLite:............+ Disen:............. rDark:............. S.Dig:..........+.. rBlnd:............. Feath:...........+. PLite:............. Aggrv:............. Regen:............. Stea.:.......+..... ESP:.........+... Sear.:............. Invis:+...........+ Infra:......+.....+ FrAct:+.....+...... Tunn.:............. HLife:............. Speed:..++......... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:...+......... Might:............. [Character Equipment] a) a War Hammer of Westernesse (3d3) (+20,+14) (+1) +1 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2 blows/round. Average damage/hit: 38.3 vs. orcs, 38.3 vs. trolls, 38.3 vs. giants, and 25.8 vs. others. b) (nothing) c) a Ring of Speed (+4) +4 speed. d) a Ring of Escaping (+4 speed) +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. e) an Amulet of Charisma (+3) +3 charisma. Sustains charisma. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. Radius 3 light. g) Chain Mail (Dwarven) (-2) [14,+16] (+2) +2 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. h) an Elven Cloak of Stealth [6,+11] (+5 stealth) +5 stealth. i) a Small Metal Shield of Resistance [4,+16] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) a Golden Crown of Telepathy [0,+8] Cannot be harmed by acid. Grants telepathy. k) The Set of Gauntlets 'Paurnimmen' [3,+14] Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. l) a Pair of Iron Shod Boots of Stability [3,+8] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 10 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. b) 11 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. c) 3 Scrolls of Teleportation When read, it teleports you randomly up to 100 squares away. d) 5 Scrolls of Satisfy Hunger When read, it magically renders you well-fed, curing any gastroint estinal problems. e) 3 Scrolls of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. f) 5 Scrolls of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. g) 5 Rods of Treasure Location (3 charging) {@z3} When activated, it detects gold and objects nearby. Takes 90 turns to recharge at your current speed. h) 6 Rods of Door/Stair Location (1 charging) {@z2} When activated, it detects doors and stairs nearby. Takes 126 turns to recharge at your current speed. i) 5 Rods of Trap Location (2 charging) {@z1} When activated, it detects traps nearby. Takes 90 turns to recharge at your current speed. j) 4 Rods of Fire Bolts {@z6} When aimed, it creates a fire bolt with damage 12d8. Takes 27 turns to recharge at your current speed. k) 4 Rods of Frost Bolts (3 charging) {@z7} When aimed, it creates a frost bolt with damage 12d8. Takes 23 turns to recharge at your current speed. l) 2 Rods of Lightning Bolts (1 charging) {@z8} When aimed, it creates a lightning bolt with damage 6d6. Takes 19 turns to recharge at your current speed. m) a Rod of Acid Bolts (charging) When aimed, it creates an acid bolt with damage 12d8. Takes 21 turns to recharge at your current speed. n) 2 Rods of Cold Balls (1 charging) When aimed, it creates a frost ball with damage 100. Takes 45 turns to recharge at your current speed. o) a Wand of Cold Balls (4 charges) Cannot be harmed by cold. When aimed, it creates a frost ball with damage 100. p) 4 Wands of Teleport Other (15 charges) When aimed, it teleports a target monster away. q) 3 Staves of Mapping (1 charge) When activated, it maps the area around you. r) 3 Staves of Identify (5 charges) {@u1} When activated, it reveals to you the extent of an item's magical powers. [Home Inventory] a) 3 Potions of Healing When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. b) 4 Potions of Speed When drunk, it hastens you for 2d10+20 turns. c) 17 Scrolls of Teleport Level When read, it teleports you one level up or down. d) 11 Scrolls of Satisfy Hunger When read, it magically renders you well-fed, curing any gastroint estinal problems. e) 7 Scrolls of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. f) 2 Scrolls of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. g) a Rod of Trap Location {@z1} When activated, it detects traps nearby. Takes 90 turns to recharge at your current speed. h) 4 Rods of Illumination When activated, it lights up an area and inflicts 2d8 damage on li ght-sensitive creatures. Takes 54 turns to recharge at your current speed. i) 4 Wands of Magic Missile (4 charges) {@a1} When aimed, it fires a magic missile with damage 3d4. j) 2 Wands of Lightning Bolts (0 charges) When aimed, it creates a lightning bolt with damage 6d6. k) a Wand of Frost Bolts (8 charges) When aimed, it creates a frost bolt with damage 6d8. l) a Wand of Fire Bolts (10 charges) When aimed, it creates a fire bolt with damage 12d8. m) a Wand of Acid Bolts (7 charges) When aimed, it creates an acid bolt with damage 10d8. n) 3 Wands of Stinking Cloud (1 charge) {@a1} When aimed, it fires a stinking cloud with damage 12. o) a Wand of Lightning Balls (10 charges) Cannot be harmed by electricity. When aimed, it creates a lightning ball with damage 64. p) 2 Staves of Teleportation (17 charges) When activated, it teleports you randomly up to 100 squares away. q) 2 Staves of Speed (13 charges) When activated, it hastens you for 2d10+20 turns. r) 5 Staves of Identify (50 charges) {@u1} When activated, it reveals to you the extent of an item's magical powers. s) a Ring of Resist Poison Provides resistance to poison. t) a Ring of Resist Fire Provides resistance to fire. Cannot be harmed by fire. u) a Ring of Delving (+5) +5 tunneling. When aimed, it turns rock into mud. Takes 30 to 63 turns to recharge at your current speed. v) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 4417 200' 2 Reached level 2 5252 200' 3 Reached level 3 20014 100' 4 Reached level 4 33933 100' 5 Reached level 5 35834 100' 5 Killed Fang, Farmer Maggot's dog 53699 100' 5 Killed Grip, Farmer Maggot's dog 53699 100' 6 Reached level 6 69412 150' 7 Reached level 7 83345 450' 8 Reached level 8 107245 350' 9 Reached level 9 110641 700' 10 Reached level 10 122901 850' 11 Reached level 11 123812 850' 12 Reached level 12 127444 850' 13 Reached level 13 132095 900' 14 Reached level 14 133176 950' 15 Reached level 15 134175 950' 15 Killed Bullroarer the Hobbit 135431 950' 16 Reached level 16 139582 1150' 17 Reached level 17 144598 1350' 17 Found The Set of Gauntlets 'Paurnimmen' 145155 1350' 18 Reached level 18 149905 1400' 19 Reached level 19 152839 0' 19 Killed Farmer Maggot 290529 1500' 20 Reached level 20 292367 1550' 21 Reached level 21 300137 1700' 22 Reached level 22 302393 1700' 23 Reached level 23 457689 1800' 24 Reached level 24 471094 1800' 25 Reached level 25 578717 1900' 26 Reached level 26 587334 1900' 26 Found The Metal Cap of Thengel 598791 2000' 26 Found The Dagger 'Narthanc' (LOST) 670781 2000' 27 Reached level 27 721097 2050' 27 Found The Phial of Galadriel 727100 2100' 28 Reached level 28 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)