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  • bio_hazard
    replied
    Seems like multiple slays should just be "of Slaying"

    with multiple Resist Acids- are permanent resistances going to stack now? If not, then there's no reason to generate a shield of resist acid of resist acid. If they are, then I'd suggest "Resist Acid" for x1 and "RESIST acid" (or *Resist* acid ) (x2)

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  • Nomad
    replied
    Originally posted by fizzix
    yeah, we're still working on these things. Magnate's idea was to somewhat arbitrarily choose the best affix and use that only. If only for the reason that you don't get Sharp Diamond elven broad sword of slay troll, slay orc, and acid. So we obviously need some work on this part.
    You could indicate extra, unlisted affixes with an asterisk, e.g.

    Cheap Lucerne Hammer (just Cheap) VS
    Cheap Lucerne Hammer* (Cheap plus at least one other)

    Or maybe better yet, use a pval for the number of affixes:

    Sharp Broad Sword of Acid *2* (just a Sharp Broad Sword of Acid) VS
    Sharp Broad Sword of Acid *6* (Sharp Diamond elven broad sword of slay troll, slay orc, and acid)

    (Though redundant duplicate affixes might pose a problem there - my current shield has the "of Resist Acid" affix twice, for example.)

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  • Magnate
    replied
    Originally posted by fizzix
    yeah, we're still working on these things. Magnate's idea was to somewhat arbitrarily choose the best affix and use that only. If only for the reason that you don't get Sharp Diamond elven broad sword of slay troll, slay orc, and acid. So we obviously need some work on this part.

    +to-hit and +to-damage is by far the hardest part to balance. I need to update wiz-stats to better track these things so I can start tracking them.
    I just pushed an update which fixes a bunch of bugs, including the instant-ID of +0,+0 weapons with slays, and the +255 damage bug.

    Yes, each item will only show one prefix and one suffix, even if it has four of each. There's no real way around that, as listing them all in the item name would get clunky. But if you 'I'nspect the item, it shows you all the affixes (that you know).

    I'll do the torches description tomorrow, and see if I can fix the bug with Resist Cold showing up twice (that's a new one).

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  • fizzix
    replied
    Originally posted by Obsilium
    Playing around in debug mode, clearing each level and looking at loot dropped. (Using the second build from buildbot)
    On level 3, a Poltergeist dropped the Elfstone, which was very interesting.
    Some affixes do not appear in the title even when fully identified, Golfimbul dropped a Cheap Lucerne Hammer which turned out to be Silver as well, but I needed to inspect the item to figure that out.
    Finally, I found a Long Bow of Accuracy on level 21, but it should have been considered a Long Bow of Instant Death, seeing as it was +15, +255 (!).
    I also saw some small grammatical problems which came up if an affix appeared twice, the description tried to repeat itself in one case.
    yeah, we're still working on these things. Magnate's idea was to somewhat arbitrarily choose the best affix and use that only. If only for the reason that you don't get Sharp Diamond elven broad sword of slay troll, slay orc, and acid. So we obviously need some work on this part.

    +to-hit and +to-damage is by far the hardest part to balance. I need to update wiz-stats to better track these things so I can start tracking them.

    Leave a comment:


  • Jungle_Boy
    replied
    I really like the changes to torches, gives the first part of the game some more threat and feeling, this is also my first game with the reduced stack size and I think I like that change also. I also found a 'Golden' affix that did not show up in the name only in the description, perhaps this is on purpose.

    Arrows of Enchantment (+0,+2) and Sharp Arrows of Enchantment (+0,+2) do not stack...I take that back, they stack fine and all become Sharp Arrows of Enchantment, it was the stack size thing that made me think they didn't stack.

    I have not noticed the damage problems others have mentioned but that's because I found Nimthanc and the very first level

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  • sethos
    replied
    Must... Have... Bow...

    Guess I'm gonna have to hurry if I want to help, eh?

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  • Obsilium
    replied
    Playing around in debug mode, clearing each level and looking at loot dropped. (Using the second build from buildbot)
    On level 3, a Poltergeist dropped the Elfstone, which was very interesting.
    Some affixes do not appear in the title even when fully identified, Golfimbul dropped a Cheap Lucerne Hammer which turned out to be Silver as well, but I needed to inspect the item to figure that out.
    Finally, I found a Long Bow of Accuracy on level 21, but it should have been considered a Long Bow of Instant Death, seeing as it was +15, +255 (!).
    I also saw some small grammatical problems which came up if an affix appeared twice, the description tried to repeat itself in one case.

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  • Jungle_Boy
    replied
    Originally posted by takkaria
    Torches are now radius one and unrefuellable. Find a lantern if you want more light!
    The description of torches needs to be fixed to remove the "can be used to refill other torches" bit then.

    Just a few notes from scanning stores. Bolts description looks like it has "A short" twice, and ammunition no longer has breakage info, does that mean it does not break anymore? I notice that main gauche has it's AC bonus listed as [3, +0] while parrying weapons simply list it as [+1], does this mean main gauches can be affected by enchant armor scrolls? please? Also as mentioned, and I think magnate mentioned he fixed or was fixing it, affixes of +0 should probably not show up.

    "of Resist Cold" is showing up twice in my ego knowledge menu lists. Iron Spikes still have a material in the name

    Excited to be trying this stuff out, I like the flavor created by the affixes.
    Last edited by Jungle_Boy; October 24, 2011, 23:36.

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  • Magnate
    replied
    Originally posted by Djabanete
    Examining Soft Leather Boots of Sorcery in a shop:

    "This item's known properties are: of Sorcery."

    What the heck does that mean?
    It means it adds to +AC, but as a result of magic rather than workmanship. I'm about to rename it to Of Protection and add some descriptive text. I should be ready to post a new version tomorrow (it's getting a bit late for tonight).

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  • Magnate
    replied
    Originally posted by Nomad
    I also had a drop from a unique pseudo-ID on pickup as {splendid}, and when I inspected it, discovered I already knew it was Orcish, without having found any other Orcish items. (Unless the race-specific affixes are supposed to be apparent on pickup?)
    Well they are, but we're not there yet - the fact that it happened in this instance is happy accident rather than design. The {splendid} is because it adds to digging, which is an obvious flag. The instant-ID is because the affix has only obvious mods (obvious flags or modifications to dice or weight). At the moment racial or material affixes which give non-obvious bonuses (like +hit or +dam) will not instant-ID.

    The earlier Slay Animal instant-ID is a bug though, because that's a non-obvious flag. I've had a quick look and I can't see why it's being IDd, so it's going to take some serious debugging.
    EDIT: Got it! It's only happening with +0,+0 items, because they pseudo as "average" and that auto-IDs anything. Fixing now.
    Last edited by Magnate; October 24, 2011, 23:01.

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  • Therem Harth
    replied
    Originally posted by Nomad
    It was linked in the "new direction for Angband" thread - it's here.
    D'oh! Sorry. And darn, that's a minute of my life I just wasted.

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  • Djabanete
    replied
    Examining Soft Leather Boots of Sorcery in a shop:

    "This item's known properties are: of Sorcery."

    What the heck does that mean?

    I think it does nothing, I just bought a cloak of sorcery for the same cost as a regular cloak.
    Last edited by Djabanete; October 24, 2011, 22:44.

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  • Nomad
    replied
    Originally posted by Therem Harth
    Wait a minute, where is v4 on GitHub? Is it the master (3.4.0-dev) branch?
    It was linked in the "new direction for Angband" thread - it's here.

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  • Therem Harth
    replied
    Wait a minute, where is v4 on GitHub? Is it the master (3.4.0-dev) branch?

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  • Nomad
    replied
    Originally posted by Magnate
    The auto-ID of Slay Animal is definitely buggy, if you hadn't seen it before. I'll see if I can reproduce that.
    I also had a drop from a unique pseudo-ID on pickup as {splendid}, and when I inspected it, discovered I already knew it was Orcish, without having found any other Orcish items. (Unless the race-specific affixes are supposed to be apparent on pickup?)

    Leave a comment:

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