and just like that, it's all over.

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  • Magnate
    replied
    Originally posted by MattB
    Why not -1600hp?
    Quite right, you could get -1600 if you were at 0hp the turn before.

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  • MattB
    replied
    Originally posted by Magnate
    I once managed about -720hp from an unresisted Drolem breath (I was blind and fighting using ESP). You could of course get -1599 from an unresisted base element.
    Why not -1600hp?

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  • Magnate
    replied
    Originally posted by debo
    I think another neat challenge would be to die with the lowest HP you can. (I.e. maximize the value of (0 - curHP) upon death
    I once managed about -720hp from an unresisted Drolem breath (I was blind and fighting using ESP). You could of course get -1599 from an unresisted base element.

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  • debo
    replied
    I think another neat challenge would be to die with the lowest HP you can. (I.e. maximize the value of (0 - curHP) upon death

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  • Philip
    replied
    Sounds fun, but how are you going to avoid missle attacks? Seems like you'd have to play in a somewhat boring and repetitive fashion.

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  • MattB
    replied
    Originally posted by LostTemplar
    Not at all, well maybe playing FAangband thralls made me tough, but why ever allow surprises to happen ? You have a full set of tools to never allow a monster to hit you, unless you want to be hit. Use it.
    Sorry, I thought you meant that actually being paralysed at dlvl98 with 170hp wasn't the worst that could happen.

    Oh, I just invented a cool challenge game: win Angband without ever being hit.
    Cool! 0hp with no rise with level. Might be tough before you get detect traps, though...

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  • LostTemplar
    replied
    You'd have to be astronomically lucky to avoid death, though.
    Not at all, well maybe playing FAangband thralls made me tough, but why ever allow surprises to happen ? You have a full set of tools to never allow a monster to hit you, unless you want to be hit. Use it.

    Oh, I just invented a cool challenge game: win Angband without ever being hit.
    Last edited by LostTemplar; November 16, 2013, 18:59.

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  • MattB
    replied
    Originally posted by LostTemplar
    If you roam at dlvl 98 with 170 hp paralyze is not worst that can happen.
    You'd have to be astronomically lucky to avoid death, though.
    And death is pretty bad.

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  • MattB
    replied
    Originally posted by buzzkill
    This is a typo right? Can TO fail in V4, is it resistable?
    Grotug is playing 3.4 and thus, due to an entirely understandable misunderstanding, posted in the v4 thread.

    Grotug, are you sure that the rod didn't fail? As far as I'm aware NOTHING can resist TO, but rods, staves and wands all have a chance of failing (which you can see using the 'I' command). It doesn't drain a charge when it fails (unlike mana with spells) so you can just have another go. Unless you're dead, of course. Apologies if you know all that already.

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  • LostTemplar
    replied
    This is a typo right? Can TO fail in V4, is it resistable?
    Or maybe a monster can move thru walls and is in wall (I dont remember if quaker can).

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  • buzzkill
    replied
    Originally posted by Grotug
    ... but ran into an Earth Quaker and decided I didn't want to try to kill him and teleport other didn't work on him
    This is a typo right? Can TO fail in V4, is it resistable?

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  • Philip
    replied
    Could you please dump your character to the ladder and link? It'll be much easier that way.

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  • Grotug
    replied
    I am a High Elf. Now I've found armor that protects against confusion so I'm definitely keeping it. Was gonna bring Arvedui back with me, but ran into an Earth Quaker and decided I didn't want to try to kill him and teleport other didn't work on him so I portaled outta there.

    Picked up a helm of sustaining (constitution, strength, dexterity) which would mean I could take off my ring of body keeping, except that my current helmet grants telepathy which I think is a real benefit. Of course I now have two rods of detecting so can use that in place of constant telepathy. Decisions decisions. However, if I don this iron helm of sustaining, it also grants free action, freeing up my hands for my gloves of slaying again and also freeing up a finger for a ring of +12 damage for a total addition of +18 damage to my current setup (which is alot given I get 6 blows a round). Maybe that's a fair trade for telepathy. Will try it and see how it goes! This game sure is addicting

    Also picked up an amulet of trickery which solves my r-poison problems. Losing Arvedui means losing shards resistance. Trade off seems well worth it tho.

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  • Philip
    replied
    This is still a ranger? Also, is the crossbow a heavy crossbow? Otherwise, I can't explain how it can be better, cause you should have extra shots with the bow, as well. Also, while regeneration is nice, it also consumes food faster, so watch out for that. Oh, and the power displayed on a bow is the power of the bow, the extra power has already been represented.

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  • Grotug
    replied
    weeeeee! I dropped my two rods of recall instead of the two rods of light. Only noticed after I left the level. Fun times on dl50 with no way out!

    Found arrows of seeking but left them behind since I'm wielding a crossbow of extra shots. Then found a short bow of superness (something about Faenor's sons: +2 constitution and strength!) and regeneration, and 4x power instead of 2x with a +2 of power to boot. No worries about being stuck in the dungeon, have had the light of Erendil for awhile and 15 scrolls of satisfy hunger.

    Well, this bow, despite its 4x rating and 15 to-dam isn't as powerful as my crossbow, but the extra strength and constitution sure are nice! In fact, my strength is so high now that it reads as 18/***
    Last edited by Grotug; November 16, 2013, 05:05.

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