[Angband 3.0.9b Character Dump] Name Belagaur the 15th Self RB CB EB Best Sex Male Age 130 STR! 18/100 +1 +2 +18 18/310 Race High-Elf Height 86 INT! 18/100 +3 +2 +5 18/200 Class Ranger Weight 209 WIS! 18/100 -1 +0 +4 18/130 Title Ranger Lord Status 37 DEX! 18/100 +3 +1 +11 18/250 HP -72/1016 Maximize Y CON! 18/100 +1 +1 +13 18/250 SP 331/378 CHR! 18/100 +5 +1 +8 18/240 Level 50 Armor [37,+183] Saving Throw Legendary Cur Exp 21039839 Fight (+45,+35) Stealth Heroic Max Exp 21081840 Melee (+53,+46) Fighting Legendary Adv Exp ******** Shoot (+62,+19) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Turns 8757514 Shots 3/turn Magic Device Legendary Gold 4143365 Infra 40 ft Perception Good Burden 232.5 lbs Speed 24 Searching Fair You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*+... Blind:...+......... Elec:......+..+... Confu:......+...... Fire:....+.+..+... Sound:......+.+.... Cold:+..*..+..+... Shard:.......+..... Pois:....+........ Nexus:......+...... Fear:+...+...++... Nethr:+............ Lite:.....+......+ Chaos:........+.... Dark:+....+....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+......+...+. Feath:...+.......+. Sear.:............. PLite:.........+... Infra:............. Regen:...+......... Tunn.:............. Telep:...+.....+... Speed:+++++......+. Invis:...+.+...+..+ Blows:............. FrAct:.+.+....+.+.. Shots:............. HLife:...+.+....... Might:.+........... [Last Messages] > The Great Wyrm of Balance grunts with pain. > The Great Wyrm of Many Colours resists a lot. > *** LOW HITPOINT WARNING! *** > The Dracolich breathes nether. > The Ancient gold dragon resists somewhat. > Morgoth, Lord of Darkness resists somewhat. > The Great Wyrm of Many Colours resists somewhat. > The Great Wyrm of Balance resists somewhat. > The Great Wyrm of Many Colours resists somewhat. > *** LOW HITPOINT WARNING! *** > Morgoth, Lord of Darkness casts a nether ball. > The Ancient gold dragon resists somewhat. > The Great Wyrm of Many Colours resists somewhat. > The Great Wyrm of Balance resists somewhat. > You die. [Character Equipment] a) The Bastard Sword of Eowyn (4d4) (+8,+11) (+4 to stealth) It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) an Aquamarine Ring of Speed (+13) It increases your speed by 13. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+24] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Cloak of Aman [1,+21] (+1 to stealth) It increases your stealth by 1. It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+14] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+9] (+3) It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It activates for phase door every 20 turns. It cannot be harmed by the elements. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 8 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] d) 6 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) 17 Orange Speckled Potions of *Healing* i) 13 Cyan Potions of Life j) 9 Indigo Potions of Restore Mana k) 7 Scrolls titled "implur explum" of *Destruction* l) 2 Scrolls titled "grae influo" of Mass Banishment m) 5 Lead-Plated Rods of Recall It cannot be harmed by electricity. n) 3 Cast Iron Rods of Enlightenment (2 charging) o) a Nickel-Plated Rod of Healing (charging) It cannot be harmed by electricity. p) 8 Lead Rods of Teleport Other q) a Balsa Staff of Banishment (3 charges) r) 6 Gnarled Staffs of *Destruction* (6 charges) s) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. t) 9 Seeker Arrows of Holy Might (4d4) (+16,+20) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. u) 18 Seeker Arrows of Frost (4d4) (+9,+9) It is branded with frost. It cannot be harmed by cold. v) 19 Mithril Arrows of Frost (3d4) (+15,+12) It is branded with frost. It cannot be harmed by acid, fire, or cold. w) 4 Mithril Arrows of Frost (3d4) (+10,+8) It is branded with frost. It cannot be harmed by acid, fire, or cold. [Home Inventory] a) 13 Books of Magic Spells [Sorcery and Evocations] b) 8 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. c) 8 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. d) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. e) 10 Dark Red Mushrooms of Restoring f) 27 Pungent Potions of Healing g) 10 Orange Potions of Self Knowledge h) 2 Scrolls titled "prades pentiam" of *Identify* i) a Scroll titled "abi lamonus ra" of Banishment j) 5 Eucalyptus Staffs of Healing (10 charges) k) 2 Hickory Staffs of Holiness (1 charge) l) a Hickory Staff of Holiness (3 charges) m) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. p) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. q) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It usually provides light of radius 4. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. s) a Shield of Deflection of Preservation [10,+30] It provides resistance to sound, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. t) The Set of Cesti of Fingolfin (+7,+7) [5,+17] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. v) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. w) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism. It cannot be harmed by the elements. x) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)