An idea I had. I did try to search to see if it already was discussed. Apologies if it has.
The fact that stat potions go from being very valuable to nearly useless is a tad jarring. Also Augmentation are usually obsolete before I find one. I find I like the way enchant scrolls work since they are always worth reading.
One way to make stat potions more interesting would be to make them more like the enchant scrolls. One possible way would be that after 18/90 a potion only had a chance of raising by a point, and the maximum was 18/110 (or 18/120) (assuming this didn't unbalance the game).
For example, a stat potion has a 2 in (current stat - 18/88) chance of going up for current stat of 18/91 or better (so 18/91 is 2/3, 18/100 is 2/12, 18/109 is 2/21) - Or it could have an independent table like enchants.
This way it would take a lot of stat potions to reach max. Players would likely start descending at around 18/90 for their stats which would slowly increase to (and above) 18/100 but may never reach the maximum. It makes augmentation potions a nice find.
Dependent on whether getting 18/110 or 18/120 unbalances the game which I cannot judge myself - but since that is a lot of potions just to get the same effect of a +1 or +2 to a stat, it doesn't sound too bad.
The fact that stat potions go from being very valuable to nearly useless is a tad jarring. Also Augmentation are usually obsolete before I find one. I find I like the way enchant scrolls work since they are always worth reading.
One way to make stat potions more interesting would be to make them more like the enchant scrolls. One possible way would be that after 18/90 a potion only had a chance of raising by a point, and the maximum was 18/110 (or 18/120) (assuming this didn't unbalance the game).
For example, a stat potion has a 2 in (current stat - 18/88) chance of going up for current stat of 18/91 or better (so 18/91 is 2/3, 18/100 is 2/12, 18/109 is 2/21) - Or it could have an independent table like enchants.
This way it would take a lot of stat potions to reach max. Players would likely start descending at around 18/90 for their stats which would slowly increase to (and above) 18/100 but may never reach the maximum. It makes augmentation potions a nice find.
Dependent on whether getting 18/110 or 18/120 unbalances the game which I cannot judge myself - but since that is a lot of potions just to get the same effect of a +1 or +2 to a stat, it doesn't sound too bad.
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