Bugs in Nightlies

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    #46
    Originally posted by Derakon
    I don't much care whether it blocks or doesn't, but I'd rather it be 100% consistent, whichever method is chosen.

    I believe right now spells and missiles can't hit enemies in walls; why don't we just keep that behavior?
    +1 here. Oh, and just as an aside, the fact that monsters CAN cast spells and breath from inside walls, but are completely immune to player attacks until they leave the wall, has always been, to me, the balance for the player's knight move for spells and missiles against monsters.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • luneya
      Swordsman
      • Aug 2015
      • 279

      #47
      Walls are traditionally absolute protection against anything other than melee, and there are plenty of good reasons why that should remain so. The question is whether things that aren't quite solid walls (like piles of rubble, or some of the exotic terrain types that have been discussed) should count the same way. I'm inclined to think that the answer is no, or at least that they should only provide partial protection. It makes sense that rubble fouls up archery or bolt spells, but beam, ball, and breath effects should probably hit the target that's standing in the middle of it, as these normally can penetrate obstacles. And different features might have different combinations of permeability; perhaps a windowed wall allows bolts and beams to penetrate, but blocks the propagation of a ball or breath effect which is centered to one side of it.

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        #48
        Originally posted by luneya
        Walls are traditionally absolute protection against anything other than melee, and there are plenty of good reasons why that should remain so. The question is whether things that aren't quite solid walls (like piles of rubble, or some of the exotic terrain types that have been discussed) should count the same way. I'm inclined to think that the answer is no, or at least that they should only provide partial protection. It makes sense that rubble fouls up archery or bolt spells, but beam, ball, and breath effects should probably hit the target that's standing in the middle of it, as these normally can penetrate obstacles. And different features might have different combinations of permeability; perhaps a windowed wall allows bolts and beams to penetrate, but blocks the propagation of a ball or breath effect which is centered to one side of it.
        Just wait until we have the quantum double slit experiment. A new spell for Raal's - Quantum wave, ... or is it particle...
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • Nivra
          Adept
          • Aug 2015
          • 112

          #49
          Stone to Mud doesn't work for diagonal down-left.

          Wasted my only 2 wand charges trying it. Then saved, and wanted to confirm, so entered wizard mode.
          Attached Files

          Comment

          Working...
          😀
          😂
          🥰
          😘
          🤢
          😎
          😞
          😡
          👍
          👎