Frogcomposband: sound?

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  • Sideways
    replied
    Originally posted by anselmus
    I have been trying, with no luck, several days to enable sound on Frogcomposband. If I compile Frogcomposband (7.1 or 7.0) from sources with linux (with no "visible" errors), just no option for enable sound inside game menu ('='): gcu, curses or x11: it's the same. And I can't find any config file (neither with grep -rin 'sound') for enable it. If I launch the precompiled Windows version of the game, I can enable 'sound' option (not from x11 GUI, only from config file), but anyway the sound is not working. I've been trying with different sound.cfg setups (on lib/xtra/sound/sound.cfg) and different .wav compressions, but, again, with no luck.

    Can someone give me any clue?
    For get working sounds on linux, preferably.

    I'm very interested fixing this: as an ascii game lover, and as sound-textures lover, I think that ambient & fx sounds are about 80% of the inmersion, and I have a big sound library of sounds for roguelikes waiting for Frogcomposband!! XD

    Thanks you very much in advance.
    You are the second player in the last few days, and also the second in the last few years, to ask about the sounds Are sounds the latest in thing?

    The only sound in the game "as is" is an audible error bell which you can turn on in the disturbance options, there are no other sounds. However, the game can theoretically support a large variety of other sounds, it's just that there are no actual sound files and USE_SOUND is commented out in the source code.

    What you should be able to do is get the FrogComposband source (any version, but the latest dev version on github is the most up-to-date), locate the bit in z-config.h where "#define USE_SOUND" is commented out, move it out of the comment, recompile, then add your own .wav files and map them to game events in sound.cfg. (As you can probably guess, this hasn't been tested very extensively... but it ought to not break the game.)

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  • anselmus
    started a topic Frogcomposband: sound?

    Frogcomposband: sound?

    I have been trying, with no luck, several days to enable sound on Frogcomposband. If I compile Frogcomposband (7.1 or 7.0) from sources with linux (with no "visible" errors), just no option for enable sound inside game menu ('='): gcu, curses or x11: it's the same. And I can't find any config file (neither with grep -rin 'sound') for enable it. If I launch the precompiled Windows version of the game, I can enable 'sound' option (not from x11 GUI, only from config file), but anyway the sound is not working. I've been trying with different sound.cfg setups (on lib/xtra/sound/sound.cfg) and different .wav compressions, but, again, with no luck.

    Can someone give me any clue?
    For get working sounds on linux, preferably.

    I'm very interested fixing this: as an ascii game lover, and as sound-textures lover, I think that ambient & fx sounds are about 80% of the inmersion, and I have a big sound library of sounds for roguelikes waiting for Frogcomposband!! XD

    Thanks you very much in advance.
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