The code ensures that a grid is not processed twice when applying a projection... but only for monsters! This means that a player getting breathed on by force/nexus/gravity breaths that leave him inside the blast radius can be hit multiple times. Not funny...
Player getting double hits by force/nexus/gravity breaths
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Player getting double hits by force/nexus/gravity breaths
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Tags: None