[Angband 3.0.9b Character Dump] Name Nighthawk Self RB CB EB Best Sex Male Age 104 STR! 18/100 +1 +2 +5 18/180 Race High-Elf Height 85 INT! 18/100 +3 +2 +3 18/180 Class Ranger Weight 178 WIS! 18/100 -1 +0 +1 18/100 Title Pathfinder Status 49 DEX! 18/100 +3 +1 +9 18/230 HP -39/721 Maximize Y CON! 18/100 +1 +1 +6 18/180 SP 74/210 CHR! 18/100 +5 +1 +2 18/180 Level 37 Armor [21,+98] Saving Throw Heroic Cur Exp 1467378 Fight (+26,+14) Stealth Excellent Max Exp 1467378 Melee (+35,+23) Fighting Heroic Adv Exp 1610000 Shoot (+38,+15) Shooting Legendary MaxDepth Lev 56 Blows 5/turn Disarming Superb Turns 5444242 Shots 3/turn Magic Device Heroic Gold 1617172 Infra 40 ft Perception Very Good Burden 184.4 lbs Speed 8 Searching Very Good You are the only child of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:........+.... Elec:.+....+.+.... Confu:....+........ Fire:.+....+.+.+.. Sound:............. Cold:.+....+.+.... Shard:......++..... Pois:...+......... Nexus:......+...... Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:.+........... Stea.:........+.... Feath:............. Sear.:....+........ PLite:............. Infra:............. Regen:..........+.. Tunn.:............. Telep:............. Speed:++.........+. Invis:....++......+ Blows:............. FrAct:....+....+... Shots:.+........... HLife:............. Might:.+........... [Last Messages] > It was a great hit! > You hit The Phoenix. <2x> > It was a good hit! > You hit The Phoenix. > The Crebain makes a high pitched shriek. > The Phoenix misses you. <3x> > The Phoenix hits you. > You are enveloped in flames! > One of your Arrows of Venom (1d4) (+6,+10) (s) was destroyed! > One of your Arrows (1d4) (+8,+8) (t) was destroyed! > One of your Arrows (1d4) (+2,+5) (u) was destroyed! > The Winged Horror breathes gas. > The Phoenix resists a lot. > The Raven dies. > You die. [Character Equipment] a) The Katana 'Aglarang' (8d4) (+9,+9) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) {vault L46} It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) a Corundum Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. d) a Gold Ring of Resist Poison It provides resistance to poison. e) a Pewter Amulet of the Magi [+2] (+2) {Large Kobold L41} It increases your intelligence by 2. It increases your searching by 2. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Star of Elendil {Enchantress L37} It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+13] (+2) {vault L39} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) a Cloak of Protection [1,+17] {black orc L45} It provides resistance to shards. It cannot be harmed by the elements. i) a Small Leather Shield of Elvenkind [2,+15] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and blindness. It cannot be harmed by the elements. j) a Golden Crown of Might [0,+12] (+3) {floor L48} It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurhach' [2,+15] {Death Knight L43} It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+9] (+3) It increases your speed by 3. [Character Inventory] a) 6 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 6 Books of Magic Spells [Incantations and Illusions] d) 5 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] {Werebear L31} It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] {black market} It cannot be harmed by the elements. g) a Blue Speckled Potion of Heroism h) 13 Purple Speckled Potions of Cure Critical Wounds i) 7 Green Speckled Potions of Healing j) 3 Clotted Red Potions of Restore Life Levels k) 2 Pewter Rods of Recall It cannot be harmed by electricity. l) 4 Gold-Plated Rods of Detection (1 charging) It cannot be harmed by electricity. m) 5 Lead Rods of Teleport Other (1 charging) n) 2 Runed Rods of Fire Balls (2 charging) o) a Hickory Staff of *Destruction* (2 charges) p) a Dagger of Gondolin (1d4) (+9,+18) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It usually provides light of radius 1. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It cannot be harmed by acid or fire. q) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. r) 3 Arrows of Slay Demon (1d4) (+10,+17) It slays demons. s) 2 Arrows of Venom (1d4) (+6,+10) It is branded with poison. t) 11 Arrows (1d4) (+8,+8) u) 53 Arrows (1d4) (+2,+5) v) 8 Seeker Arrows of Venom (4d4) (+9,+7) It is branded with poison. [Home Inventory] a) 20 Clotted Red Potions of Restore Life Levels b) 7 Scrolls titled "abra pus" of *Identify* c) a Rusty Rod of Enlightenment d) a Bronze Rod of Restoration {floor L50} It cannot be harmed by electricity. e) a Copper Rod of Drain Life f) 12 Locust Staffs of Teleportation (80 charges) g) a Hickory Staff of *Destruction* (3 charges) h) an Obsidian Ring of Strength (+3) It increases your strength by 3. It sustains your strength. i) a Rhodonite Ring of Intelligence (+6) It increases your intelligence by 6. It sustains your intelligence. j) an Amber Amulet of Resistance It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. k) 2 Adamant Amulets of Regeneration It speeds your regeneration. l) The Jewel 'Evenstar' {vault L49} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. m) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. n) Metal Scale Mail of Elvenkind (-2) [13,+21] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and nexus. It cannot be harmed by the elements. o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {vault L45} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. q) The Large Metal Shield of Anarion [5,+20] {Angel L45} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. r) an Iron Crown of the Magi [0,+8] (+3) It increases your intelligence by 3. It provides resistance to acid, lightning, fire, cold, and life draining. It sustains your intelligence. It cannot be harmed by the elements. s) a Jewel Encrusted Crown of Telepathy [0,+7] {Enchantress L44} It grants you the power of telepathy. It cannot be harmed by acid. t) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It usually provides light of radius 4. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. u) a Pair of Soft Leather Boots of Stability [2,+9] It provides resistance to nexus. It makes you fall like a feather. v) a Blade of Chaos (6d5) (+7,+8) It provides resistance to chaos. w) a Heavy Crossbow of Extra Shots (x4) (+10,+14) (+1) It increases your shooting speed by 1. x) 29 Mithril Bolts of Slay Dragon (3d5) (+10,+2) It slays dragons. It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)