[DaJAngband v1.2.1c Character Dump] Name Nicycle II Self RB CB EB Best Sex Male Age 25 STR: 17 -1 +2 +5 18/50 Race Kobold Height 38 INT: 17 -1 +2 +0 18 Class Ranger Weight 74 Wis: 10 +0 +1 +0 11 10 Title Tracker Status 1 DEX: 16 +2 +1 +0 18/10 HP 180/180 Score 2640 CON: 11 +2 +1 +0 14 SP 34/34 CHR: 11 -2 +1 +0 10 Level 23 Armor [10,+12] Saving Throw 53 Cur Exp 14318 Fight (+6,+17) Fighting 152 Max Exp 14318 Melee (+10,+22) Shooting 190 Adv Exp 14382 Shoot (+7,+3) Throwing 172 MaxDepth Lev 21 Blows 4/turn Disarming 87 Day 8, 4:30:59 Shots 1/turn Magic Device 50 Gold 58 Stealth 9 Alertness 45 Burden 140.7 lbs Energy 100% Searching 38 You are the runt of a litter of 4 pups. Your father was a shaman, and your mother was a cook. You have brown eyes, an olive green hide, and small, sharp teeth. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:......+...... Shard:............. Pois:............. Nexus:...........+. 1/2Po:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...........+. Alert:....+........ PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............. :............. [Last Messages] > You hit the squint-eyed rogue. > You have slain the squint-eyed rogue. > You drop 12 Scrolls titled "si cub ius co" of Teleport Level {@r7 !*} (i). > You have a Cherry Staff of Treasure & Object Location (1d5) (+0,+0) (8 charges) (s). > You have a Pegasus Tail Wand of Stinking Cloud (7 charges) (r). > You cannot carry that many items. > You drop a White Potion of Speed {@q7} (f). > You have no more White Potions of Speed {@q7} (f). > You have a Hawthorn Staff of Light (1d5) (+3,+5) (17 charges) {@u2} (s). > There is a wall in the way! > You destroy a Hawthorn Staff of Light (1d5) (+3,+5) (17 charges) {@u2}. > You have no more Hawthorn Staffs of Light (1d5) (+3,+5) (17 charges) {@u2} (s). > There is a wall in the way! > You see a White Potion of Speed {@q7}. > You have a White Potion of Speed {@q7} (f). [Character Equipment] a) a natace (1d4/1d4) (+4,+5) {@w0} It is a double weapon (easier to get multiple attacks, especially if you are not using a shield). With this weapon, you would currently get 4 blows per round. You would get 3 blows with this weapon if you were wearing a shield. Each blow will do an average damage of 22.8 (21.1 on the 2nd hit). Your chance of scoring a critical hit with this weapon is 1 in 28. b) a sling (ML2) (+1,+3) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. c) a Black Diamond Ring of Strength (+5) It increases your strength by 5. It sustains your strength. d) an Amethyst Ring of Damage (+9) e) a Marble Amulet of Alertness (+2) It increases your alertness by 10. f) a brass lantern (40:10:20) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) soft studded leather of Resist Cold [5,+6] It provides resistance to cold. It cannot be harmed by cold. h) a cloak [1,+0] i) (nothing) j) a hard leather cap [2] {good} k) (nothing) l) a pair of soft leather boots of Stability [2,+2] It provides resistance to nexus. It makes you fall like a feather. [Character Equipment -- Quiver] n) 39 iron shots (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 9.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 23. o) 9 rounded pebbles (1d2) (+0,+0) {@f2=g} Fired from your current missile launcher, this missile will inflict an average damage of 7.8. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 25. p) 10 iron shots of Exploding (1d4) (+9,+5) {@f3=g} This projectile (almost always) explodes in a radius 2-3 ball of shards (or its element if it is branded) when it hits a monster, damaging any creatures adjacent to the target monster. Fired from your current missile launcher, this missile will inflict an average damage of 18.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 19. q) 6 rounded pebbles (1d2) (+1,+4) {@v4=g @f4=g} Fired from your current missile launcher, this missile will inflict an average damage of 14.8. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 24. r) 28 rounded pebbles of Acid (1d2) (+6,+9) {@f5=g} It is branded with acid. It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 70.8 against acid-vulnerable creatures, and 23.6 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 21. s) a dagger of Slay Evil (1d4) (+4,+5) It slays all evil creatures. It is better for throwing than most melee weapons. With this weapon, you would currently get 3 blows per round. You can throw 3 of these weapons in one turn. Each blow will do an average damage of 20.6 against evil creatures, and 17.3 against other monsters. This weapon can be thrown for an average damage of 18 against evil creatures, and 9 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 36 (less when thrown). t) a dagger of *Slay Animal* (1d4) (+1,+4) (+2 to alertness) {@w1 @v9=g} It increases your alertness by 10. It slays animals and creatures of light. It provides resistance to charming. It increases likelihood of critical hits, is better for throwing than most melee weapons, and is evil and hates good. It might have hidden powers. With this weapon, you would currently get 3 blows per round. You can throw 3 of these weapons in one turn. Each blow will do an average damage of 19.6 against animals, 22.9 against creatures of light, and 16.3 against other monsters. This weapon can be thrown for an average damage of 15.6 against animals, 23.4 against creatures of light, and 7.8 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 22 (less when thrown). [Character Inventory] a) 2 Books of Nature Magic [Call of the Wild] {@p1@b1@G1} b) a Book of Nature Magic [Communion with Nature] {@p2@b2@G2} c) a Book of Nature Magic [Gifts of Nature] {@p3@b3@G3} d) a Book of Nature Magic [Natural Combat] {@p4@b4@G4} e) a piece of elvish waybread f) a White Potion of Speed {@q7} g) 7 Purple Speckled Potions of Cure Critical Wounds {@q1} h) 8 Scrolls titled "perper ulo" of Phase Door {@r1} i) 6 Scrolls titled "ub plium am" of Word of Recall {@r3} j) 7 Scrolls titled "pro reviammo" of Identify {@r2} k) 4 Scrolls titled "colecio lea" of Deep Descent {@r7 !*} l) 3 Rusted Steel Rods of Trap Location {@z3} m) an Iron-bound Rod of Light {@z4} n) a Cyclops Eye Wand of Teleport Other (10 charges) o) a Harpy Feather Wand of Stone to Mud (6 charges) p) a Phoenix Feather Wand of Light (11 charges) q) a Drake Scale Wand of Slow Monster (10 charges) r) a Pegasus Tail Wand of Stinking Cloud (7 charges) s) a Sapling Staff of Teleportation (1d5) (+0,+0) (8 charges) {@u9} With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 18.7. Your chance of scoring a critical hit with this weapon is 1 in 33. t) a Cherry Staff of Treasure & Object Location (1d5) (+0,+0) (8 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 18.7. Your chance of scoring a critical hit with this weapon is 1 in 34. u) a morning star (Defender) (2d6) (+13,+7) [+7] (+1 to stealth) {@w2} It increases your stealth by 1. It increases your alertness by 5. It provides resistance to acid, electricity, fire, and cold. It speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. It might have hidden powers. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 35.2. Your chance of scoring a critical hit with this weapon is 1 in 15. v) a shovel (1d2) (+0,+0) (+1) {@w0} It increases your tunneling by 1. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 18.6 (add +1.4 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 29. [Home Inventory] a) 3 Books of Nature Magic [Communion with Nature] {@p2@b2@G2} b) a Book of Nature Magic [Gifts of Nature] {@p3@b3@G3} c) 2 Steaming Potions of See Invisible d) 2 White Potions of Speed {@q7} e) 24 Scrolls titled "si cub ius co" of Teleport Level {@r7 !*} f) a Scroll titled "feneo nus" of Brand Weapon g) a Copper-Plated Rod of Lightning Balls It cannot be harmed by lightning. h) a Kracken Fin Wand of Heal Monster (14 charges) i) a Harpy Feather Wand of Stone to Mud (5 charges) j) a Phoenix Feather Wand of Light (13 charges) k) 2 Fairy Dust Wands of Sleep Monster (30 charges) l) 2 Drake Scale Wands of Slow Monster (22 charges) m) 4 Druj Bone Wands of Confuse Monster (49 charges) n) a Sapling Staff of Teleportation (1d5) (+0,+0) (8 charges) {@u9} With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 18.7. Your chance of scoring a critical hit with this weapon is 1 in 34. o) a Flawed Diamond Ring of Slow Digestion It slows your metabolism. p) a set of leather gloves [1,+4] q) a pair of hard leather boots [3,+3] r) a sabre (1d7) (+8,+6) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 25.7. Your chance of scoring a critical hit with this weapon is 1 in 24. s) a short bow (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. t) a light crossbow (ML3) (+0,+0) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. u) 78 arrows (1d4) (+0,+0) {@f1=g} Nicycle the Kobold Ranger Began the quest to kill Morgoth on 03/20/2010 at 06:17 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 05:48:40 | 2 | 3 | Killed Grip, Farmer Maggot's dog | 1, 09:36:43 | 2 | 4 | Killed Wolf, Farmer Maggot's dog | 1, 09:36:43 | 2 | 5 | Reached level 5 | 1, 19:39:23 | Town | 6 | Killed Harry Goatleaf | 1, 23:22:56 | 3 | 7 | Killed Fang, Farmer Maggot's dog | 2, 13:20:27 | 6 | 10 | Reached level 10 | 3, 05:20:59 | 9 | 14 | Killed Wormtongue, Agent of Saruman | 3, 07:06:00 | 9 | 15 | Reached level 15 | 5, 20:43:16 | 17 | 20 | Reached level 20 | 6, 05:16:49 | 17 | 20 | Killed Bill Ferny, agent of Saruman ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)