[Announce] FrogComposband 7.0.nougat released

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  • Sideways
    replied
    Originally posted by Gwarl
    You realise that the autodestroyer currently lets you act without energy?
    Yes, but allowing the use of alchemy without time or mana cost is also not something I'm quite happy with.

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  • Gwarl
    replied
    Originally posted by Sideways
    Not currently. I could make it possible, though since using the alchemy power costs time (and mana), making its use automatic would be a bit risky.
    You realise that the autodestroyer currently lets you act without energy?

    I've been thinking of adding an auto-read/quaff directive for e.g. scrolls of holy prayers, potions of resist heat/cold.

    Leave a comment:


  • wobbly
    replied
    Time for end of patioence!

    Patience is like a retaliation attack. It'll do an AOE after a delay. I think damage goes up when your hit? Strugling to remember. It's fun

    Leave a comment:


  • CyclopsSlayer
    replied
    Started a Hex user and noticed an issue with the spellbooks.
    Evily Bless has a displayed cost of 4, while the actual cost is 6 mana.
    A few casts later the displayed cost dropped to 3, actual cost 4 mana.

    Cure light wounds, follows the same pattern, displays 4, uses 6, and then later 3 and 4 mana

    Haven't gotten further yet.


    As well, the last spell in the first book, 'Patience' can anyone translate this Engrish?
    "Bursts hell fire strongly after patients any damage while few turns."

    I am guessing it does a Point Blank AOE after a few turns? But not sure.

    Leave a comment:


  • budswell
    replied
    Ah, didn't think of that. The time could be a killer. probably best not to.
    I can always set up a macro for Ug-y

    Leave a comment:


  • Sideways
    replied
    Originally posted by budswell
    Playing my first alchemist, just got CL20.
    Is there a way to make the Autodestroyer (_) use the alchemy talent instead of destroying items?
    Not currently. I could make it possible, though since using the alchemy power costs time (and mana), making its use automatic would be a bit risky.

    Leave a comment:


  • Fnord
    replied
    Originally posted by CyclopsSlayer
    Playing a Demigod (Hades) with Con showing as sustained. Yet after being dropped into a bunch mobs, I noticed my Con was yellow. Just a bit, but is Sustain permeable?
    Some damage types (notably: time damage) bypasses sustains.

    Leave a comment:


  • CyclopsSlayer
    replied
    Playing a Demigod (Hades) with Con showing as sustained. Yet after being dropped into a bunch mobs, I noticed my Con was yellow. Just a bit, but is Sustain permeable?

    Leave a comment:


  • budswell
    replied
    Playing my first alchemist, just got CL20.
    Is there a way to make the Autodestroyer (_) use the alchemy talent instead of destroying items?

    Leave a comment:


  • Sideways
    replied
    I thought there were, but it appears that readme.txt (which Chris wrote) only has compiling instructions for Linux.

    ./autogen.sh
    ./configure --enable-win --with-no-install
    make

    MinGW sometimes randomly chokes on one of these steps, in which case you'll have to redo that step. If the commands themselves don't work, there's something wrong with your MinGW. I'm not sure --with-no-install is needed, but I use it when compiling from scratch. If make fails and gives a giant pile of error messages, something went wrong with either ./autogen.sh or ./configure that didn't cause them to choke completely but did cause a buggy end result, and so you will have to rerun those.

    Leave a comment:


  • wobbly
    replied
    Are there compiling instructions somewhere? MinGW windows 7

    Leave a comment:


  • CyclopsSlayer
    replied
    Originally posted by wobbly
    The UI for PCB-likes average a bunch of damage rolls. I bet if you look at it again the no.s will have changed slightly.
    Ah! Indeed it does!
    So the display shows more a trend than something solid. Ten ~S gave wildly varying results.

    Leave a comment:


  • wobbly
    replied
    Originally posted by CyclopsSlayer
    Just noticed a display oddity.

    Standard Bolts, store-bought and ground loot. Enchanted to +7,+7, the weapon used is as follows:

    _a Light Crossbow of Extra Might (x4.31) (+12,+17) (+2)
    Range _ 190'
    Shots _ 0.93
    Mult _ 4.61x
    Profic _ Beginner (+10 To Hit)
    To Hit _ 22 + 15 = 37
    Xtra Dam_ 21 (Multiplier Does Not Apply)


    Ammo #1- inside a normal 90 space quiver
    -Crits : 1.06x (5.4%)
    -Normal : 94/87


    Ammo #2 - in general inventory
    -Crits : 1.07x (5.7%)
    -Normal: 99/92
    The UI for PCB-likes average a bunch of damage rolls. I bet if you look at it again the no.s will have changed slightly.

    Leave a comment:


  • CyclopsSlayer
    replied
    Just noticed a display oddity.

    Standard Bolts, store-bought and ground loot. Enchanted to +7,+7, the weapon used is as follows:

    _a Light Crossbow of Extra Might (x4.31) (+12,+17) (+2)
    Range _ 190'
    Shots _ 0.93
    Mult _ 4.61x
    Profic _ Beginner (+10 To Hit)
    To Hit _ 22 + 15 = 37
    Xtra Dam_ 21 (Multiplier Does Not Apply)


    Ammo #1- inside a normal 90 space quiver
    -Crits : 1.06x (5.4%)
    -Normal : 94/87


    Ammo #2 - in general inventory
    -Crits : 1.07x (5.7%)
    -Normal: 99/92

    Leave a comment:


  • CyclopsSlayer
    replied
    Buy them? No.
    Boost the ones I do find? Hell, yes.
    Not a lot of money, but why not? Besides this character is screwed on Wanteds for Fame and won't be reforging for ages. Nami, Balcmeg, and Sandahyando are my first three. LOL

    Leave a comment:

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