[ToME 2.3.8 (ah) Character Sheet] Name : Deus XII. der Zickige Age 64 STR! 40 Sex : Neuter Height 59 INT: 21 Race : Zombie Kobold Weight 130 WIS: 19 Class : Warrior Social Class 3 DEX! 36 Body : Player CON: 40 God : Manwe Sulimo CHR! 16 + To Melee Hit 64 Level 42 Hit Points -443/ 1071 + To Melee Damage 52 Experience 2970254 Spell Points 25/ 34 + To Ranged Hit 52 Max Exp 2976406 Sanity 299/ 299 + To Ranged Damage 10 Exp to Adv. 3060000 Piety 14244 AC 37+120 Gold 1210618 Speed Fast (+11) (Miscellaneous Abilities) Fighting : Legendary[45]Perception : Very Good Blows/Round: 12 Bows/Throw : Legendary[10]Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Poor Mel.dmg/Rnd: 72d7+624 Stealth : Bad Magic Device: Superb Infra-Vision: 70 feet Tactic: confident Explor: fast (Character Background) You are one of several children of a Small Kobold. You have shining black eyes, bright red hair, and green leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 49 (2450') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 63 (3150') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 13070 enemies. The sword that was broken is now reforged. You have completed 32 princess quests. You have completed 14 lost sword quests. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 42nd Quelle of the 2890th year of the third age. Your adventure lasted 56 days. Your Attributes: You are dead, killed by a Nycadaemon on level 49 of Mordor. You can breath fire. You can drive yourself into a berserk frenzy. You can throw poisoned darts. You can cast magic missiles. You can turn into a Balrog at will. You are able to control the space/time continuum. You aggravate monsters. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : ......2..3.3.... Add Int : ...3............ Add Dex : ......2..34..... Add Con : ...3.....3.3.... Add Chr : ..5............. Add Stea. : .......3........ Add Sear. : ..5..4.......... Add Infra : ...3............ Add Tun.. : ..............7. Add Speed : 5.....23...3...+ Add Blows : 5............... Slay Evil : +............... Slay Demon: +............... Slay Drag.: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: ++.............. Sust Str : ..+......+...... Sust Int : ................ Sust Wis : ..++............ Sust Dex : .........+...... Sust Con : ..+......+...... Sust Chr : ................ Invisible : +............... Mul life : ................ Sens Fire : ................ Reflect : ....+........... Free Act : ..........+....+ Hold Life : ...............+ Res Acid : ......++.++..... Res Elec : +.....+......... Imm Fire : *..+..+........* Res Cold : ++....+..+.....+ Res Pois : ...............+ Res Fear : +.....+..+.+...+ Res Light : ................ Res Dark : .........+...... Res Blind : ...+............ Res Conf : +.....+......... Res Sound : ..+...+......... Res Shard : ..+...+......... Res Neth : ................ Res Nexus : ..+....+.+.+.... Res Chaos : +............... Res Disen : +............... Aura Fire : ...............+ Aura Elec : +............... EvilCurse : +............... Levitate : ..+............+ Lite : ...............+ See Invis : ...............+ Digestion : +........+.....+ Regen : ..........+....+ Activate : .....+.+..+..... Drain Exp : +............... Teleport : +............... Aggravate : +..............+ Cursed : ++.............. Hvy Curse : ++.............. Fly : ...+...........+ Sentient : +............... Climb : ...........+.... Troll.ESP : ...............+ Giant.ESP : +............... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Anti-teleportation: Prevents all teleportations, be it of you or monsters Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 47.600 [0.800] - Weaponmastery 46.700 [0.850] . Sword-mastery 00.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 10.400 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 08.380 [0.900] . Stealth 00.800 [0.500] . Disarming 06.000 [0.900] - Magic 04.467 [0.400] . Magic-Device 23.500 [1.150] . Conveyance 01.000 [0.300] - Spirituality 29.400 [0.500] . Prayer 16.000 [0.500] . Mindcraft 26.700 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find something special on level 3. You may find a Rune [Knowledge] on level 4. You are fated to find The Dagger 'Nimthanc' on level 1. You may find an Essence of Light on level 20. You are fated to find a Staff of Sense Hidden on level 2. You are fated to find The Cloak 'Colluin' on level 1. You may find a Bolt on level 1. [Character Equipment] a) The Dark Sword 'Mormegil' (E:30122, L:34) (6d7) (+23,+11) [-20] (+5 to speed) { It generates an antimagic field. It increases your speed and attack speed by 5. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, cold, chaos and disenchantment. It allows you to sense the presence of giants. It slows your metabolism. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of The Land Of Rhun. d) a Frozen Small Wooden Boomerang (1d4) (+11,+10) {cursed} It does extra damage from frost. It provides resistance to cold. It is heavily cursed. It cannot be harmed by cold. You found it in the remains of Smaug the Golden on level 45 of Mordor. e) The Ring 'Giond' (+5 to searching) It increases your charisma and searching by 5. It sustains your strength, wisdom and constitution. It provides resistance to sound, shards and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 40 of Mordor. f) The Ring 'Culion' (+3 to infravision) It increases your intelligence, constitution and infravision by 3. It sustains your wisdom. It provides resistance to fire and blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. k) an Indestructible Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 32 of Mirkwood. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Cloak 'Colannon' [1,+14] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. p) (nothing) s) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 41 of Moria. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. z) (nothing) {) (nothing) |) an Orcish Pick of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. [Character Inventory] a) Tenser's Mechanical Magician {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 29 of The Sandworm lair. b) The Grail of Kenault {heal 700pt} It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair. c) Heward's Excellent Experimental Earmuffs {destruction} It can be activated for Destruction every 100 turns. You found it in the remains of a Dread on level 44 of Mordor. d) 2 Scrolls of Word of Recall e) 18 Scrolls of Satisfy Hunger f) a Silver Rod of Capacity of Recall (200/200) g) a Silver Rod of Disarming (100/100) {@z2} h) a Golden Rod of Cheapness of Perception (125/125) {@z1} It can cast spells for a lesser mana cost. You found it lying in a vault on level 24 of The Sandworm lair. i) a Mithril Rod of Enlightenment (160/160) j) 4 Wands of Noxious Cloud[1|25] (28 charges) k) a Golden Crown of Telepathy [0,+8] l) The Dagger 'Narthanc' (E:26411, L:29) (1d4) (+26,+19) {@w0} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to fire, cold and light. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. m) a Tulwar of Slay Giant (2d4) (+7,+4) n) an Essence of Cold o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Skull of Ancient Wisdom It can be activated for cure light wounds every 50 turns. You found it lying in a vault on level 29 of The Sandworm lair. b) a Potion of Cure Insanity c) a Potion of Healing d) a Potion of Curing e) a Fireproof Scroll of Word of Recall f) a Wooden Rod of Trap Location (10/10) {@z0} g) a Silver Rod of Capacity of Frost Bolts (200/200) h) a Silver Rod of Capacity of Lightning Bolts (200/200) i) a Mithril Rod of Capacity of Nothing (320/320) j) a Rod Tip of Light (15 Mana to cast) k) a Rod Tip of Drain Life (30 Mana to cast) l) a Rod Tip of Lightning Bolts (30 Mana to cast) m) a Rod Tip of Frost Bolts (35 Mana to cast) n) a Wand of Tidal Wave[2|27] (11 charges) o) a Wand of Tidal Wave[4|26] (7 charges) p) The Wand of Digging of Thrain (16 charges) q) a Staff of Remove Curses[1|15] (3 charges) r) a Fireproof Staff of Sterilize[4|26] (10 charges) s) an Indestructible Ring of Free Action t) a Black Dragon Scale Mail (-2 to accuracy) [30,+6] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It provides resistance to acid. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w0} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) Tenser's Top-Heavy Teaspoon {Level Teleport} It can be activated for teleport level every 50 turns. You found it in the remains of a Dark elven sorcerer on level 37 of Mordor. b) a Potion of Cure Light Insanity c) 3 Potions of Cure Serious Insanity d) 4 Potions of Healing e) 4 Potions of Enlightenment f) 3 Potions of Curing g) 29 Scrolls of *Identify* h) 5 Scrolls of *Remove Curse* i) a Wand of Fireflash[5|31] (8 charges) j) a Blue Dragon Scale Mail (-2 to accuracy) [30,+18] k) an Iron Helm of Water Breathing [5,+9] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of an Ancient black dragon on level 44 of Mordor. l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {@w0} It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) The Heavy Lance of Arest (4d8) (+6,+8) (+2) {@w0} It must be wielded two-handed. It increases your wisdom and constitution by 2. It does extra damage from frost. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 40 of Mordor. n) a Long Bow of Accuracy (x3) (+21,+4) o) 15 Arrows of Slay Undead (1d4) (+9,+9) p) 28 Arrows of Slay Dragon (1d4) (+6,+2) q) 21 Arrows (exploding) (1d4) (+8,+6) r) 23 Arrows (exploding) (1d4) (+8,+5) s) 35 Arrows (exploding) (1d4) (+6,+5) t) 26 Sheaf Arrows (1d5) (+8,+2) u) 14 Seeker Arrows (4d4) (+6,+5) v) a Small Metal Boomerang (3d4) (+7,+5) w) a Metal Boomerang (4d5) (+4,+5) [Home Inventory - Minas Anor ] a) a Potion of Cure Light Insanity b) a Potion of Cure Serious Insanity c) a Potion of Cure Insanity d) 15 Scrolls of *Identify* e) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 31 of Moria. f) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) a Green Dragon Scale Mail (-2 to accuracy) [30,+18] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It provides resistance to poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. h) a Green Dragon Scale Mail (-2 to accuracy) [30,+17] i) The Rusty Chain Mail of Arnielin (-5 to accuracy) [14,+1] It sustains your wisdom, dexterity and constitution. It provides resistance to fire, cold, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Mage on level 35 of Maze. j) The Augmented Chain Mail of Andolor (-2 to accuracy) [16,+0] It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Mordor. l) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 47 of Mordor. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 33 of Moria. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. q) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 33 of Moria. r) a Long Bow of Accuracy (x3) (+18,+11) You found it in the remains of an Ogre on level 35 of Moria. s) 25 Bolts of Slay Animal (1d5) (+19,+8) t) 28 Bolts (exploding) (1d5) (+1,+2) u) 14 Sheaf Arrows (exploding) (1d5) (+6,+6) v) 19 Arrows of Wounding (1d4) (+3,+10) w) 22 Flight Arrows of Wounding (1d3) (+6,+6) You found it in the remains of a Shadow drake on level 37 of Moria. x) 23 Sheaf Arrows (1d5) (+3,+3) [Home Inventory - Lothlorien ] a) The Eye of Vecna It can be activated for paralyze. You found it lying in a vault on level 30 of The Sandworm lair. b) The Immortal Skull of Benetar c) The Toenail of Vecna It can be activated for curing every 110 turns. You found it lying in a vault on level 28 of The Sandworm lair. d) 3 Potions of Cure Light Insanity {!d!k!v} e) a Potion of Cure Serious Insanity f) 4 Fireproof Scrolls of Teleportation It cannot be harmed by fire. You bought it from the Alchemy shop. g) 8 Fireproof Scrolls of Satisfy Hunger It cannot be harmed by fire. h) a Rod Tip of Polymorph (25 Mana to cast) i) 2 Rod Tips of Fire Balls (60 Mana to cast) j) a Wand of Ice Storm[2|25] (9 charges) k) a Wand of Ice Storm[2|32] (2 charges) l) an Indestructible Ring of Sound Resistance m) The Ring Mail 'Thlore' [12,+7] {cursed} It sustains your intelligence. It provides immunity to acid. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Robe 'Giltarim' [2,+9] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 29 of Mirkwood. o) a Set of Gauntlets of Peace (-9,-3) [2,-10] {cursed} It is heavily cursed. You found it in the remains of a Vampire lord on level 27 of The Land Of Rhun. p) a Long Sword of Morgul (2d5) (-19,-14) [-6] (-4) {cursed} It decreases your luck by 4. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience . It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it in the remains of a Vampire lord on level 27 of The Land Of Rhun. q) a Spectral Scimitar (2d5) (+4,+7) It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it lying on the ground on level 11 of Mirkwood. r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) a Frozen Glaive of Westernesse (2d6) (+7,+13) (+1) t) The Guisarme 'Gonum' (2d5) (+12,+10) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. It does extra damage from frost. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) a Morning Star of *Slay Giant* (2d6) (+5,+6) (+2) [The Mathom-house Inventory - Bree ] a) The Mirror of Alternate Dimensions It can be activated for create hunger. You found it lying on the ground on level 29 of The Sandworm lair. b) Bumganir's Bag of Magic Toys It can be activated for death. You found it lying on the ground on level 13 of The Old Forest. c) Jor's Compendium of Strange Behaviour It can be activated for stat loss. You found it lying on the ground on level 24 of The Sandworm lair. d) Pytar's Portable Pandemonium It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. e) The Ring of Angrog (+2) It increases your intelligence, dexterity and constitution by 2. It sustains your intelligence. It provides resistance to acid and fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 1 of Barrow-Downs. g) an Amulet of Doom [+7] (+2) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the ground on level 26 of The Sandworm lair. h) The Amulet 'Elcar' (+5) It increases your strength by 5. It sustains your wisdom. It provides resistance to acid and poison. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 42 of Moria. i) a Dwarven Lantern It provides light (radius 2) forever. It cannot be harmed by fire. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 40 of Mordor. k) The Bar Chain Mail 'Tellos' (-2 to accuracy) [18,+4] It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to life draining, electricity, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 38 of Mordor. l) a Robe of Permanence [2,+15] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth in a hill. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Soft Leather Armour of Obelth [4,+0] It provides immunity to paralysis. It provides resistance to light, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Snakeskin Cloak of Falcaron [1,+7] It sustains your intelligence. It provides immunity to acid. It provides resistance to fire, cold, light and sound. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 44 of Mordor. s) The Guisarme of Arthoril (2d5) (-1,-5) (+2) It can be wielded two-handed. It increases your intelligence, dexterity and charisma by 2. It produces chaotic effects. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ninja on level 23 of Mirkwood. t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.