- What to do with monsters that are 'outsiders' of an elemental nature? I'm not a fan of having to deal with a multi-planar cosmology, on the other hand removing them would make the game poorer in monster variation.
Using the 'directions' metaphor you can have. Up to good, down to evil. Compass directions to Fire / Earth / Water / Air. And possibly an extra dimension for Dark/Negative vs Light/Positive planes. Pick and choose to taste.
- How to classify werewolves and similar monsters? Make priority of the humanoid or the beast status?
How to classify undead? Does the undead status or the basic monster come first?
How to make the basic monster + elemental theme seem more natural? It seems not plausible that there are dragons and hounds of every element.
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