New version of v4

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  • jevansau
    replied
    I continue to find most brands/slays don't work. Latest is a Westernesse with a light radius. The only thing I ever get apart from just hit is Dazzle.

    Or other people seeing this?

    Regards,
    Jonathan

    Leave a comment:


  • Magnate
    replied
    Originally posted by Old Coach
    Do I just dump the save file?
    No - load it up, press C and then f and save the dump to a file. Then post that file here - in this thread or, better, on the ladder.

    No, slays and brands from different items don't yet stack. Multiple affixes granting the same slay or brand on the same item do stack. So your ring's brand will be used unless weapon has a higher pval for fire brand.

    @jevansau: thanks for the save - I'll take a look.

    Leave a comment:


  • Old Coach
    replied
    Do I just dump the save file?

    Leave a comment:


  • Derakon
    replied
    You can also post the dump here. Just type "[ code ]" before the dump starts and "[ /code ]" afterwards, removing the spaces -- that forces the content to be in a monospaced font, which makes dumps much easier to read.

    Leave a comment:


  • ghengiz
    replied
    Originally posted by Old Coach
    how do i post a character dump?
    click on the Ladder link above, it's the 4th from left, or click on



    then go down the page, in the section "submit your character!" and fill the form

    Leave a comment:


  • Old Coach
    replied
    how do i post a character dump?

    Leave a comment:


  • Derakon
    replied
    Randarts can get bonus dice sometimes, same as some normal artifacts get bonus dice (c.f. Aeglos).

    Would you mind posting a character dump? I'd like to take a look to see if I can figure out what's up with the crit frequency.

    Leave a comment:


  • Old Coach
    replied
    I found a RANDart that is a morning star with base damage 3d6. Is there a flag (or rune) that gives the weapon the additional die of damage or is it based off of an artifact? They are usually 2d6.

    With CL 28 warrior I am getting crit hits about 40% of the time. Most of them are good, with a logical decrease in frequency down to the fairly rare "*SUPERB*". 40% is still a little too frequent for my liking, since I assume this value will only increase as my prowess and finesse increase with level and better equipment.

    I have a ring of Fire that brands weapons. It appears to be working with my weapon. Do ring brands stack their power with the weapon's brand? I have yet to find a firebrand weapon (since picking up the ring) to test this.

    Trying out the new shockbolt graphics. whenever a double height monster is on the screen, it's top half gets carried over whenever the screen shifts. Is this a common problem or an artifact of my system.

    Thanks, as always!

    Leave a comment:


  • jevansau
    replied
    It doesn't seem to be just that weapon - that one was applying the brand some of the time - others don't seem to apply Bands or slays at all.

    I've attached the savefile - the original weapon referred to is sitting at home.

    Regards,
    Jonathan
    Attached Files

    Leave a comment:


  • Magnate
    replied
    Originally posted by Derakon
    Intentional on my part, though others may disagree with my reasoning. Whips suck as weapons for killing people.

    That, however, is a bug. Good catch.

    No idea what's going on here. Sounds like the artifact didn't properly inherit balance and heft from the Beaked Axe base type. The bugginess you saw regarding being unable to take a blow probably has to do with breaking the assumption that it doesn't take more than 100 energy to take 1 blow; normally this should never happen.
    This is a very interesting bug - Coach, do you have a savefile with that randart? Better still, do you have the randart.log file?

    @jevansau: yes, there may well be a bug in improve_attack_modifier(), the function that picks which brand or slay to apply. Again, if you can post a savefile with that weapon, we can try to debug it.

    Thanks for the feedback folks. I don't have a problem with warriors having more or better crits than other classes (and ditto rangers for archery crits), but like Derakon would prefer this as a natural consequence of the system rather than hard-coded limits for other classes. There's still plenty of room to play around with the mechanics to achieve this.

    Leave a comment:


  • Derakon
    replied
    Originally posted by Old Coach
    A few issues in my build that I noticed:
    whips have a finesse modifier of 70 and prowess of 10. Should it be 90 and 10? all the other weapons add to 100.
    Intentional on my part, though others may disagree with my reasoning. Whips suck as weapons for killing people.

    Maul has finess of 80 and prowess of 20. Should this be the other way around?
    That, however, is a bug. Good catch.

    I found a randart, beaked axe of Finglion. It shows:

    "Receives -1% of your finesse score, -1% or your prowess score.
    0.9 blow/round
    0.9x damage multiplier."
    No idea what's going on here. Sounds like the artifact didn't properly inherit balance and heft from the Beaked Axe base type. The bugginess you saw regarding being unable to take a blow probably has to do with breaking the assumption that it doesn't take more than 100 energy to take 1 blow; normally this should never happen.

    Leave a comment:


  • Old Coach
    replied
    A few issues in my build that I noticed:
    whips have a finesse modifier of 70 and prowess of 10. Should it be 90 and 10? all the other weapons add to 100.

    Maul has finess of 80 and prowess of 20. Should this be the other way around?

    I found a randart, beaked axe of Finglion. It shows:

    "Receives -1% of your finesse score, -1% or your prowess score.
    0.9 blow/round
    0.9x damage multiplier."
    Average damage 6.2 per swing.
    This item has no obvious curses. I tried to wield it to see what would happen against a stone troll.

    I can kill a troll, but it takes a while. Also, after I swing the first time, if I continue to try to swing without taking any other actions, the game does not progress. I don't swing, the monsters don't take their turns, nothing happens. In short, when I push the arrow to direct my @ into the T, nothing happens at all. I have to back up or perform another action in order to take another swing, and for the monsters to get their turns. This is the first time I have seen this bug, and have looked at a LOT of weapons.

    I'll look at my crit numbers soon.

    Leave a comment:


  • Prismatic
    replied
    Originally posted by Derakon
    I generally prefer to have the game not have special class-based rules in it. If you want warriors to have better crits than other classes, then that should be an outgrowth of the way the crit code works and the way stat and skill growth works for warriors vs. other classes.

    How often is your level-26 warrior seeing crits?
    The game already has special class-based rules (who can use what spells), so I don't personally have an issue with warriors getting perks for fighting.

    I am curious as to the rate of criticals though, I haven't played v4 much and not at all since finesse/power were added.

    Leave a comment:


  • Derakon
    replied
    I generally prefer to have the game not have special class-based rules in it. If you want warriors to have better crits than other classes, then that should be an outgrowth of the way the crit code works and the way stat and skill growth works for warriors vs. other classes.

    How often is your level-26 warrior seeing crits?

    Leave a comment:


  • Mikko Lehtinen
    replied
    Originally posted by Old Coach
    Maybe it is my DND background coming through, but I always thought that the Warrior class should be afforded a higher level crit than other classes when in melee. I am not sure how hard it would be to code. I guess that the ranger should get the *SUPERB* crit for ranged attacks and the rogue could get *SUPERB* for thrown. Where have I played a game like that before? Ahhh. Wizardry 7 and 8.
    Ey and Fay work exactly like this. Warrior, Rogue, and Ranger get their critical value for melee/thrown/archery multiplied by two. They are the only classes that can get superb criticals.

    We also have Felpurrs and Rattikins, straight from Wizardry, I think.

    Leave a comment:

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