[Announce] FrogComposband 7.0.nougat released

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  • Bucephalus
    replied
    Originally posted by Pete Mack
    You can make it shimmer if you want. But it is already a different color from the Ancient Red--slightly orange compared to pure red.
    Thank you. My countless dead shall be avenged.

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  • Pete Mack
    replied
    You can make it shimmer if you want. But it is already a different color from the Ancient Red--slightly orange compared to pure red.

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  • Bucephalus
    replied
    Just wondering if there's any broader support for changing dracolisk appearance. Maybe a flickering black/red D? I have lost a stupid number of characters mistaking these for ancient red dragons.

    Also, losing a turn trying to [g]et something from an empty tile seems silly, but that's a minor annoyance.

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  • CyclopsSlayer
    replied
    However, digging in the walls is always a good idea for anti-summoning and such

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  • Pete Mack
    replied
    Yes. Wall treasure follows the same curve as floor treasure. It is unlikely to be worth your time.
    Originally posted by TauzentBlitz
    Does depth have any effect on how much gold you get from digging for treasure?

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  • CyclopsSlayer
    replied
    Originally posted by TauzentBlitz
    Does depth have any effect on how much gold you get from digging for treasure?
    I can honestly say, in 30 years of Roguelikes, I have never looked into that. Gold rapidly become irrelevant.

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  • TauzentBlitz
    replied
    Does depth have any effect on how much gold you get from digging for treasure?

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  • Bucephalus
    replied
    Originally posted by CyclopsSlayer
    AH! I had looked at Weaponmasters using Shields on the Ladder and they were all dual-wielding shield, so assumed that was the norm. Oops.
    It's really just an opinion! Granted you'll get more mileage out of a weaponing shieldmaster with a human or a demigod and the "weapon mastery" mutation, but suit yourself. Stunning certainly has its appeal.

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  • CyclopsSlayer
    replied
    Originally posted by Bucephalus
    You don't get that ability until level 10. Buy a sword or something. Shield bashing is (IMO) not a viable melee attack—you won't benefit from the two-handed-with-a-shield bonus, you won't get slays, and damage is just too low.
    AH! I had looked at Weaponmasters using Shields on the Ladder and they were all dual-wielding shield, so assumed that was the norm. Oops.

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  • Bucephalus
    replied
    Originally posted by CyclopsSlayer
    I can confirm this. Starting Shield and a bought one, gave no Melee attacks.
    You don't get that ability until level 10. Buy a sword or something. Shield bashing is (IMO) not a viable melee attack—you won't benefit from the two-handed-with-a-shield bonus, you won't get slays, and damage is just too low.

    And yo, Sideways. Loving the new version. Here's a thought more philosophy than design:

    I get not being able to fly over rubble in a dungeon (because of ceiling clearance), but it seems hard to justify letting a player fly over mountains on the overworld map, and then smacking face-first into piles of junk.

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  • CyclopsSlayer
    replied
    Originally posted by Fnord
    I started a shieldmaster (Hades), and my starting equipment resulted in being unable to melee anything. Seems odd.
    I can confirm this. Starting Shield and a bought one, gave no Melee attacks.

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  • Sideways
    replied
    Originally posted by Mocht
    One possibility is that Maulers could be anti-monks, and in particular they could have a severe penalty for not wearing heavy armour
    Mauler power could be kept in check by ensuring that certain things are only available on light armour, for instance, desireable slays only being available on light gloves
    Nice to see you posting again! That's an interesting suggestion.

    I don't mind it awfully much, though, if maulers are at the strong end. There are clearly people who enjoy making monsters go splat superfast And the items that allow mauler damage to really go through the roof require some luck; while I've tried to reduce luck dependence in general, I also like having rare items out there that can make a big difference, as long as it's still possible to win without them which certainly is the case on maulers.

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  • Fnord
    replied
    I started a shieldmaster (Hades), and my starting equipment resulted in being unable to melee anything. Seems odd.

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  • Fnord
    replied
    Much <3 for Frog!

    Minor bug report: In easy_damage mode, status effects are pushed off the screen when stuns are displayed as well.

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  • Sideways
    replied
    Originally posted by CyclopsSlayer
    With a second Pantheon are you planning to expand Demigods into children of Ra, Anubis, Osiris, Thoth, etc...?
    I have given thought to that but I'm not entirely sure. If I did that I'd have to come up with artifacts for every Egyptian god allowed as a demigod parent who doesn't have an artifact yet (which is most of them).

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