[DaJAngband v1.2.1 Character Dump] Name Bicycle Self RB CB EB Best Sex Male Age 25 STR: 18/01 -1 +2 +2 18/31 Race Kobold Height 38 INT: 18/26 -1 +2 +1 18/46 Class Ranger Weight 74 WIS: 10 +0 +1 +0 11 Title Guide Status 1 DEX: 17 +2 +1 +2 18/40 HP -14/230 Score 7721 Con: 11 +2 +1 +0 14 13 SP 54/54 CHR: 13 -2 +1 +0 12 Level 29 Armor [29,+57] Saving Throw 59 Cur Exp 90797 Fight (+17,+21) Fighting 205 Max Exp 95839 Melee (+24,+27) Shooting 277 Adv Exp 105750 Shoot (+28,+23) Throwing 233 MaxDepth Lev 39 Blows 3/turn Disarming 95 Day 9, 14:05:19 Shots 1/turn Magic Device 72 Gold 58979 Stealth 10 Alertness 35 Burden 153.8 lbs Energy 100% Searching 38 You are the runt of a litter of 4 pups. Your father was a shaman, and your mother was a cook. You have brown eyes, an olive green hide, and small, sharp teeth. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:............. Elec:......+...... Confu:......+...... Fire:+.....+.+.... Sound:......+...... Cold:......+...... Shard:............. Pois:............. Nexus:............. 1/2Po:............+ Nethr:............. Fear:......+...... Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.........+... Feath:............. Alert:............. PLite:.....+....... Tunn.:............. Regen:....+........ Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:.+........... FrAct:..+.......... ThrwM:............. HLife:............. :............. [Last Messages] > The wolf bites you. > The wolf misses you. > The wolf bites you. > The wolf claws you. > The wolf misses you. > You have 65 bolts (1d5) (+0,+0) (n). > You hit the wolf. > You have slain the wolf. > You hit the regenerating zombie. <2x> > You have destroyed the regenerating zombie. > The black skeleton casts a nether bolt. > You feel your life draining away! > The black skeleton casts a nether bolt. > You feel your life draining away! > You die. [Character Equipment] a) The dagger 'Narthanc' (2d4) (+7,+6) It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) about every 1+d1 minutes. It cannot be harmed by the elements. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 39.8 against fire-vulnerable creatures, and 28.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 19. b) a heavy crossbow of Extra Might (ML5) (+11,+23) (+1) It increases your shooting power by 1. A launcher with an multiplier level (ML) of 5 actually multiplies damage by x4.375 Examine ammo to see average damage. c) a Bloodstone Ring of Free Action It grants you immunity to paralysis. d) a Jade Ring of Protection of Warfare (+8,+8) [+12] e) a Malachite Amulet of Regeneration It speeds your regeneration. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination about every 1+d2 minutes. It cannot be harmed by the elements. g) The metal brigandine armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, electricity, fire, cold, fear, confusion, and sound. It is lighter than most armor of its type. It cannot be harmed by the elements. h) a cloak [1,+7] i) a main gauche of *Slay Demon* (2d3) (+4,+9) [2,-2] (+1) It increases your intelligence by 1. It is especially deadly against demons. It provides resistance to fire. It is better for throwing than most melee weapons. With this weapon, you would currently get 3 blows per round. You can wield this weapon in your off hand for defence. You can throw 2 of these weapons in one turn. Each blow will do an average damage of 52 against demons, and 32 against other monsters. This weapon can be thrown for an average damage of 78 against demons, and 15.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 22 (less when thrown). j) an elven leather cap [3,+7] (+1 to stealth) It increases your stealth by 1. k) a set of steel gauntlets of Magic Mastery [3,+8] (+2) It increases your magic device skill by 16. l) a pair of leather sandals [1,+6] [Character Equipment -- Quiver] n) 65 bolts (1d5) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 113.7. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 16. [Character Inventory] a) 2 Books of Nature Magic [Call of the Wild] {@p1@b1@G1} b) 2 Books of Nature Magic [Communion with Nature] {@p2@b2@G2} c) 2 Books of Nature Magic [Gifts of Nature] {@p3@b3@G3} d) 9 hand grenades (8d3) (+6,+5) It is balanced for throwing and can't be used for melee. This projectile (almost always) explodes in a radius 2-3 ball of shards (or its element if it is branded) when it hits a monster, damaging any creatures adjacent to the target monster. It cannot be harmed by cold. You can throw 2 of these weapons in one turn. This weapon can be thrown for an average damage of 58.8. Your chance of scoring a critical hit when throwing this weapon is 1 in 13. e) 9 Viscous Pink Potions of Cure Serious Wounds {@q2} f) a Purple Speckled Potion of Cure Critical Wounds {@q1} g) an Orange Potion of Healing {@q2} h) 10 Scrolls titled "perper ulo" of Phase Door {@r1} i) 2 Scrolls titled "si cub ius co" of Teleport Level {@r7 !*} j) 2 Scrolls titled "ub plium am" of Word of Recall {@r3} k) 15 Scrolls titled "pro reviammo" of Identify {@r2} l) 3 Iron-bound Rods of Light {@z4} m) 2 Copper Rods of Lightning Bolts It cannot be harmed by lightning. n) a Gold Rod of Fire Bolts o) a Copper-Plated Rod of Lightning Balls It cannot be harmed by lightning. p) a Catoblepas Hair Wand of Acid Bolts (14 charges) q) 2 Unicorn Horn Wands of Lightning Bolts (11 charges) r) 2 Xan Stinger Wands of Frost Bolts (12 charges) s) a Sapling Staff of Teleportation (1d5) (+0,+0) (2 charges) {@u9} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 26. Your chance of scoring a critical hit with this weapon is 1 in 21. t) a hatchet of Extra Attacks (1d5) (+10,+10) (+1) It increases your attack speed by 1. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 36.3. Your chance of scoring a critical hit with this weapon is 1 in 16. [Home Inventory] a) 3 Books of Nature Magic [Call of the Wild] {@p1@b1@G1} b) 4 Books of Nature Magic [Communion with Nature] {@p2@b2@G2} c) 3 Books of Nature Magic [Gifts of Nature] {@p3@b3@G3} d) a Book of Nature Magic [Natural Combat] {@p4@b4@G4} e) a Book of Nature Magic [Druidic Lore] It cannot be harmed by the elements. f) a Moist Mushroom of Emergency g) a Fleshy Mushroom of Health h) 3 Orange Potions of Healing {@q2} i) 29 Scrolls titled "cus deculus" of Teleportation {@r9 !*} j) 36 Scrolls titled "si cub ius co" of Teleport Level {@r7 !*} k) 3 Scrolls titled "ulus co no" of *Identify* l) a Cyclops Eye Wand of Teleport Other (8 charges) m) 2 Sapling Staffs of Teleportation (1d5) (+0,+0) (8 charges) {@u9} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 26. Your chance of scoring a critical hit with this weapon is 1 in 21. n) a Fir Staff of Detect Invisible (1d5) (+0,+0) (14 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 26. Your chance of scoring a critical hit with this weapon is 1 in 21. o) a Sapphire Ring of Intelligence of Warfare (+4,+4) (+2) It increases your intelligence by 2. It sustains your intelligence. p) a Black Diamond Ring of Strength (+4) It increases your strength by 4. It sustains your strength. q) an Opal Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. r) a Marble Amulet of Alertness (+2) It increases your alertness by 10. s) a broken dagger of Slaying (1d2) (+2,+11) It slays bugs and creatures vulnerable to silver. It is better for throwing than most melee weapons. It senses the presence of bugs. With this weapon, you would currently get 3 blows per round. You can throw 3 of these weapons in one turn. Each blow will do an average damage of 34.3 against creatures vulnerable to silver, 34.3 against bugs, and 30.1 against other monsters. Note that no multipliers from a silver weapon work against silver monsters. This weapon can be thrown for an average damage of 45 against creatures vulnerable to silver, 45 against bugs, and 15 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 25 (less when thrown). t) The dagger 'Dethanc' (2d4) (+4,+6) It is branded with lightning. It provides resistance to electricity. It activates for lightning bolt (4d8) about every 1+d1 minutes. It cannot be harmed by the elements. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 39.8 against electricity-vulnerable creatures, and 28.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 21. u) a long sword of *Slay Troll* (2d5) (+5,+4) (+2) It increases your constitution by 2. It slays trolls. It speeds your regeneration. It senses the presence of trolls. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 59 against trolls, and 37 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 13. v) a quarterstaff (Holy Avenger) (1d8/1d5) (+9,+9) [+4] (+2) It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear and life draining. It sustains your strength. It is good and hates evil. It is a double weapon (easier to get multiple attacks, especially if you are not using a shield). With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 48.6 (40.8 on the 2nd hit) against evil creatures, 57.9 (46.2 on the 2nd hit) against demons, 57.9 (46.2 on the 2nd hit) against undead, and 39.3 (35.4 on the 2nd hit) against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 13. w) a ceremonial mace of *Slay Demon* (2d4) (+3,+4) (+2) It increases your intelligence by 2. It is especially deadly against demons. It provides resistance to fire. It senses the presence of demons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 76 against demons, and 36 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 15. x) 8 arrows (1d4) (+3,+3) Nicycle the Kobold Ranger Began the quest to kill Morgoth on 03/20/2010 at 06:17 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 00:12:01 | Town | 1 | Killed Harry Goatleaf | 1, 04:51:57 | 4 | 4 | Killed Wolf, Farmer Maggot's dog | 1, 05:23:47 | 4 | 5 | Reached level 5 | 1, 13:20:06 | 4 | 7 | Killed Fang, Farmer Maggot's dog | 1, 14:14:42 | 4 | 7 | Killed Grip, Farmer Maggot's dog | 1, 21:59:25 | 7 | 10 | Reached level 10 | 2, 18:48:37 | 9 | 15 | Reached level 15 | 3, 10:50:21 | 11 | 16 | Killed Bill Ferny, agent of Saruman | 3, 10:52:42 | 11 | 16 | Found The Phial of Galadriel | 3, 20:03:56 | 13 | 17 | Killed Golfimbul, the Hill Orc Chief | 4, 08:35:22 | 15 | 19 | Killed Ufthak of Cirith Ungol | 4, 09:52:05 | 15 | 19 | Killed Radbug of Cirith Ungol | 4, 11:09:54 | 15 | 20 | Reached level 20 | 4, 13:21:59 | 16 | 20 | Killed Bolg, Son of Azog | 4, 13:23:20 | 16 | 20 | Found The dagger 'Narthanc' | 4, 19:58:15 | 15 | 22 | Killed Lagduf of Cirith Ungol | 5, 08:01:59 | 23 | 23 | Killed Khim, Son of Mim | 5, 17:07:24 | 23 | 24 | Killed Grishnakh | 5, 18:58:40 | 23 | 25 | Reached level 25 | 5, 20:32:43 | 23 | 25 | Killed Mauhur the uruk | 6, 03:50:28 | 25 | 25 | Killed The Great Goblin | 6, 10:46:57 | 26 | 25 | Killed Ulfast, Son of Ulfang | 6, 12:09:24 | 26 | 25 | Killed Ugluk the Uruk | 6, 14:47:06 | 26 | 25 | Killed Angamaite of Umbar | 6, 17:56:38 | 27 | 26 | Killed Ibun, Son of Mim | 7, 01:21:46 | 30 | 26 | Killed Gorbag, Captian of Minas Morgul | 7, 01:38:50 | 30 | 26 | Found The metal brigandine armour of the | continued... | | Rohirrim | 7, 15:16:27 | 32 | 27 | Killed Lugdush the Uruk | 7, 20:18:03 | 31 | 27 | Killed Nar, the Dwarf | 8, 00:17:22 | 32 | 27 | Killed Ulwarth, Son of Ulfang | 8, 05:15:51 | 34 | 28 | Killed Wormtongue, Agent of Saruman | 8, 05:25:28 | 34 | 28 | Found The dagger 'Dethanc' | 9, 07:28:37 | 38 | 29 | Killed The Boar of Everholt | 9, 08:42:24 | 38 | 29 | Killed Tom, the Stone Troll ============================================================ | 9, 14:05:19 | 39 | 29 | Killed by a black skeleton. | 9, 14:05:19 | 39 | 29 | Killed on 04/29/2010 at 04:48 PM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)