Are sounds the latest in thing?The only sound in the game "as is" is an audible error bell which you can turn on in the disturbance options, there are no other sounds. However, the game can theoretically support a large variety of other sounds, it's just that there are no actual sound files and USE_SOUND is commented out in the source code.
What you should be able to do is get the FrogComposband source (any version, but the latest dev version on github is the most up-to-date), locate the bit in z-config.h where "#define USE_SOUND" is commented out, move it out of the comment, recompile, then add your own .wav files and map them to game events in sound.cfg. (As you can probably guess, this hasn't been tested very extensively... but it ought to not break the game.)
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