Bandobras - I'm glad you mentioned that posting things here rather than file a bug report was fine too. I've done some experimenting based on your suggestions, but that section of the site looks so professional that it's a little intimidating. I'm not only new to Un, I'm also still new to Angband games of any kind, so it's altogether possible that my inexperience might cause me to report something that doesn't seem right to me, but is actually working the way it's supposed to. So it might be for the best if I post them here on the forum and then let you file whatever actually needs a bug report.
Okay, guys. First, a question. For testing purposes, I've made a second character so that I can compare it with some of the things I'm seeing with my regular character. The idea is that I'd like to keep my test character 'clean' with default options while my regular character has ones I prefer. I noticed that some basic options such as my roguelike keyset and birth_beginner were transfered to the new character. So my question to you is whether there are any options that would transfer automatically that would interfere in it remaining 'clean'. For that matter, I've noticed something making my regular character crash but not with my test character, so I may end up wanting to make another character trying out different options just to find out what exactly is causing it.
Info - I'm using the new beta for Windows, with a fresh install after nuking the entire old folder. (Windows XP laptop, roguelike keyset - if you need more info, just say so.)
* The graphic weirdness where text is superimposed on individual tiles hasn't happened even once since I last reported it. It did happen a couple of times when I first installed the new beta, but heaven only knows whether it was something screwy on my own machine causing it. Anyway, seems to have cleared up completely.
* Little problem with some tilesets when 'nice graphics' is enabled. I experimented with all possible combinations of 'nice graphics', 'double-tile', and 'big-tile' for all tilesets.
In Gervais, when 'nice graphics' is enabled, that also automatically enables both 'double-tile' and 'big-tile' mode. If you disable either (or both) of the latter but leave 'nice graphics' enabled, it stays that way right through exiting the game. But upon reloading the game next time, both 'double-tile' and 'big-tile' modes are enabled once again.
Ascii - no problems with 'nice graphics' enabled.
Old Tiles - no problems with 'nice graphics' enabled.
Adam Bolt - same thing as Gervais, but it only additionally enables 'big-tile' mode.
Using Gervais iso-tiles with 'nice graphics' enabled caused some -really- strange visuals. But then, it -is- experimental.
The graphic weirdness where black bars are stretched over portions of the grid only happens now upon loading the game, and only sometimes. Redraw screen clears it right up and it doesn't come back until the next time I load the game. Note that I've only experienced this so far with Gervais tileset, 'nice graphics', 'big-tile' mode. I haven't experienced it in other tilesets or ascii (with or without 'nice graphics') at all yet, but then again, I haven't used them so far other than for the little bit of testing I've done. I'll experiment a bit more and let you know if I find out anything else about this. Again, this could always be caused by wonkiness on my own machine.
Very minor 'center_player' issue if used with Gervais and 'nice graphics' are enabled. If the game is exited when the character is close to the edge of the town, when it's loaded up again, (first having to disable 'double-tile' as described above), the game attempts to center the character, filling in all the surrounding off-the-edge area with wall tiles. Move the character one grid in any direction and the screen appears normally again. Does -not- happen unless 'nice graphics' is enabled.
* Item Description problems:
Hand Crossbows of Spell Resistance - description in shop says "It decreases your spell resistance by 9." Should that be -increases- instead?
Pike of Device Mastery - description in shop says "It decreases your magical devices by 3." Should that be -increases- instead?
(Note that I'm assuming that shopkeepers wouldn't be selling that sort of bad item since they throw out anything they buy from a character that's bad - this may be an erroneous assumption on my part.)
Potion of Slow Poison - description gives throwing information but doesn't tell quaffing info.
Rod of Cure Moderate Wounds - description gives only throwing info, not using info.
Some descriptions are not wrapping to the window properly, and maximizing screen has no effect. Wand of Wonder and Wonder II (huge descriptions due to all the possible effects) wraps all lines except where it hits the bottom of the window, which is lost. Maximizing screen has no effect and of course it doesn't appear in previous messages screen, so we can't see the rest of it that way. I tried hitting space as if to indicate 'more' (even though there was no prompt to do so) and that only closes out of the message.
When selling an unknown item in shop, sometimes there is no message acknowledging sale and telling what the item identified as. Pulling up previous messages does show it. It doesn't seem to be restricted to whether the shopkeeper considers them to be 'junk'.
Suggestion - Descriptions such as "hastes you" and "blesses you" and "gives you feather falling" won't mean anything to people who haven't played this type of game before. Need to spell it out for them. Also - "gives you mana" is a bit vague - it could mean it increases your max mana, or that it replenishes it up to the maximum. If it would be of help, I can collect a list of items with descriptions like that as I see them.
I've found other little weirdnesses, but I'll wait to hear back about my question first - I'd rather check them with a clean character to get more info first.
Well terrific. I'll start making a list as I come across them to send you. Obviously some things are beyond me as a beginner, but at least some of them are easy.
And you were right about easy_search - I must have enabled that by mistake while I was messing with options. Duh me.
Which leads me to a suggestion. On the 'Display current options' menu, it would be handy to have an option there to set ALL of them back to defaults. There's always a certain amount of new players who tend to get their fingers into things before they know what they're doing. If they've badly screwed things up, that would save having to reinstall their game in order to straighten it out.
Okay, guys. First, a question. For testing purposes, I've made a second character so that I can compare it with some of the things I'm seeing with my regular character. The idea is that I'd like to keep my test character 'clean' with default options while my regular character has ones I prefer. I noticed that some basic options such as my roguelike keyset and birth_beginner were transfered to the new character. So my question to you is whether there are any options that would transfer automatically that would interfere in it remaining 'clean'. For that matter, I've noticed something making my regular character crash but not with my test character, so I may end up wanting to make another character trying out different options just to find out what exactly is causing it.
Info - I'm using the new beta for Windows, with a fresh install after nuking the entire old folder. (Windows XP laptop, roguelike keyset - if you need more info, just say so.)
* The graphic weirdness where text is superimposed on individual tiles hasn't happened even once since I last reported it. It did happen a couple of times when I first installed the new beta, but heaven only knows whether it was something screwy on my own machine causing it. Anyway, seems to have cleared up completely.
* Little problem with some tilesets when 'nice graphics' is enabled. I experimented with all possible combinations of 'nice graphics', 'double-tile', and 'big-tile' for all tilesets.
In Gervais, when 'nice graphics' is enabled, that also automatically enables both 'double-tile' and 'big-tile' mode. If you disable either (or both) of the latter but leave 'nice graphics' enabled, it stays that way right through exiting the game. But upon reloading the game next time, both 'double-tile' and 'big-tile' modes are enabled once again.
Ascii - no problems with 'nice graphics' enabled.
Old Tiles - no problems with 'nice graphics' enabled.
Adam Bolt - same thing as Gervais, but it only additionally enables 'big-tile' mode.
Using Gervais iso-tiles with 'nice graphics' enabled caused some -really- strange visuals. But then, it -is- experimental.
The graphic weirdness where black bars are stretched over portions of the grid only happens now upon loading the game, and only sometimes. Redraw screen clears it right up and it doesn't come back until the next time I load the game. Note that I've only experienced this so far with Gervais tileset, 'nice graphics', 'big-tile' mode. I haven't experienced it in other tilesets or ascii (with or without 'nice graphics') at all yet, but then again, I haven't used them so far other than for the little bit of testing I've done. I'll experiment a bit more and let you know if I find out anything else about this. Again, this could always be caused by wonkiness on my own machine.
Very minor 'center_player' issue if used with Gervais and 'nice graphics' are enabled. If the game is exited when the character is close to the edge of the town, when it's loaded up again, (first having to disable 'double-tile' as described above), the game attempts to center the character, filling in all the surrounding off-the-edge area with wall tiles. Move the character one grid in any direction and the screen appears normally again. Does -not- happen unless 'nice graphics' is enabled.
* Item Description problems:
Hand Crossbows of Spell Resistance - description in shop says "It decreases your spell resistance by 9." Should that be -increases- instead?
Pike of Device Mastery - description in shop says "It decreases your magical devices by 3." Should that be -increases- instead?
(Note that I'm assuming that shopkeepers wouldn't be selling that sort of bad item since they throw out anything they buy from a character that's bad - this may be an erroneous assumption on my part.)
Potion of Slow Poison - description gives throwing information but doesn't tell quaffing info.
Rod of Cure Moderate Wounds - description gives only throwing info, not using info.
Some descriptions are not wrapping to the window properly, and maximizing screen has no effect. Wand of Wonder and Wonder II (huge descriptions due to all the possible effects) wraps all lines except where it hits the bottom of the window, which is lost. Maximizing screen has no effect and of course it doesn't appear in previous messages screen, so we can't see the rest of it that way. I tried hitting space as if to indicate 'more' (even though there was no prompt to do so) and that only closes out of the message.
When selling an unknown item in shop, sometimes there is no message acknowledging sale and telling what the item identified as. Pulling up previous messages does show it. It doesn't seem to be restricted to whether the shopkeeper considers them to be 'junk'.
Suggestion - Descriptions such as "hastes you" and "blesses you" and "gives you feather falling" won't mean anything to people who haven't played this type of game before. Need to spell it out for them. Also - "gives you mana" is a bit vague - it could mean it increases your max mana, or that it replenishes it up to the maximum. If it would be of help, I can collect a list of items with descriptions like that as I see them.
I've found other little weirdnesses, but I'll wait to hear back about my question first - I'd rather check them with a clean character to get more info first.
Originally posted by Bandobras
And you were right about easy_search - I must have enabled that by mistake while I was messing with options. Duh me.
Which leads me to a suggestion. On the 'Display current options' menu, it would be handy to have an option there to set ALL of them back to defaults. There's always a certain amount of new players who tend to get their fingers into things before they know what they're doing. If they've badly screwed things up, that would save having to reinstall their game in order to straighten it out.
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