Zaiband 3.0.8 alpha released

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  • zaimoni
    Knight
    • Apr 2007
    • 590

    Zaiband 3.0.8 alpha released

    Zaiband 3.0.8 alpha is now released, and is linked from http://www.zaimoni.com/zaiband/index.htm .

    From the changelog:
    - monster recovery from stunning, confusion, and fear has been made
    more consistent with player recovery.
    - Line of sight/fire should be fully working now. I adapted Tyrecius'
    Permissive Field of View to V projection (relies on rational tangents as
    proxy for angles)
    - a very simplistic damage estimator is in place.
    - As a matter of consistent English, jellies no longer look alive when you look at them. (Other descriptions already assumed they weren't.)
    - from V: don't burn fuel during day in town
    - from V: sound level normalization
    - from V: disturb_minor option removed, forced always-on
    - from V SVN: spellcasters always get at least one mana
    - inspired by V SVN: launchers are also checked for multipliers. Unlike V, launcher multipliers are cumulative with those from ammunition.
    ** Bard gets KILL_DRAGON for mythos reasons
    - from V SVN: bigscreen support for self-knowledge display
    - from V SVN: player melee criticals also multiply the damage bonus from the weapon
    - inspired by Un, SSCrawl: player birth catches basic equipment holes.
    ** Any weapons or armor that can be equipped are equipped automatically
    before starting play.
    ** Armor equipment slots are checked; if they aren't configured, a decidedly
    cheap option is automatically granted. If you don't start with gloves,
    it's because they hurt your spellcasting.
    - The sidebar needed some documentation; it's in the dungeon section
    of the help files.
    - smart_cheat documentation slightly updated.
    - Display changes:
    ** Display converged to V backend (finally).
    ** Energy recovery per time tick is now its own line.
    ** Monster health display also includes maximum hit points.
    - Monster recall changes:
    ** Breath weapons are now obvious.
    ** Known melee attacks that can kill the player in one blow are now
    frightening, if one cares to check the monster recall. At the moment,
    this has no in-game effect.
    ** Melee attacks that automatically get supercriticals are obvious.
    They are also frightening (with no in-game effect)
    - monster attacks targeting inventory now automatically ignore
    empty inventory slots.
    - monster flowing adjusted: non-door openers will now not try to open doors
    when a more feasible path exists and is fully visualizable by the monster.
    - Pack AI adjusted: slot-filling behavior now occurs only when practical
    - a monster failing to break a glyph of warding uses up its turn now.
    - Noise changes:
    ** Bashing open doors is noisy enough to wake up monsters. Even failing
    to break open the door is noisier than simply walking.
    ** Monsters that cry out in pain (in various ways) are making noise.
    ** Objects destroyed on the floor are noisy.
    For now, player inventory destruction isn't noisy.
    - Energy changes:
    ** Diagonal energy move cost is 150. Non-move commands do not use more energy
    (in particular, attacking). This was implemented by changing
    the energy threshold to 150.
    ** A monster that wakes up has its energy set to zero.
    ** Player incapacitation locks down energy to zero. (This may be
    from paralysis, or being knocked out.)
    *** An incapacitated player makes no noise.
    - ideas from Eddie Grove, Timo Pietilla
    ** average pseudo-id remapped to automatic free identify.
    ** Weak psuedo-id characters get automatic free identify
    on average wielded items.
    ** merely viewing an object in the store makes you aware of it. Entering
    the store is not enough, you must actually have it in view.
    - bugfix: window options now take
    - bugfix: dice sides larger than 255 no longer subject to modulo 256 truncation (affects some dragon scale mails, etc.)
    Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
    Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
    Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011
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