Depth descriptions

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  • spara
    Adept
    • Nov 2014
    • 235

    Depth descriptions

    Is there somewhere some nice reference to what to expect at what depth? I'm not too keen on looking at the configs to see the exact numbers and monsters, but I would rather see more vague descriptions like "Orc caves" or "Haunted depths" or "Dragons' territories" or something like that.
  • Carnivean
    Knight
    • Sep 2013
    • 527

    #2
    Not so much. The random nature and fairly broad spread of power levels for each type of monster make it fairly hard to put those kind of labels on.

    What you'll tend to see is that low level versions of each monster will appear, then become more common, then a more dangerous version will appear, etc. Baby dragons, then groups of babies, then young dragons, etc. Snagas then orcs, etc.

    Dragons for example start about level 9 (450') but could be seen from level 2 onwards if the RNG decides it to be fun, or not show up until level 15.

    Thankfully nasties like undead don't appear until quite a bit further down.

    Comment

    • spara
      Adept
      • Nov 2014
      • 235

      #3
      Thanks. I'm aware of the chaotic nature of the game and the possibility of frequently seeing OOD monsters.
      Originally posted by Carnivean
      Dragons for example start about level 9 (450') but could be seen from level 2 onwards if the RNG decides it to be fun, or not show up until level 15.

      Thankfully nasties like undead don't appear until quite a bit further down.
      This is the kind of vague information I'm looking for. I've gone through the game once and had a gut feeling that some monsters started to appear at some depth and after some other depth were not seen again.

      Somewhere in the past, was there some rumor document or something to give some vague hints and add ambiance? Or maybe it's only in my head, I've been playing this game way too much over the previous 20 years. Anyway, this sort of info could well be in such a document.

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      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #4
        Well, the usual list is pretty short:
        1200' for dangerous paralyzers
        1700' for gravity hound
        1900' for Kavlax (castamir is around there too)
        2000' for ancient dragons, though they aren't so dangerous
        2200' for drolems (instakill poison) Ancient dragon uniques show up around here too, though they are worth killing if you have double resistance.
        After this, the dangers start accumulating fast . By 2500' there will be something dangerous on every level.

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        • PowerWyrm
          Prophet
          • Apr 2008
          • 2987

          #5
          Castamir is a pushover... Gorlim is probably the one you want to recall. Also 2750' is the native depth of Dracoliches, which is probably the first monster (except Kavlax) that can instakill you EVEN with resistances.
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #6
            Powerwyrm--
            Dracolich is dangerous, sure. But I have lost more characters to Ethereal dragons and Death drakes though, since they are shallower, invisible, and have passwall. By the time I run into a Dracolich, I am generally prepared for it.

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            • nikheizen
              Adept
              • Jul 2015
              • 144

              #7
              Originally posted by PowerWyrm
              Castamir is a pushover... Gorlim is probably the one you want to recall. Also 2750' is the native depth of Dracoliches, which is probably the first monster (except Kavlax) that can instakill you EVEN with resistances.
              Drolems are definitely the shallowest instakillers sans Kavlax.

              Comment

              • fph
                Veteran
                • Apr 2009
                • 1030

                #8
                They are not instakillers, but Dreads (2100') are also painful at first if you aren't prepared. They may quickly burn through your means of safe escape.
                --
                Dive fast, die young, leave a high-CHA corpse.

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #9
                  Yep, I often carry a sustain strength swap in case of them, unless I can one-hit them safely.

                  Comment

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