I continue to find most brands/slays don't work. Latest is a Westernesse with a light radius. The only thing I ever get apart from just hit is Dazzle.
Or other people seeing this?
Regards,
Jonathan
New version of v4
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No - load it up, press C and then f and save the dump to a file. Then post that file here - in this thread or, better, on the ladder.
No, slays and brands from different items don't yet stack. Multiple affixes granting the same slay or brand on the same item do stack. So your ring's brand will be used unless weapon has a higher pval for fire brand.
@jevansau: thanks for the save - I'll take a look.Leave a comment:
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You can also post the dump here. Just type "[ code ]" before the dump starts and "[ /code ]" afterwards, removing the spaces -- that forces the content to be in a monospaced font, which makes dumps much easier to read.Leave a comment:
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click on the Ladder link above, it's the 4th from left, or click on
then go down the page, in the section "submit your character!" and fill the formLeave a comment:
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Randarts can get bonus dice sometimes, same as some normal artifacts get bonus dice (c.f. Aeglos).
Would you mind posting a character dump? I'd like to take a look to see if I can figure out what's up with the crit frequency.Leave a comment:
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I found a RANDart that is a morning star with base damage 3d6. Is there a flag (or rune) that gives the weapon the additional die of damage or is it based off of an artifact? They are usually 2d6.
With CL 28 warrior I am getting crit hits about 40% of the time. Most of them are good, with a logical decrease in frequency down to the fairly rare "*SUPERB*". 40% is still a little too frequent for my liking, since I assume this value will only increase as my prowess and finesse increase with level and better equipment.
I have a ring of Fire that brands weapons. It appears to be working with my weapon. Do ring brands stack their power with the weapon's brand? I have yet to find a firebrand weapon (since picking up the ring) to test this.
Trying out the new shockbolt graphics. whenever a double height monster is on the screen, it's top half gets carried over whenever the screen shifts. Is this a common problem or an artifact of my system.
Thanks, as always!Leave a comment:
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It doesn't seem to be just that weapon - that one was applying the brand some of the time - others don't seem to apply Bands or slays at all.
I've attached the savefile - the original weapon referred to is sitting at home.
Regards,
JonathanAttached FilesLeave a comment:
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Intentional on my part, though others may disagree with my reasoning. Whips suck as weapons for killing people.
That, however, is a bug. Good catch.
No idea what's going on here. Sounds like the artifact didn't properly inherit balance and heft from the Beaked Axe base type. The bugginess you saw regarding being unable to take a blow probably has to do with breaking the assumption that it doesn't take more than 100 energy to take 1 blow; normally this should never happen.
@jevansau: yes, there may well be a bug in improve_attack_modifier(), the function that picks which brand or slay to apply. Again, if you can post a savefile with that weapon, we can try to debug it.
Thanks for the feedback folks. I don't have a problem with warriors having more or better crits than other classes (and ditto rangers for archery crits), but like Derakon would prefer this as a natural consequence of the system rather than hard-coded limits for other classes. There's still plenty of room to play around with the mechanics to achieve this.Leave a comment:
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Maul has finess of 80 and prowess of 20. Should this be the other way around?
I found a randart, beaked axe of Finglion. It shows:
"Receives -1% of your finesse score, -1% or your prowess score.
0.9 blow/round
0.9x damage multiplier."Leave a comment:
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A few issues in my build that I noticed:
whips have a finesse modifier of 70 and prowess of 10. Should it be 90 and 10? all the other weapons add to 100.
Maul has finess of 80 and prowess of 20. Should this be the other way around?
I found a randart, beaked axe of Finglion. It shows:
"Receives -1% of your finesse score, -1% or your prowess score.
0.9 blow/round
0.9x damage multiplier."
Average damage 6.2 per swing.
This item has no obvious curses. I tried to wield it to see what would happen against a stone troll.
I can kill a troll, but it takes a while. Also, after I swing the first time, if I continue to try to swing without taking any other actions, the game does not progress. I don't swing, the monsters don't take their turns, nothing happens. In short, when I push the arrow to direct my @ into the T, nothing happens at all. I have to back up or perform another action in order to take another swing, and for the monsters to get their turns. This is the first time I have seen this bug, and have looked at a LOT of weapons.
I'll look at my crit numbers soon.Leave a comment:
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I generally prefer to have the game not have special class-based rules in it. If you want warriors to have better crits than other classes, then that should be an outgrowth of the way the crit code works and the way stat and skill growth works for warriors vs. other classes.
How often is your level-26 warrior seeing crits?
I am curious as to the rate of criticals though, I haven't played v4 much and not at all since finesse/power were added.Leave a comment:
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I generally prefer to have the game not have special class-based rules in it. If you want warriors to have better crits than other classes, then that should be an outgrowth of the way the crit code works and the way stat and skill growth works for warriors vs. other classes.
How often is your level-26 warrior seeing crits?Leave a comment:
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Maybe it is my DND background coming through, but I always thought that the Warrior class should be afforded a higher level crit than other classes when in melee. I am not sure how hard it would be to code. I guess that the ranger should get the *SUPERB* crit for ranged attacks and the rogue could get *SUPERB* for thrown. Where have I played a game like that before? Ahhh. Wizardry 7 and 8.
We also have Felpurrs and Rattikins, straight from Wizardry, I think.Leave a comment:
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