That's what happens when two deaf people argue over RNG patterns:
Check this for a good laugh...
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Check this for a good laugh...
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Tags: None -
Rosencrantz: Hmmm. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads.
[Guildenstern grabs the coin, checks both sides, then tosses it back to Rosencrantz]
Rosencrantz: Heads.
[Guildenstern pulls a coin out of his own pocket and flips it]
Rosencrantz: Bet? Heads I win?
[Guildenstern looks at coin and tosses it to Rosencrantz]
Rosencrantz: Again? Heads.
Guildenstern: Consider: One, probability is a factor which operates *within* natural forces. Two, probability is *not* operating as a factor. Three, we are now held within un-, sub- or super-natural forces. Discuss.
Rosencrantz: What?“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Is that exploit real? In angband if the player takes the same sequence of actions in a given save the result will be the same right?
On the other hand, a close-sourced commercial online game probably has no obligation to make random events truly random. Their incentive is to maximize player online time, to make people keep playing. So there's real possibility that the game can secretly make a good luck streak to compensate bad luck streak.Comment
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