[Announce] FrogComposband 7.0.nougat released

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Firons2
    replied
    Originally posted by Pete Mack
    Ugh. Why would anyone want to forget monster lore? That is an option that will never be used. Note that V now has cross-save file monster lore, and not one complaint has been made.
    I prefer for each character to be a separate thing, with their own kill count and their own monster id.

    Leave a comment:


  • CyclopsSlayer
    replied
    Originally posted by Gwarl
    No, you can still do that. Keymaps, visual prefs, pickprefs etc go in .prf files. Monster memory, item memory, quickstart mode, and options go in save files.

    The idea being that a single user would have a single savefile, and multiple .prf files for their different character setups.
    It is just that the Load/Save options have been obfuscated. There is no longer a menu option to do so that I can find

    Leave a comment:


  • Gwarl
    replied
    Originally posted by CyclopsSlayer
    You used to be able to save/load a separate character pref settings file back in NPP/Zang and even Vanilla. That ability got lost somewhere along the way
    No, you can still do that. Keymaps, visual prefs, pickprefs etc go in .prf files. Monster memory, item memory, quickstart mode, and options go in save files.

    The idea being that a single user would have a single savefile, and multiple .prf files for their different character setups.

    Leave a comment:


  • Sideways
    replied
    Originally posted by Pete Mack
    Ugh. Why would anyone want to forget monster lore? That is an option that will never be used. Note that V now has cross-save file monster lore, and not one complaint has been made.
    The option only wipes item lore, not monster lore, sorry if I was unclear.

    Leave a comment:


  • Pete Mack
    replied
    Ugh. Why would anyone want to forget monster lore? That is an option that will never be used. Note that V now has cross-save file monster lore, and not one complaint has been made.

    Leave a comment:


  • Sideways
    replied
    It's stil possible to manually edit pref-opt.prf.

    Using the same savefile repeatedly is simpler (usually), but it means later characters inherit their ancestors' monster lore and ego/artifact flag memory; though I'm adding an option to forget flag lore between characters.

    Leave a comment:


  • CyclopsSlayer
    replied
    Originally posted by Gwarl
    Use the same savefile instead of starting a new one for each character.

    This is the case for all versions of angband but it's not at all intuitive or clear from the windows interface.
    You used to be able to save/load a separate character pref settings file back in NPP/Zang and even Vanilla. That ability got lost somewhere along the way

    Leave a comment:


  • Gwarl
    replied
    Use the same savefile instead of starting a new one for each character.

    This is the case for all versions of angband but it's not at all intuitive or clear from the windows interface.

    Leave a comment:


  • Firons2
    replied
    Changing the default settings

    Hello. I was wondering if it would be possible to change the settings so they are the same with each character and not reset to the defaults every time?

    Leave a comment:


  • Sideways
    replied
    Distance attacks are really nice to have for the Jurts in particular, because you can't rely on the Jurts staying within melee range, and you usually want them dead as soon as possible. And while levitation isn't necessary, it's definitely convenient - pretty much the only quest where levitation makes a difference. Stealth is good, yes, but like wobbly said, stealth is good in all quests so it goes without saying.

    Leave a comment:


  • wobbly
    replied
    Just to add to Bostock, if you aren't finding distance attacks useful it's probably because you're playing something that's brutal in close. I certainly wouldn't try and do that with a mage. So in a way the hints a bit silly, if you're playing melee your best of melee-ing , if you're a ranged attacker you're going to ranged attack. If you're a bit of both, I mean this is still the same right? You use both like you always do. That said I do often use a fair bit of ranged attack in there and find the advice reasonable. Agree that stealth is better. That's every quest, though & generally you always pack as much stealth as a build allows.

    Leave a comment:


  • Bostock
    replied
    Levitation isn't vital, but it's relevant. For example, you can levitate over the line of pits between the treerows; these are among the few easily accessible bottlenecks on the level (until something blows up the trees, at least).

    Edit - Just to round things out here: a distance attack is useful for a number of reasons. One reason is that it helps to minimize the time between when things wake up and when they die. That in turns helps to keep things from going out of control.

    Stealth is definitely extremely useful, agreed, although it's not essential (you can just be ridiculously buff instead).

    rChaos is also extremely nice to have there.
    Last edited by Bostock; October 10, 2018, 17:46.

    Leave a comment:


  • Derakon
    replied
    Originally posted by Mocht
    For titan monster characters it says "Their attacks often confuse their foes", I looked at the code and couldn't see that
    It's probably derived from the titans in the monster data file, whose melee attacks confuse.

    Leave a comment:


  • CyclopsSlayer
    replied
    Dragon Monsters, and I assume other creatures without a 'feet' slot, receive a pair of Hard Leath Botts of Levitation for the Sewer quest.

    Leave a comment:


  • Pete Mack
    replied
    You lose nothing to give up breath attacks. They work on mobs, sure. But mobs are very much a secondary issue.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎