Stukovs Variant PFAngband maybe?

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  • Stukov81
    Rookie
    • Nov 2024
    • 5

    Stukovs Variant PFAngband maybe?

    I have a dream ... and that is creating an Angband Variant that feels at least a little bit like playing Pathfinder. As i don't really know how to code, and have not all too much time i expect this to take at least a few years

    But i am very proud to have achieved this:
    a menu in the Home
    Attached Files
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9364

    #2
    Good luck
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Stukov81
      Rookie
      • Nov 2024
      • 5

      #3
      Thanks a lot!

      Comment

      • Stukov81
        Rookie
        • Nov 2024
        • 5

        #4
        log .. yes probably nothing amazing. but it is a lot of fun doing this at the moment.

        Summary of Material System Implementation

        What We Accomplished Yestreday:
        Basic material system
        Materials applied during item generation
        Basic properties: cost multiplier, weight multiplier, to-hit/dam/ac bonuses
        DR bypass types defined but not yet functional
        Materials showing on items

        ************************************************** ********************
        What We Accomplished Today:
        Step 1: Item Type Restrictions ✓

        Materials now directly specify which item types they can appear on
        Added detailed type flags: MELEE, BOW, SOFT_ARMOR, HARD_ARMOR, WOODEN_WEAPON, etc.
        Added KF_WOODEN_WEAPON flag for marking specific weapons as wooden
        Materials like Wood can now be restricted to only wooden weapons and shields

        Step 2: Object Flags ✓

        Materials can grant object flags (FREE_ACT, REGEN, SEE_INVIS, etc.)
        Added parse_material_flags function
        Flags are applied when the material is added to an item

        Step 3: Damage vs Enemy Types ✓

        Added material_versus structure for enemy-specific bonuses
        Materials can have entries like versus:ORC:3 for +3 damage vs orcs
        Parser and cleanup implemented (combat application comes with DR system)

        Step 4: Modifiers (SPEED, STEALTH, etc.) ✓

        Materials can modify object properties
        Added parse_material_values function
        Supports syntax like values:SPEED[1] | STEALTH[2]

        ************************************************** ********************

        Still To Do - among many other things:

        Step 5: Element Properties (HATES/IGNORE flags for item destruction)
        Step 6: Dice Modifications (dd-bonus, ds-bonus for weapons)
        Step 7: implement all the interesting Pathfinder Materials
        DR System: Actually implementing monster DR that materials can bypass
        Combat Integration: Making versus bonuses actually affect damage

        Comment

        Working...
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