how to balance rangers.
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I don't think it'd be particularly fair to just nerf Ranger's endgame strength. They're a very power spike-y class, they need to be that strong to justify how annoying it can be to get them there. You'd need to flatten out their whole power curve and I'm not sure how you'd do it since the class is fundamentally built around using finite ammunition. -
Phase door doesn't work well against summoners or mobs. Rune let's you handle monster lots without stopping to rest, or wasting consumables. Remember, most big breathers don't actually breathe very often. With rune, they can't soften you up with melee.Leave a comment:
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I guess that is a matter of taste. In my book, ranger is on the "unfun" side to play, not because, but despite the ability to kill uniques easily. So reducing his ability to do that would shift him even further down the line. Even using macros, archery is a hassle compared to melee or spells.
If I want a quick "fun" game, I go for rogue or one of the casters. All 3 take substantially less real time to win with than the ranger, even assuming that the latter gets lucky with items. I never play for turncount, so I wont comment on that.
I am curious what you find about rune; sure, its great against melee attackers, but those are the least of my worries. I use if versus Morgoth, but rarely before; phasing does the same job.Leave a comment:
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@estie--
I meant fun to play, repeatably. Late game Ranger is just silly after more than a game or two. I suppose if you play for absolute minimum turns, it can be made more challenging. But that style appeals only to a fraction of players.Leave a comment:
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@Derakon--
A keymap for "shoot at nearest target" or "shoot at current target" makes for a big reduction in tedium. (Also one for "Rest 10 turns or until disturbed" mapped to 's' as a replacement for search.)
@brbrbr-spam blink in a narrow grid room, followed by spamming it in destructed zone when the grid was used up. Also used rune for a few rounds as a change of pace. Used CLW spell after favorable phase. And Morgoth cast very few spells, largely because 1050 (holy might) or 950 (slay evil) damage/turn is so overwhelming.
For Ungoliant, brand frost and brand fire ammo killed her in very few turns. To be sure, it would take a long time with ordinary ammo, but what Ranger would do that?Leave a comment:
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I think you're arguing specifically about "competitive balance", which is a subset of balance and obviously doesn't really apply here. But this is a silly semantic argument and not really worth continuing IMO.Leave a comment:
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The different classes don't need to be balanced with respect to each other, but each class should be balanced to the extent that it is fun to play. If rangers aren't fun to play, then that bears examination. Now, keeping in mind that I haven't played a ranger in a long time, the big problems with the ranger class as I see it are:
* Archery is tedious. Finding and managing ammo supplies is annoying, as is having to pick up all the ammo you use after each fight.
* Young rangers are weak. They don't really excel at anything much in the early game. This is problematic because they, like mages, are also an attractive class pick for newbie players.
* The late game is overpowered to an extent that it makes the game less interesting.
I therefore suggest the following fixes:
* Use generic unenchanted ammo, Sil-style. Slays go on bows only. If you want multiple slays, then you carry multiple bows, instead of carrying multiple stacks of ammo. Yes, this loses the ability to have "Black Arrow"-style special ammo, but the resulting easing in inventory management and combat balance (no compounding launcher+ammo bonuses) is IMO worth it.
* Replace bonus shots with ranger-exclusive, archery-oriented spells. Burning Arrow, Piercing Shot, Explosive Shot, etc. These spells would deal damage based on the equipped bow and would consume an arrow in addition to SP, but would also provide elemental damage, AoE effects, etc. I find this more interesting conceptually than just doubling/tripling the ranger's archery DPS. Also importantly, it makes the ranger's strengths apparent to the newbie player, while the current "you fire arrows twice as fast starting at clvl 20" is not remotely easy to determine unless you pay close attention.Leave a comment:
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"Balance" is a very nebulous goal for a single-player game like Angband. Why should the races/classes be balanced when they can never end up fighting each other? [1]
Of course, that's not to suggest that there are no ways to improve the races/classes, but I don't think "balance" makes much sense as a goal.
[1] EDIT: I suppose it could be argued that they do so very indirectly through score/ladder, but comparing characters that way is just so broken that it doesn't matter.Leave a comment:
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I suggest you play comp 169, then we'll talk about whether rangers are too overpowered. http://angband.oook.cz/competition.php?showcompo=169Leave a comment:
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I am not sure anything has to be done. Priests have an even easier end game, albeit much slower. And rangers can be tedious until the very end.
If you play for low turn count or ironman and/or randarts you are not that likely to find both plenty super powered ammo and a great shooter until quite late in the game. In my latest ironman ranger win game, at level 45 I had to use 120 arrows, some bolts and then melee in a single fight against Ungoliant and a Wyrm. Probably more than I used against Sauron later on.Leave a comment:
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Very few healing potions... how did you do it?
Did you take Morgoth from distance in non-destructed zone, or spammed Blink in destructed, or spammed CLW+Blink, or spammed Rune?
If it's Rune than is hit and miss. In most of my characterd I gave up casting it as it drains too much mana and success rate is bad and P is good at breaking them, so it just wastes a lot of turns and mana.
But I agree Morgoth is easiest with Ranger. ~1000 damage per round in recent dump... Maybe it's the payback for tedious start??Leave a comment:
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