Zorbus is a fantasy-themed, graphical, turn-based, role-playing roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus where a mere mortal can ascend to demigodhood.
Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures and lore.
The goal is to create a tight dungeon crawling experience where the dungeon feels alive, eventful and rich in content. Something more than just boring empty rooms and corridors! Diversely shaped levels with themed content (throne rooms, prisons, lots of hidden treasure caches etc.) with good connectivity between the areas.
Important part of the living dungeon are the creatures. Creatures act intelligently, might fight each other, flee when threatened and try to gather their friends to overcome a threat. Most creatures can use items and also pick them up from the dungeon floor. Creatures are not silent either but comment on things with speech bubbles.
The dungeon has dynamic lighting. There are light sources as dungeon furniture and in the hands of creatures and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.
You don't have to go to the fight alone but can recruit other creatures along the way.
The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons. Zorbus has experience levels but no character classes (race is selected). On each level up, you point buy skills and talents (mostly combat maneuvers and spells).
The game is already at stable level and has had an engame since the first public release.
Runs on Windows XP+ or on Linux with Wine.
More info / online manual / download:
Gameplay screenshots:
Sample of randomly generated dungeons:
Discussion thread the Rogue Temple forums:
My own background in roguelikes started in late 80s / early 90s with the classics (Hack, Larn, Omega, Moria). At the time Moria was easily my favourite. I've wanted to make my own roguelike game since. I haven't played Angband that much. I remember trying some of the variants in the late 90s and now occasionally try/play 4.x but it's such a long game and it's hard to find time.
So far, it's been very difficult to create interest in a new game. At least 4 people have completed the game but there's very little talk about it.
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