[FuryBand 5.0.3 Character Sheet] Name : Prerratlan Age 19 STR! 40 Sex : Male Height 81 INT! 35 Race : Xorn Monster Weight 210 Wis: 33 34 Class : Jedi Social Class 84 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 32 + To Melee Hit 127 Level 63 Hit Points 2423/ 2423 + To Melee Damage 102 Experience 67260374 Spell Points 976/ 976 + To Ranged Hit 44 Max Exp 67260374 Sanity 792/ 792 + To Ranged Damage 0 Exp to Adv. 76000000 AC 64+97 Gold 42614306 Speed Fast (+27) (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Superb Blows/Round: 34 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Bad Disarming : Poor Damg./Round: 153d9+1734 Stealth : Legendary[15]Magic Device: Superb Infra-Vision: 110 feet Tactic: berserker Explor: normal (Character Background) You were one of the first beings to be corrupted, and your entire being detests this fact. Your glowing red eyes radiate miserable servility. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Den of Dogs: Level 50 (2500') Fort Blade: Level 57 (2850') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 13 (650') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') Forodwaith: Level 80 (4000') Utumno: Level 108 (5400') Your body is a Player. You are currently on level 108 of Utumno. You have defeated 38137 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Quelle of the 2890th year of the third age. You have been adventuring for 32 days. abdefghklmnopstuxz{|@ SlayAnimal: +.................... SlayEvil : ++................... SlayUndead: .+................... SlayMaia : .+................... SlayGiant : +.................... SlayDragon: .+................... KillUndead: +.................... Vampiric : +.................... Acid Brand: ++................... Elec Brand: ++................... Fire Brand: ++................... Cold Brand: .+................... Pois.Brand: +.................... Wounding : ++................... Sentient : ++................... Sust Str : .....+.+............. Sust Int : ........+............ Sust Wis : ..........+.......... Sust Dex : .......+.....+....... Sust Con : .......+............. Sust Chr : +.................... Free Act : .......++......+..... Hold Life : .......+.....+....... Blessed : ++................... Reflect : ++................... No Stun : ..................... Protection: ..........+.......... Imm Acid : +++.*......++........ Imm Elec : +++.*.+...+.+.++....+ Imm Fire : .++.*......++.+.....+ Imm Cold : .+++*......++++.....+ Res Pois : +..............+....+ Res Fear : ++...++.............. Res Light : ............+++...... Res Dark : ............+..+..... Res Blind : ...+....+.....+...... Res Conf : ...+....+.....+...... Res Sound : ..+...........+...... Res Shard : ...+..+.....+........ Res Neth : .....+.+............. Res Nexus : .............+....... Res Chaos : ..............+...... Res Disen : .....+.....+..+...... Acid Aura : ....+................ Elec Aura : ++..+................ Fire Aura : .+..+................ Cold Aura : ....+................ Levitate : ..............++..... Fly : ....+................ Climb : ....................+ Light : ++..+..+++....+...... Digestion : .+.....+............. Regen : ....++.+..+...+...... See Invis : ..+...........+.....+ Invisible : .+..+......+......... WraithForm: ....+...............+ Knowledge : ....+...............+ Precogntn.: ....................+ Magic Brth: ....+................ Water Brth: .......+............. Spell-Hold: .......++..+...+..... Teleport : +.................... Add Str : 5.............3...... Add Int : ........3..2...3..... Add Wis : ..3........2..3...... Add Dex : 5..3..6.............. Add Con : 5....7........3...... Add Chr : 5.3..7.....2......... Mul Mana : ++........+....+..... Add SPower: 53................... Add Stlth.: ..33.7....62......... Add Search: ......6.3....5....... Add Infra : .............5....... Add Speed : ..33*76....2..3.4...? Add Blows : ...3................. Mul life : .......+............+ Add Crits : ......6.............. Add Luck : ..3....2...2...3..... Tunneling : 5.................... Acidproof : ++++++++++++++++..... Elecproof : ++++++++++++++++..... Fireproof : ++++++++++++++++..... Coldproof : ++++++++++++++++..... Chargeable: ....+................ Activate : ...........+..++..... Sens Acid : ....................+ Drain XP : +.................... B.Breath : ....................+ Orc ESP: ..........+.......... Troll ESP: +.................... Giant ESP: +.................... Evil ESP: ....................+ Good ESP: ....................+ Unique ESP: ..+.................+ Full ESP: ....................+ Corruption list: Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Skills (points left: 24) - Combat 50.000 [1.300] - Weaponmastery 50.000 [1.100] - Sword-mastery 50.000 [1.000] . Critical-hits 01.300 [0.400] . Archery 01.000 [0.600] . Boulder-throwing 01.000 [0.500] - Sneakiness 09.370 [0.900] . Stealth 12.000 [1.000] . Disarming 09.600 [0.900] - Powers 50.000 [1.000] . Devices 18.300 [1.150] . Alchemy 01.000 [0.300] - Jedi 50.000 [1.000] . Dark 50.000 [1.000] . Light 45.400 [1.000] . Jedi-Dodge 50.000 [1.000] . Spirituality 05.400 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may meet a Chaffinch on level 1. You may meet a Freezing sphere on level 9. You may find a Scroll of Aggravation on level 1. You are fated to find a Mushroom of Fear on level 7. You may find a Mushroom of Fear on level 3. You may find a Ration of Cram on level 1. You do not know all of your fate. [Character Equipment] a) The Doublended Lightsaber of Indos (E:7663122, L:47) (9d9) (+33,+31) [15,+0](10 It provides light (radius 2) forever. It increases your strength, dexterity, constitution, charisma, ability to tunnel and spell power by 5. It increases your mana capacity by 100%. It does extra damage from acid, electricity and fire. It poisons your foes. It drains life from your foes. It can cause damaging strikes. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It makes you completely fearless. It provides resistance to acid, electricity and poison. It allows you to sense the presence of trolls and giants. It reflects bolts and arrows. It produces an electric sheath. It drains experience. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 85 of Angband. b) a Doublended Lightsaber (E:14384459, L:51) (9d9) (+34,+19) [15,+0](60%) (+3) {} d) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Angband. e) The Ring 'Nondoldur' (+3 to speed) It increases your dexterity, stealth, speed and attack speed by 3. It provides resistance to cold, blindness, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Chargeable Ring of Speed (+10) {100% off} It provides light (radius 2) forever. It can be upgraded with gold. It increases your speed by 10 . It makes you invisible. It provides immunity to acid, electricity, fire and cold. It renders you incorporeal. It allows you to breathe without air. It allows you to fly. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. g) The Ring 'Arnen' (+7) {100% off} It increases your constitution , charisma, stealth and speed by 7. It sustains your strength. It makes you completely fearless. It provides resistance to nether and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring 'Imalion' (+6) It increases your dexterity, searching, speed and ability to score critical hits by 6. It makes you completely fearless. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Serpent of Chaos on level 79 of Forodwaith. k) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. l) a Glowing Amulet of the Magi (+4,+4) (+3 to searching) {100% off} It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) a Blasted Psychoactive Skin of Sanctity [10,+12](120%) (+6 to stealth) {!*} It reduces damages you take by 50%, physical and magical. It increases your stealth by 6. It increases your mana capacity by 120%. It provides resistance to electricity. It allows you to sense the presence of orcs. It speeds your regenerative powers. You bought it from the Black Market. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc Captain on level 32 of Moria. s) The Gnomish Helm 'Uthoredh' [5,+12] (+5) It increases your searching and infravision by 5. It sustains your dexterity. It provides resistance to life draining, cold, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Elenwe the Lost on level 40 of The Helcaraxe. t) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fear on level 40 of Moria. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 61 of Barad-Dur. x) a Pair of Metal Shod Boots of Speed [6,+12] (+4) It increases your speed by 4. You bought it from the Black Market. z) (nothing) {) (nothing) |) Portable hole {!*} [Character Inventory] a) Pandora's Box {Satisfy Hunger A@1} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Helcungol on level 47 of Cirith Ungol. b) The Boulder of Entmoot {Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 47 of Barad-Dur. c) The Bottomless Bottle (charging) {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of an Oathbreaker on level 70 of Angband. d) Darkgod's Doll of the Player di Powers {Teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 10 of Orc Cave. e) 18 Potions of Cure Insanity {!*} f) a Mithril Rod of Recall (160/160) {!*} g) a Chain Mail of Resist Lightning (-2 to accuracy) [14,+9] h) an Elven Metal Brigandine Armour (-3 to accuracy) [19,+25] (+1 to stealth) i) a Splint Mail of Resist Cold (-2 to accuracy) [19,+10] j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} k) a Set of Cesti of Power (+2,+1) [5,+10] (+2) l) a Spectral Cleaver of Tulkas (2d4) (+19,+15) (+1 to searching) m) a Light Double Axe of Extra Attacks (3d6) (+14,+19) (+1 attack) n) a Crusader Axe of Life (2d5) (+19,+23)(20%) o) a War Pick of the Nandor (2d10) (+31,+25) [+15] (+3 to speed) p) a Vampiric Claymore (2d8) (+11,+18)(-40%) q) a Chaotic Pike (2d5) (+18,+15) [8,+0] r) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] s) a Short Bow of Extra Shots (x2) (+18,+20) t) 30 Vorpal Arrows of Frost (3d3) (+17,+14) u) a Metal Boomerang (Defender) (4d5) (+21,+12) [+3] (+4 to stealth) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 24 Potions of Healing {100% off} b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ultra-elite paladin on level 85 of Orodruin. c) a Tilkal Rod of Capacity of Nothing (400/400) It can hold more mana. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic Rod Market. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 99 of Orodruin. f) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 69 of Angband. g) The Robe of Great Luck [2,+0] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 99 of Orodruin. h) a Psychoactive Skin of Permanence (+5,+5) [10,+19](20%) (+1 to stealth) {!*} It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black Balrog on level 68 of Angband. i) The Jedi Master Robe of Yoda [1,+25] (+10) It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It prevents stuns. It increases your intelligence, wisdom, dexterity, charisma, searching, speed and luck by 10. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagorrog on level 85 of Orodruin. j) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) k) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, constitution, speed and spell power by 4. It can cause damaging strikes. It makes you completely fearless. It provides resistance to cold, blindness and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. l) a Chargeable Curved Lightsaber (E:140, L:6) (6d6) (+14,+7) [10,+0](20%) (+1) {} m) a Magic Curved Lightsaber (E:633203, L:33) (6d6) (+39,+19) [10,+0](80%) (+4) {} It provides light (radius 2) forever. It increases your spell power by 4. It increases your mana capacity by 80%. It does extra damage from fire and pure magic. It can cause damaging strikes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It makes you completely fearless. It provides resistance to fire and cold. It allows you to sense the presence of trolls. It slows your metabolism. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by fire. It was given to you as a reward. n) The Doublended Lightsaber of Darth Maul (E:676811, L:33) (9d9) (+31,+20) [10,+0 It can be activated for teleport away every 200 turns if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, speed and spell power by 4. It does extra damage from frost. It can cause damaging strikes. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold and poison. It slows your metabolism. It reflects bolts and arrows. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 85 of Angband. o) a Doublended Lightsaber (E:3732415, L:41) (9d9) (+28,+17) [15,+0](40%) (+2) {} p) a Doublended Lightsaber (E:500, L:10) (9d9) (+7,+8) [15,+0](20%) (+1) {!*} [Home Inventory - Gondolin ] a) a Sorcerous Amulet of Devotion (-1,-63)(140%) (+7) It provides light (radius 1) forever. It increases your wisdom, charisma and spell power by 7. It increases your mana capacity by 140%. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You found it lying in a vault on level 48 of Den of Dogs. b) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 49 of Moria. d) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 36 of Moria. e) a Lightsaber (E:650, L:11) (5d5) (+7,+5) [10,+0] (+1) {!k!d!s} f) a Lightsaber (E:650, L:11) (5d5) (+3,+5) [10,+0] (+1) {!k!d!s} g) a Lightsaber (E:974, L:11) (5d5) (+5,+6) [10,+0] (+1) {!k!d!s} h) The Curved Lightsaber of Count Dooku (E:140, L:6) (6d6) (+12,+12) [10,+0] (+6) It can be activated for mass charm every 750 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, charisma, stealth and spell power by 6. It can cause damaging strikes. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison , shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . i) a Curved Lightsaber (E:229, L:6) (6d6) (+5,+5) [10,+0](20%) (+1) {!k!d!s} j) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It does extra damage from dark and pure magic. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Khazad-dum . [The Museum Inventory - Bree ] a) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. b) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. c) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 82 of Angband. d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. e) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2) It grants you the power of poison dart if it is being worn. It increases your strength, wisdom and constitution by 2. It increases your hit points by 40%. It sustains your strength, wisdom and constitution. It provides resistance to fire, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 85 of Angband. f) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It is easy to throw. It does extra damage from electricity. It provides resistance to electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Angband. i) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of Maiar. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Angband. j) The Lightsaber of Obi Wan Kenobi (E:1137777, L:36) (5d5) (+32,+19) [10,+0] (+5) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, constitution, charisma, speed and spell power by 5. It does extra damage from electricity and fire. It can cause damaging strikes. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to electricity, fire, poison and dark. It reflects bolts and arrows. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. k) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} It is easy to throw. It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 85 of Angband. l) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 67 of Dol Guldur.